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hl2sdk/game/client/swarm/asw_bone_merge.h

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#ifndef _INCLUDED_ASW_BONE_MERGE_H
#define _INCLUDED_ASW_BONE_MERGE_H
#ifdef _WIN32
#pragma once
#endif
#include "bone_merge_cache.h"
class CASW_Bone_Merge_Cache : public CBoneMergeCache
{
public:
typedef CBoneMergeCache BaseClass;
CASW_Bone_Merge_Cache();
// This copies the transform from all bones in the followed entity that have
// names that match our bones.
virtual void MergeMatchingBones( int boneMask, CBoneBitList &boneComputed, bool bOverrideDirection, const Vector &vecDir );
int m_nRightHandBoneID;
};
#endif //_INCLUDED_ASW_BONE_MERGE_H