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hl2sdk/public/networksystem/inetworksystem.h

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//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef INETWORKSYSTEM_H
#define INETWORKSYSTEM_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "appframework/IAppSystem.h"
#include "inetchannel.h"
#include "tier1/bitbuf.h"
class IConnectionlessPacketHandler;
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class INetworkPacketFilter;
class INetworkFileDownloadFilter;
class INetworkFileSendCompleted;
class INetworkPrepareStartupParams;
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struct ns_address;
// Reverse engineered interface: return types may be wrong
abstract_class INetworkSystem : public IAppSystem
{
public:
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virtual void InitGameServer() = 0;
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virtual void ShutdownGameServer() = 0;
virtual void SetDedicated( bool enable ) = 0;
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virtual int CreateSocket( int, int, int, int, int, const char * ) = 0;
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virtual void OpenSocket( int sock ) = 0;
virtual bool IsOpen ( int sock ) = 0;
virtual void CloseSocket( int sock ) = 0;
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virtual void ForceReopenSocket( int sock, int ) = 0;
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virtual void SetRemoteStreamChannel( int, int ) = 0;
virtual void AddExtraSocket( int, const char * ) = 0;
virtual void RemoveAllExtraSockets() = 0;
virtual void EnableLoopbackBetweenSockets( int, int ) = 0;
virtual void SetDefaultBroadcastPort( int port ) = 0;
virtual void RunFrame( double ) = 0;
virtual void SendQueuedPackets() = 0;
virtual void SleepUntilMessages( int, int ) = 0;
virtual void InitPostFork() = 0;
virtual void SetSubProcess( bool ) = 0;
virtual void SendPacket( INetChannel *netchan, int, const netadr_t &adr, const unsigned char *, int, bf_write *, bool, unsigned int ) = 0;
virtual void ProcessSocket( int sock, IConnectionlessPacketHandler *handler ) = 0;
virtual INetChannel *CreateNetChannel( int, netadr_t *adr ,char const *, INetChannelHandler *handler, bool ) = 0;
virtual void RemoveNetChannel( INetChannel *netchan, bool ) = 0;
virtual void ListenSocket( int sock, bool ) = 0;
virtual void ConnectSocket( int sock , const netadr_t &adr ) = 0;
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virtual void CloseNetworkSocket( int sock, int ) = 0;
virtual void OutOfBandPrintf( int sock, const netadr_t &adr, const char *format, ...) = 0;
virtual void OutOfBandDelayedPrintf( int sock, const netadr_t &adr, unsigned int delay, const char *format, ...) = 0;
virtual void SetTime( double time ) = 0;
virtual void SetTimeScale( float timeScale ) = 0;
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virtual double GetNetTime() const = 0;
virtual bool IsDedicated() = 0;
virtual bool IsDedicatedForXbox() = 0;
virtual void LogBadPacket( netpacket_t * ) = 0;
virtual void DescribeSocket( int sock ) = 0;
virtual void BufferToBufferCompress( char *, unsigned int *, const char *, unsigned int ) = 0;
virtual void BufferToBufferDecompress( char *, unsigned int *, char const *, unsigned int ) = 0;
virtual netadr_t& GetPublicAdr() = 0;
virtual netadr_t& GetLocalAdr() = 0;
virtual float GetFakeLag() = 0;
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virtual uint16 GetUDPPort( int ) = 0;
virtual bool IsSafeFileToDownload( const char *file ) = 0;
virtual bool IsValidFileTransferExtension( const char *extension ) = 0;
virtual bool CanRedownloadFile( const char *file ) = 0;
virtual void AddNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
virtual void RemoveNetworkPacketFilterCallback( INetworkPacketFilter *callback ) = 0;
virtual void AddNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
virtual void RemoveNetworkFileDownloadFilter( INetworkFileDownloadFilter *callback ) = 0;
virtual void AddNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
virtual void RemoveNetworkFileSendCompletedCallback( INetworkFileSendCompleted *callback ) = 0;
virtual void AddNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
virtual void RemoveNetworkPrepareStartupParamsCallback( INetworkPrepareStartupParams *callback ) = 0;
virtual void CloseAllSockets() = 0;
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virtual bool CheckConnectionLessRateLimits(const ns_address &) = 0;
};
DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );
#endif // INETWORKSYSTEM_H