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hl2sdk/public/vstdlib/coroutine.h

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2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: setjmp/longjmp based cooperative multitasking system
//
//=============================================================================
#ifndef COROUTINE_H
#define COROUTINE_H
#pragma once
#include "vstdlib/vstdlib.h"
// enable this to do coroutine tracing
// this will tell coroutine API users to set coroutine names
// #define COROUTINE_TRACE
//-----------------------------------------------------------------------------
// Purpose: handles running coroutines
// setjmp/longjmp based cooperative multitasking system
//-----------------------------------------------------------------------------
// coroutine callback
typedef void (__cdecl *CoroutineFunc_t )(void *);
// handle to a coroutine
typedef int32 HCoroutine;
// creates a new coroutine
// no coroutine code is executed until Coroutine_Continue() is called
VSTDLIB_INTERFACE HCoroutine Coroutine_Create( CoroutineFunc_t pFunc, void *pvParam );
// continues the specified coroutine
// returns true if the coroutine is still running, false otherwise
VSTDLIB_INTERFACE bool Coroutine_Continue( HCoroutine hCoroutine, const char *pchName = NULL );
// cancels a currently running coroutine
VSTDLIB_INTERFACE void Coroutine_Cancel( HCoroutine hCoroutine );
// 'load' a coroutine only to debug it - immediately breaks into debugger
// when continued, pops back to the prior coroutine
VSTDLIB_INTERFACE void Coroutine_DebugBreak( HCoroutine hCoroutine );
// Load a coroutine and generate an assert. Used to get a minidump of a job
VSTDLIB_INTERFACE void Coroutine_DebugAssert( HCoroutine hCoroutine, const char *pchMsg );
// called from the coroutine to return control to the main thread
VSTDLIB_INTERFACE void Coroutine_YieldToMain();
// returns true if the code is currently running inside of a coroutine
VSTDLIB_INTERFACE bool Coroutine_IsActive();
// returns a handle the currently active coroutine
VSTDLIB_INTERFACE HCoroutine Coroutine_GetCurrentlyActive();
// call when a thread is quiting to release any per-thread memory
VSTDLIB_INTERFACE void Coroutine_ReleaseThreadMemory();
// runs a self-test of the coroutine system
VSTDLIB_INTERFACE bool Coroutine_Test();
// memory validation
VSTDLIB_INTERFACE void Coroutine_ValidateGlobals( class CValidator &validator );
// for debugging purposes - returns stack depth of current coroutine
VSTDLIB_INTERFACE size_t Coroutine_GetStackDepth();
#endif // COROUTINE_H