1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-10 19:02:11 +08:00
hl2sdk/public/tier1/KeyValues.h

538 lines
22 KiB
C
Raw Normal View History

//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef KEYVALUES_H
#define KEYVALUES_H
#ifdef _WIN32
#pragma once
#endif
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif
#include "utlvector.h"
#include "Color.h"
#include "exprevaluator.h"
#include <vstdlib/IKeyValuesSystem.h>
class IFileSystem;
class CUtlBuffer;
class Color;
class KeyValues;
class IKeyValuesDumpContext;
class IKeyValuesErrorSpew;
typedef void *FileHandle_t;
// single byte identifies a xbox kv file in binary format
// strings are pooled from a searchpath/zip mounted symbol table
#define KV_BINARY_POOLED_FORMAT 0xAA
#define FOR_EACH_SUBKEY( kvRoot, kvSubKey ) \
for ( KeyValues * kvSubKey = kvRoot->GetFirstSubKey(); kvSubKey != NULL; kvSubKey = kvSubKey->GetNextKey() )
#define FOR_EACH_TRUE_SUBKEY( kvRoot, kvSubKey ) \
for ( KeyValues * kvSubKey = kvRoot->GetFirstTrueSubKey(); kvSubKey != NULL; kvSubKey = kvSubKey->GetNextTrueSubKey() )
#define FOR_EACH_VALUE( kvRoot, kvValue ) \
for ( KeyValues * kvValue = kvRoot->GetFirstValue(); kvValue != NULL; kvValue = kvValue->GetNextValue() )
DECLARE_POINTER_HANDLE( HTemporaryKeyValueAllocationScope );
class CTemporaryKeyValues
{
CTemporaryKeyValues() : m_pKeyValues(nullptr), m_hScope() {}
~CTemporaryKeyValues()
{
// GAMMACASE: TODO: Complete with actual KeyValuesSystem call once it's reversed too.
#if 0
KeyValuesSystem()->ReleaseTemporaryAllocationScope( m_hScope );
#endif
}
private:
KeyValues *m_pKeyValues;
HTemporaryKeyValueAllocationScope m_hScope;
};
class CKeyValues_Data
{
public:
// Data type
enum types_t
{
TYPE_NONE = 0,
TYPE_STRING,
TYPE_INT,
TYPE_FLOAT,
TYPE_PTR,
TYPE_WSTRING,
TYPE_COLOR,
TYPE_UINT64,
TYPE_COMPILED_INT_BYTE, // hack to collapse 1 byte ints in the compiled format
TYPE_COMPILED_INT_0, // hack to collapse 0 in the compiled format
TYPE_COMPILED_INT_1, // hack to collapse 1 in the compiled format
TYPE_NUMTYPES,
};
private:
IKeyValuesSystem *KVSystem() const;
Color ResolveColorValue() const;
float ResolveFloatValue() const;
int ResolveIntValue() const;
uint64 ResolveUint64Value() const;
const char *ResolveStringValue() const;
const wchar_t *ResolveWStringValue() const;
KeyValues *ResolveSubKeyValue() const;
void Internal_ClearAll();
void Internal_ClearData();
void Internal_CopyData( const CKeyValues_Data &kv );
void Internal_CopyName( const CKeyValues_Data &kv );
bool Internal_IsEqual( CKeyValues_Data *pOther );
const char *Internal_GetName() const;
KeyValues *Internal_GetSubKey() const;
void Internal_SetSubKey( KeyValues *subkey );
HKeySymbol Internal_GetNameSymbol() const;
HKeySymbol Internal_GetNameSymbolCaseSensitive() const;
void Internal_SetName( char const *szName );
void Internal_SetNameFrom( CKeyValues_Data const &pOther );
Color Internal_GetColor( Color defaultClr ) const;
float Internal_GetFloat() const;
int Internal_GetInt() const;
uint64 Internal_GetUint64() const;
char const *Internal_GetString( const char *defaultValue, char *szBuf, size_t maxlen );
const wchar_t *Internal_GetWString( const wchar_t *defaultValue, wchar_t *szBuf, size_t maxlen );
void *Internal_GetPtr() const;
void Internal_SetColor( Color value );
void Internal_SetFloat( float value );
void Internal_SetInt( int value );
void Internal_SetUint64( uint64 value );
void Internal_SetString( const char *value );
void Internal_SetWString( const wchar_t *value );
void Internal_SetPtr( void *value );
void Internal_SetFromString( types_t type, const char *value );
bool Internal_HasEscapeSequences() const;
void Internal_SetHasEscapeSequences( bool state );
union
{
int m_iValue;
float m_flValue;
void *m_pValue;
unsigned char m_Color[4];
uintp m_uValue;
const char *m_sValue;
const wchar_t *m_wsValue;
KeyValues *m_pSub;
};
void *m_pUnk;
uint32 m_iKeyNameCaseSensitive : 24;
uint32 m_iDataType : 3;
uint32 m_bHasEscapeSequences : 1;
uint32 m_bAllocatedExternalMemory : 1;
uint32 m_bKeySymbolCaseSensitiveMatchesCaseInsensitive : 1;
uint32 m_bStoredSubKey : 1;
};
//-----------------------------------------------------------------------------
// Purpose: Simple recursive data access class
// Used in vgui for message parameters and resource files
// Destructor deletes all child KeyValues nodes
// Data is stored in key (string names) - (string/int/float)value pairs called nodes.
//
// About KeyValues Text File Format:
// It has 3 control characters '{', '}' and '"'. Names and values may be quoted or
// not. The quote '"' charater must not be used within name or values, only for
// quoting whole tokens. You may use escape sequences wile parsing and add within a
// quoted token a \" to add quotes within your name or token. When using Escape
// Sequence the parser must now that by setting KeyValues::UsesEscapeSequences( true ),
// which it's off by default. Non-quoted tokens ends with a whitespace, '{', '}' and '"'.
// So you may use '{' and '}' within quoted tokens, but not for non-quoted tokens.
// An open bracket '{' after a key name indicates a list of subkeys which is finished
// with a closing bracket '}'. Subkeys use the same definitions recursively.
// Whitespaces are space, return, newline and tabulator. Allowed Escape sequences
// are \n, \t, \\, \n and \". The number character '#' is used for macro purposes
// (eg #include), don't use it as first charater in key names.
//-----------------------------------------------------------------------------
#pragma pack(push, 1)
class KeyValues : public CKeyValues_Data
{
public:
//
// AutoDelete class to automatically free the keyvalues.
// Simply construct it with the keyvalues you allocated and it will free them when falls out of scope.
// When you decide that keyvalues shouldn't be deleted call Assign(NULL) on it.
// If you constructed AutoDelete(NULL) you can later assign the keyvalues to be deleted with Assign(pKeyValues).
//
class AutoDelete
{
public:
explicit inline AutoDelete( KeyValues *pKeyValues ) : m_pKeyValues( pKeyValues ) {}
explicit inline AutoDelete( const char *pchKVName ) : m_pKeyValues( new KeyValues( pchKVName ) ) {}
inline ~AutoDelete( void ) { if(m_pKeyValues) delete m_pKeyValues; }
inline void Assign( KeyValues *pKeyValues ) { m_pKeyValues = pKeyValues; }
KeyValues *operator->() { return m_pKeyValues; }
operator KeyValues *() { return m_pKeyValues; }
private:
AutoDelete( AutoDelete const &x ); // forbid
AutoDelete &operator= ( AutoDelete const &x ); // forbid
protected:
KeyValues *m_pKeyValues;
};
//
// AutoDeleteInline is useful when you want to hold your keyvalues object inside
// and delete it right after using.
// You can also pass temporary KeyValues object as an argument to a function by wrapping it into KeyValues::AutoDeleteInline
// instance: call_my_function( KeyValues::AutoDeleteInline( new KeyValues( "test" ) ) )
//
class AutoDeleteInline : public AutoDelete
{
public:
explicit inline AutoDeleteInline( KeyValues *pKeyValues ) : AutoDelete( pKeyValues ) {}
inline operator KeyValues *() const { return m_pKeyValues; }
inline KeyValues *Get() const { return m_pKeyValues; }
};
// Quick setup constructors
KeyValues( const char *setName, IKeyValuesSystem *kvsystem = NULL, bool unkState = false );
KeyValues( const char *setName, const char *firstKey, const char *firstValue );
KeyValues( const char *setName, const char *firstKey, const wchar_t *firstValue );
KeyValues( const char *setName, const char *firstKey, int firstValue );
KeyValues( const char *setName, const char *firstKey, const char *firstValue, const char *secondKey, const char *secondValue );
KeyValues( const char *setName, const char *firstKey, int firstValue, const char *secondKey, int secondValue );
~KeyValues();
// Section name
const char *GetName() const;
void SetName( const char *setName );
// gets the name as a unique int
HKeySymbol GetNameSymbol() const;
HKeySymbol GetNameSymbolCaseSensitive() const;
// File access. Set UsesEscapeSequences true, if resource file/buffer uses Escape Sequences (eg \n, \t)
void UsesEscapeSequences( bool state ); // default false
bool LoadFromFile( IFileSystem *filesystem, const char *resourceName, const char *pathID = NULL, GetSymbolProc_t pfnEvaluateSymbolProc = NULL, void *pUnk1 = NULL, const char *pUnk2 = NULL );
bool SaveToFile( IFileSystem *filesystem, const char *resourceName, const char *pathID = NULL, bool bAllowEmptyString = false );
// Read from a buffer... Note that the buffer must be null terminated
bool LoadFromBuffer( char const *resourceName, const char *pBuffer, IFileSystem *pFileSystem = NULL, const char *pPathID = NULL, GetSymbolProc_t pfnEvaluateSymbolProc = NULL, IKeyValuesErrorSpew *pErrorSpew = NULL, void *pUnk1 = NULL, const char *pUnk2 = NULL );
// Read from a utlbuffer...
bool LoadFromBuffer( char const *resourceName, CUtlBuffer &buf, IFileSystem *pFileSystem = NULL, const char *pPathID = NULL, GetSymbolProc_t pfnEvaluateSymbolProc = NULL, IKeyValuesErrorSpew *pErrorSpew = NULL, void *pUnk1 = NULL, const char *pUnk2 = NULL );
CTemporaryKeyValues *LoadTemporaryFromBuffer( bool, char const *resourceName, const char *pBuffer, IFileSystem *pFileSystem = NULL, const char *pPathID = NULL, GetSymbolProc_t pfnEvaluateSymbolProc = NULL, IKeyValuesErrorSpew *pErrorSpew = NULL, void *pUnk1 = NULL, const char *pUnk2 = NULL );
CTemporaryKeyValues *LoadTemporaryFromBuffer( bool, char const *resourceName, CUtlBuffer &buf, IFileSystem *pFileSystem = NULL, const char *pPathID = NULL, GetSymbolProc_t pfnEvaluateSymbolProc = NULL, void *pUnk1 = NULL, const char *pUnk2 = NULL );
CTemporaryKeyValues *LoadTemporaryFromFile( bool, IFileSystem *filesystem, const char *resourceName, const char *pathID = NULL, GetSymbolProc_t pfnEvaluateSymbolProc = NULL, void *pUnk1 = NULL, const char *pUnk2 = NULL );
// Find a keyValue, create it if it is not found.
// Set bCreate to true to create the key if it doesn't already exist (which ensures a valid pointer will be returned)
KeyValues *FindKey( const char *keyName, bool bCreate );
2023-09-22 23:23:21 +03:00
const KeyValues *FindKey( const char *keyName ) const;
KeyValues *FindKey( HKeySymbol keySymbol ) const;
KeyValues *FindKeyAndParent( const char *keyName, KeyValues **pParent, bool );
bool FindAndDeleteSubKey( const char *keyName );
KeyValues *CreateNewKey(); // creates a new key, with an autogenerated name. name is guaranteed to be an integer, of value 1 higher than the highest other integer key name
KeyValues *CreatePeerKey( const char *keyName );
KeyValues *AddKey( const char *keyName );
void AddSubKey( KeyValues *pSubkey ); // Adds a subkey. Make sure the subkey isn't a child of some other keyvalues
void AddSubkeyUsingKnownLastChild( KeyValues *pSubkey, KeyValues *pChild );
KeyValues *CreateKeyUsingKnownLastChild( const char *keyName, KeyValues *pChild );
void RemoveSubKey( KeyValues *subKey, bool, bool ); // removes a subkey from the list, DOES NOT DELETE IT
void RemoveOptionalSubKey( KeyValues *subKey );
void InsertSubKey( int nIndex, KeyValues *pSubKey ); // Inserts the given sub-key before the Nth child location
bool ContainsSubKey( KeyValues *pSubKey ); // Returns true if this key values contains the specified sub key, false otherwise.
void SwapSubKey( KeyValues *pExistingSubKey, KeyValues *pNewSubKey ); // Swaps an existing subkey for a new one, DOES NOT DELETE THE OLD ONE but takes ownership of the new one
void ElideSubKey( KeyValues *pSubKey ); // Removes a subkey but inserts all of its children in its place, in-order (flattens a tree, like firing a manager!)
// Key iteration.
//
// NOTE: GetFirstSubKey/GetNextKey will iterate keys AND values. Use the functions
// below if you want to iterate over just the keys or just the values.
//
KeyValues *GetFirstSubKey() const; // returns the first subkey in the list
KeyValues *FindLastSubKey() const;
KeyValues *GetNextKey() const; // returns the next subkey
void SetNextKey( KeyValues *pDat );
//
// These functions can be used to treat it like a true key/values tree instead of
// confusing values with keys.
//
// So if you wanted to iterate all subkeys, then all values, it would look like this:
// for ( KeyValues *pKey = pRoot->GetFirstTrueSubKey(); pKey; pKey = pKey->GetNextTrueSubKey() )
// {
// Msg( "Key name: %s\n", pKey->GetName() );
// }
// for ( KeyValues *pValue = pRoot->GetFirstValue(); pKey; pKey = pKey->GetNextValue() )
// {
// Msg( "Int value: %d\n", pValue->GetInt() ); // Assuming pValue->GetDataType() == TYPE_INT...
// }
KeyValues *GetFirstTrueSubKey() const;
KeyValues *GetNextTrueSubKey() const;
KeyValues *GetFirstValue() const; // When you get a value back, you can use GetX and pass in NULL to get the value.
KeyValues *GetNextValue() const;
// Data access
int GetInt( const char *keyName = NULL, int defaultValue = 0 ) const;
uint64 GetUint64( const char *keyName = NULL, uint64 defaultValue = 0 ) const;
float GetFloat( const char *keyName = NULL, float defaultValue = 0.0f ) const;
const char *GetString( const char *keyName, const char *defaultValue = "", char *pszOut = NULL, size_t maxlen = 0 );
const wchar_t *GetWString( const char *keyName = NULL, const wchar_t *defaultValue = L"", wchar_t *pszOut = NULL, size_t maxlen = 0 );
void *GetPtr( const char *keyName = NULL, void *defaultValue = (void *)0 ) const;
Color GetColor( const char *keyName = NULL, const Color &defaultColor = Color( 0, 0, 0, 0 ) ) const;
bool GetBool( const char *keyName = NULL, bool defaultValue = false ) const { return GetInt( keyName, defaultValue ? 1 : 0 ) ? true : false; }
bool IsEmpty( const char *keyName = NULL ) const;
// Data access
int GetInt( HKeySymbol keySymbol, int defaultValue = 0 ) const;
uint64 GetUint64( HKeySymbol keySymbol, uint64 defaultValue = 0 ) const;
float GetFloat( HKeySymbol keySymbol, float defaultValue = 0.0f ) const;
const char *GetString( HKeySymbol keySymbol, const char *defaultValue = "", char *pszOut = NULL, size_t maxlen = 0 );
const wchar_t *GetWString( HKeySymbol keySymbol, const wchar_t *defaultValue = L"", wchar_t *pszOut = NULL, size_t maxlen = 0 );
void *GetPtr( HKeySymbol keySymbol, void *defaultValue = (void *)0 ) const;
Color GetColor( HKeySymbol keySymbol, const Color &defaultColor = Color( 0, 0, 0, 0 ) ) const;
bool GetBool( HKeySymbol keySymbol, bool defaultValue = false ) const { return GetInt( keySymbol, defaultValue ? 1 : 0 ) ? true : false; }
bool IsEmpty( HKeySymbol keySymbol ) const;
// Key writing
void SetWString( const char *keyName, const wchar_t *value );
void SetString( const char *keyName, const char *value );
void SetInt( const char *keyName, int value );
void SetUint64( const char *keyName, uint64 value );
void SetFloat( const char *keyName, float value );
void SetPtr( const char *keyName, void *value );
void SetColor( const char *keyName, Color value );
void SetBool( const char *keyName, bool value ) { SetInt( keyName, value ? 1 : 0 ); }
// Adds key value pair
void AddString( const char *keyName, const char *value );
void AddInt( const char *keyName, int value );
void AddUint64( const char *keyName, uint64 value );
void AddFloat( const char *keyName, float value );
void AddPtr( const char *keyName, void *value );
// Memory allocation (optimized)
void *operator new(size_t iAllocSize);
void *operator new(size_t iAllocSize, int nBlockUse, const char *pFileName, int nLine);
void operator delete(void *pMem);
void operator delete(void *pMem, int nBlockUse, const char *pFileName, int nLine);
KeyValues &operator=( KeyValues &src );
void RecursiveSaveToFile( CUtlBuffer &buf, int indentLevel, bool bSortKeys = false, bool bAllowEmptyString = false );
void RecursiveSaveToLocalizationFile( IFileSystem *filesystem, void *buf, int indentLevel, bool bAllowEmptyString = false );
bool WriteAsBinary( CUtlBuffer &buffer );
bool WriteAsBinaryFiltered( CUtlBuffer &buffer );
bool ReadAsBinary( CUtlBuffer &buffer );
bool ReadAsBinaryFiltered( CUtlBuffer &buffer );
CTemporaryKeyValues *ReadTemporaryAsBinary( bool, CUtlBuffer &buffer );
// Allocate & create a new copy of the keys
KeyValues *MakeCopy( void ) const;
// Make a new copy of all subkeys, add them all to the passed-in keyvalues
void CopySubkeys( KeyValues *pParent ) const;
// Clear out all subkeys, and the current value
void Clear( void );
bool IsEqual( KeyValues *pOther );
int Count( void ) const;
KeyValues *Element( int nIndex ) const;
CKeyValues_Data::types_t GetDataType( const char *keyName = NULL );
// unpack a key values list into a structure
void UnpackIntoStructure( struct KeyValuesUnpackStructure const *pUnpackTable, void *pDest );
// Process conditional keys for widescreen support.
bool ProcessResolutionKeys( const char *pResString );
// Dump keyvalues recursively into a dump context
bool Dump( IKeyValuesDumpContext *pDump, int nIndentLevel = 0 );
// Merge operations describing how two keyvalues can be combined
enum MergeKeyValuesOp_t
{
MERGE_KV_ALL,
MERGE_KV_UPDATE, // update values are copied into storage, adding new keys to storage or updating existing ones
MERGE_KV_DELETE, // update values specify keys that get deleted from storage
MERGE_KV_BORROW, // update values only update existing keys in storage, keys in update that do not exist in storage are discarded
MERGE_KV_ADD_ONLY
};
void MergeFrom( const KeyValues *kvMerge, MergeKeyValuesOp_t eOp = MERGE_KV_ALL );
CTemporaryKeyValues *MergeFromTemporary( const KeyValues *kvMerge, MergeKeyValuesOp_t eOp = MERGE_KV_ALL ) const;
// Assign keyvalues from a string
static KeyValues *FromString( char const *szName, char const *szStringVal, char const **ppEndOfParse = NULL );
private:
KeyValues( KeyValues & ); // prevent copy constructor being used
KeyValues *m_pPeer; // pointer to next key in list
};
#pragma pack(pop)
typedef KeyValues::AutoDelete KeyValuesAD;
enum KeyValuesUnpackDestinationTypes_t
{
UNPACK_TYPE_FLOAT, // dest is a float
UNPACK_TYPE_VECTOR, // dest is a Vector
UNPACK_TYPE_VECTOR_COLOR, // dest is a vector, src is a color
UNPACK_TYPE_STRING, // dest is a char *. unpacker will allocate.
UNPACK_TYPE_INT, // dest is an int
UNPACK_TYPE_FOUR_FLOATS, // dest is an array of 4 floats. source is a string like "1 2 3 4"
UNPACK_TYPE_TWO_FLOATS, // dest is an array of 2 floats. source is a string like "1 2"
};
#define UNPACK_FIXED( kname, kdefault, dtype, ofs ) { kname, kdefault, dtype, ofs, 0 }
#define UNPACK_VARIABLE( kname, kdefault, dtype, ofs, sz ) { kname, kdefault, dtype, ofs, sz }
#define UNPACK_END_MARKER { NULL, NULL, UNPACK_TYPE_FLOAT, 0 }
struct KeyValuesUnpackStructure
{
char const *m_pKeyName; // null to terminate tbl
char const *m_pKeyDefault; // null ok
KeyValuesUnpackDestinationTypes_t m_eDataType; // UNPACK_TYPE_INT, ..
size_t m_nFieldOffset; // use offsetof to set
size_t m_nFieldSize; // for strings or other variable length
};
//-----------------------------------------------------------------------------
// inline methods
//-----------------------------------------------------------------------------
inline int KeyValues::GetInt( HKeySymbol keySymbol, int defaultValue ) const
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->GetInt( (const char *)NULL, defaultValue ) : defaultValue;
}
inline uint64 KeyValues::GetUint64( HKeySymbol keySymbol, uint64 defaultValue ) const
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->GetUint64( (const char *)NULL, defaultValue ) : defaultValue;
}
inline float KeyValues::GetFloat( HKeySymbol keySymbol, float defaultValue ) const
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->GetFloat( (const char *)NULL, defaultValue ) : defaultValue;
}
inline const char *KeyValues::GetString( HKeySymbol keySymbol, const char *defaultValue, char *pszOut, size_t maxlen )
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->GetString( (const char *)NULL, defaultValue, pszOut, maxlen ) : defaultValue;
}
inline const wchar_t *KeyValues::GetWString( HKeySymbol keySymbol, const wchar_t *defaultValue, wchar_t *pszOut, size_t maxlen )
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->GetWString( (const char *)NULL, defaultValue, pszOut, maxlen ) : defaultValue;
}
inline void *KeyValues::GetPtr( HKeySymbol keySymbol, void *defaultValue ) const
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->GetPtr( (const char *)NULL, defaultValue ) : defaultValue;
}
inline Color KeyValues::GetColor( HKeySymbol keySymbol, const Color &defaultColor ) const
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->GetColor( (const char *)NULL, defaultColor ) : defaultColor;
}
inline bool KeyValues::IsEmpty( HKeySymbol keySymbol ) const
{
KeyValues *dat = FindKey( keySymbol );
return dat ? dat->IsEmpty() : true;
}
//
// KeyValuesDumpContext and generic implementations
//
class IKeyValuesDumpContext
{
public:
virtual bool KvBeginKey( KeyValues *pKey, int nIndentLevel ) = 0;
virtual bool KvWriteValue( KeyValues *pValue, int nIndentLevel ) = 0;
virtual bool KvEndKey( KeyValues *pKey, int nIndentLevel ) = 0;
};
class IKeyValuesDumpContextAsText : public IKeyValuesDumpContext
{
public:
virtual bool KvBeginKey( KeyValues *pKey, int nIndentLevel );
virtual bool KvWriteValue( KeyValues *pValue, int nIndentLevel );
virtual bool KvEndKey( KeyValues *pKey, int nIndentLevel );
public:
virtual bool KvWriteIndent( int nIndentLevel );
virtual bool KvWriteText( char const *szText ) = 0;
};
class CKeyValuesDumpContextAsDevMsg : public IKeyValuesDumpContextAsText
{
public:
// Overrides developer level to dump in DevMsg, zero to dump as Msg
CKeyValuesDumpContextAsDevMsg( int nDeveloperLevel = 1 ) : m_nDeveloperLevel( nDeveloperLevel ) {}
public:
virtual bool KvBeginKey( KeyValues *pKey, int nIndentLevel );
virtual bool KvWriteText( char const *szText );
protected:
int m_nDeveloperLevel;
};
inline bool KeyValuesDumpAsDevMsg( KeyValues *pKeyValues, int nIndentLevel = 0, int nDeveloperLevel = 1 )
{
CKeyValuesDumpContextAsDevMsg ctx( nDeveloperLevel );
return pKeyValues->Dump( &ctx, nIndentLevel );
}
#endif // KEYVALUES_H