mirror of
https://github.com/alliedmodders/hl2sdk.git
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68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Allows you to browse a directory structure, showing perforce files
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef PERFORCEFILEEXPLORER_H
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#define PERFORCEFILEEXPLORER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1\utlstring.h"
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#include "vgui_controls/Frame.h"
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class PerforceFileList;
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class ComboBox;
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class Button;
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//-----------------------------------------------------------------------------
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// Contains a list of files, determines their perforce status
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//-----------------------------------------------------------------------------
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class PerforceFileExplorer : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( PerforceFileExplorer, Frame );
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public:
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// The context keyvalues are added to all messages sent by this dialog if they are specified
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PerforceFileExplorer( Panel *parent, const char *pPanelName );
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~PerforceFileExplorer();
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// Inherited from Frame
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void PerformLayout();
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protected:
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
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MESSAGE_FUNC( OnItemDoubleClicked, "ItemDoubleClicked" );
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MESSAGE_FUNC( OnFolderUp, "FolderUp" );
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void PopulateFileList();
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void PopulateDriveList();
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// Returns the current directory
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void SetCurrentDirectory( const char *pCurrentDirectory );
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Button *m_pFolderUpButton;
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ComboBox *m_pFullPathCombo;
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PerforceFileList *m_pFileList;
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CUtlString m_CurrentDirectory;
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};
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} // namespace vgui
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#endif // PERFORCEFILEEXPLORER_H
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