mirror of
https://github.com/alliedmodders/hl2sdk.git
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137 lines
3.2 KiB
C++
137 lines
3.2 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "map_shared.h"
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#include "bsplib.h"
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#include "cmdlib.h"
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CMapError g_MapError;
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int g_nMapFileVersion;
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *szKey -
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// *szValue -
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// *pLoadEntity -
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// Output : ChunkFileResult_t
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//-----------------------------------------------------------------------------
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ChunkFileResult_t LoadEntityKeyCallback(const char *szKey, const char *szValue, LoadEntity_t *pLoadEntity)
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{
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if (!stricmp(szKey, "classname"))
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{
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if (!stricmp(szValue, "func_detail"))
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{
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pLoadEntity->nBaseContents = CONTENTS_DETAIL;
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}
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else if (!stricmp(szValue, "func_ladder"))
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{
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pLoadEntity->nBaseContents = CONTENTS_LADDER;
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}
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else if (!stricmp(szValue, "func_water"))
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{
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pLoadEntity->nBaseContents = CONTENTS_WATER;
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}
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}
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else if (!stricmp(szKey, "id"))
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{
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// UNDONE: flag entity errors by ID instead of index
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//g_MapError.EntityState( atoi( szValue ) );
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// rename this field since DME code uses this name
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SetKeyValue( pLoadEntity->pEntity, "hammerid", szValue );
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return(ChunkFile_Ok);
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}
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else if( !stricmp( szKey, "mapversion" ) )
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{
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// .vmf map revision number
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g_MapRevision = atoi( szValue );
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SetKeyValue( pLoadEntity->pEntity, szKey, szValue );
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return ( ChunkFile_Ok );
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}
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SetKeyValue( pLoadEntity->pEntity, szKey, szValue );
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return(ChunkFile_Ok);
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}
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static ChunkFileResult_t LoadEntityCallback( CChunkFile *pFile, int nParam )
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{
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if (num_entities == MAX_MAP_ENTITIES)
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{
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// Exits.
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g_MapError.ReportError ("num_entities == MAX_MAP_ENTITIES");
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}
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entity_t *mapent = &entities[num_entities];
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num_entities++;
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memset(mapent, 0, sizeof(*mapent));
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mapent->numbrushes = 0;
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LoadEntity_t LoadEntity;
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LoadEntity.pEntity = mapent;
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// No default flags/contents
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LoadEntity.nBaseFlags = 0;
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LoadEntity.nBaseContents = 0;
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//
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// Read the entity chunk.
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//
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ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadEntityKeyCallback, &LoadEntity);
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return eResult;
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}
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bool LoadEntsFromMapFile( char const *pFilename )
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{
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//
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// Dummy this up for the texture handling. This can be removed when old .MAP file
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// support is removed.
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//
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g_nMapFileVersion = 400;
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//
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// Open the file.
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//
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CChunkFile File;
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ChunkFileResult_t eResult = File.Open( pFilename, ChunkFile_Read );
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if(eResult == ChunkFile_Ok)
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{
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num_entities = 0;
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//
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// Set up handlers for the subchunks that we are interested in.
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//
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CChunkHandlerMap Handlers;
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Handlers.AddHandler("entity", (ChunkHandler_t)LoadEntityCallback, 0);
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File.PushHandlers(&Handlers);
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//
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// Read the sub-chunks. We ignore keys in the root of the file.
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//
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while (eResult == ChunkFile_Ok)
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{
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eResult = File.ReadChunk();
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}
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File.PopHandlers();
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return true;
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}
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else
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{
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Error("Error in LoadEntsFromMapFile (in-memory file): %s.\n", File.GetErrorText(eResult));
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return false;
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}
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}
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