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hl2sdk/game/server/spark.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SPARK_H
#define SPARK_H
#ifdef _WIN32
#pragma once
#endif
void DoSpark( CBaseEntity *ent, const Vector &location, int nMagnitude, int nTrailLength, bool bPlaySound, const Vector &vecDir );
#endif // SPARK_H