mirror of
https://github.com/alliedmodders/hl2sdk.git
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213 lines
6.9 KiB
C++
213 lines
6.9 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include <vgui_controls/CheckButtonList.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/ScrollBar.h>
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#include <KeyValues.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CheckButtonList::CheckButtonList(Panel *parent, const char *name) : BaseClass(parent, name)
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{
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m_pScrollBar = new ScrollBar(this, NULL, true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CheckButtonList::~CheckButtonList()
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{
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RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds a check button to the list
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//-----------------------------------------------------------------------------
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int CheckButtonList::AddItem(const char *itemText, bool startsSelected, KeyValues *userData)
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{
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CheckItem_t newItem;
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newItem.checkButton = new vgui::CheckButton(this, NULL, itemText);
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newItem.checkButton->SetSilentMode( true );
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newItem.checkButton->SetSelected(startsSelected);
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newItem.checkButton->SetSilentMode( false );
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newItem.checkButton->AddActionSignalTarget(this);
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newItem.userData = userData;
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InvalidateLayout();
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return m_CheckItems.AddToTail(newItem);
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}
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//-----------------------------------------------------------------------------
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// Purpose: clears the list
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//-----------------------------------------------------------------------------
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void CheckButtonList::RemoveAll()
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{
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for (int i = 0; i < m_CheckItems.Count(); i++)
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{
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m_CheckItems[i].checkButton->MarkForDeletion();
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if (m_CheckItems[i].userData)
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{
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m_CheckItems[i].userData->deleteThis();
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}
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}
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m_CheckItems.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the number of items in list that are checked
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//-----------------------------------------------------------------------------
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int CheckButtonList::GetCheckedItemCount()
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{
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int count = 0;
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for (int i = 0; i < m_CheckItems.Count(); i++)
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{
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if (m_CheckItems[i].checkButton->IsSelected())
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{
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count++;
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}
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}
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return count;
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}
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//-----------------------------------------------------------------------------
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// Purpose: lays out buttons
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//-----------------------------------------------------------------------------
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void CheckButtonList::PerformLayout()
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{
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BaseClass::PerformLayout();
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// get sizes
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int x = 4, y = 4, wide = GetWide() - ((x * 2) + m_pScrollBar->GetWide()), tall = 22;
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// set scrollbar
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int totalHeight = y + (m_CheckItems.Count() * tall);
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if (totalHeight > GetTall())
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{
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m_pScrollBar->SetRange(0, totalHeight + 1);
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m_pScrollBar->SetRangeWindow(GetTall());
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m_pScrollBar->SetVisible(true);
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m_pScrollBar->SetBounds(GetWide() - 21, 0, 19, GetTall() - 2);
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SetPaintBorderEnabled(true);
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y -= m_pScrollBar->GetValue();
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}
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else
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{
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m_pScrollBar->SetVisible(false);
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SetPaintBorderEnabled(false);
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}
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// position the items
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for (int i = 0; i < m_CheckItems.Count(); i++)
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{
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CheckButton *btn = m_CheckItems[i].checkButton;
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btn->SetBounds(x, y, wide, tall);
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y += tall;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the border on the window
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//-----------------------------------------------------------------------------
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void CheckButtonList::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: iteration
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//-----------------------------------------------------------------------------
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bool CheckButtonList::IsItemIDValid(int itemID)
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{
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return m_CheckItems.IsValidIndex(itemID);
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}
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//-----------------------------------------------------------------------------
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// Purpose: iteration
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//-----------------------------------------------------------------------------
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int CheckButtonList::GetHighestItemID()
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{
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return m_CheckItems.Count() - 1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: iteration
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//-----------------------------------------------------------------------------
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KeyValues *CheckButtonList::GetItemData(int itemID)
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{
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return m_CheckItems[itemID].userData;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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int CheckButtonList::GetItemCount()
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{
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return m_CheckItems.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CheckButtonList::IsItemChecked(int itemID)
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{
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return m_CheckItems[itemID].checkButton->IsSelected();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the state of the check button
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//-----------------------------------------------------------------------------
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void CheckButtonList::SetItemCheckable(int itemID, bool state)
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{
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m_CheckItems[itemID].checkButton->SetCheckButtonCheckable(state);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Forwards up check button selected message
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//-----------------------------------------------------------------------------
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void CheckButtonList::OnCheckButtonChecked( KeyValues *pParams )
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{
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vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" );
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int c = m_CheckItems.Count();
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for ( int i = 0; i < c; ++i )
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{
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if ( pPanel == m_CheckItems[i].checkButton )
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{
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KeyValues *kv = new KeyValues( "CheckButtonChecked", "itemid", i );
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kv->SetInt( "state", pParams->GetInt( "state" ) );
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PostActionSignal( kv );
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: updates from scrollbar movement
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//-----------------------------------------------------------------------------
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void CheckButtonList::OnScrollBarSliderMoved()
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{
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InvalidateLayout();
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Mouse wheeled
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//-----------------------------------------------------------------------------
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void CheckButtonList::OnMouseWheeled(int delta)
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{
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int val = m_pScrollBar->GetValue();
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val -= (delta * 15);
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m_pScrollBar->SetValue(val);
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}
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