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35 lines
960 B
C
35 lines
960 B
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This module defines the IVoiceServer interface, which is used by
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// game code to control which clients are listening to which other
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// clients' voice streams.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IVOICESERVER_H
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#define IVOICESERVER_H
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#include "interface.h"
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#define INTERFACEVERSION_VOICESERVER "VoiceServer002"
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abstract_class IVoiceServer
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{
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public:
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virtual ~IVoiceServer() {}
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// Use these to setup who can hear whose voice.
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// Pass in client indices (which are their ent indices - 1).
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virtual bool GetClientListening(int iReceiver, int iSender) = 0;
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virtual bool SetClientListening(int iReceiver, int iSender, bool bListen) = 0;
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virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity) = 0;
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};
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#endif
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