mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-12 11:42:10 +08:00
21 lines
803 B
C
21 lines
803 B
C
|
//========= Copyright <20> 1996-2007, Valve Corporation, All rights reserved. ====
|
|||
|
//
|
|||
|
// Helper functions for the striderbuster weapon.
|
|||
|
//
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
#ifndef WEAPON_STRIDERBUSTER_H
|
|||
|
#define WEAPON_STRIDERBUSTER_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
bool StriderBuster_IsAttachedStriderBuster( CBaseEntity *pEntity, CBaseEntity *pAttachedTo = NULL );
|
|||
|
void StriderBuster_OnAddToCargoHold( CBaseEntity *pEntity );
|
|||
|
bool StriderBuster_OnFlechetteAttach( CBaseEntity *pEntity, Vector &vecForceDir );
|
|||
|
int StriderBuster_NumFlechettesAttached( CBaseEntity *pEntity );
|
|||
|
float StriderBuster_GetPickupTime( CBaseEntity *pEntity );
|
|||
|
bool StriderBuster_WasKnockedOffStrider( CBaseEntity *pEntity );
|
|||
|
|
|||
|
#endif // WEAPON_STRIDERBUSTER_H
|