mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
128 lines
4.1 KiB
C
128 lines
4.1 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef WIZARDPANEL_H
|
||
|
#define WIZARDPANEL_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/Frame.h>
|
||
|
|
||
|
namespace vgui
|
||
|
{
|
||
|
|
||
|
class WizardSubPanel;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Type of dialog that supports moving back and forth through a series
|
||
|
// of sub-dialogs, WizardSubPanels
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class WizardPanel : public Frame
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( WizardPanel, Frame );
|
||
|
|
||
|
public:
|
||
|
WizardPanel(Panel *parent, const char *panelName);
|
||
|
~WizardPanel();
|
||
|
|
||
|
// Start the wizard, starting with the startPanel
|
||
|
virtual void Run(WizardSubPanel *startPanel);
|
||
|
|
||
|
// Called when the buttons are pressed
|
||
|
// WizardSubPanels can also call these functions to simulate a button being pressed
|
||
|
MESSAGE_FUNC( OnNextButton, "NextButton" );
|
||
|
MESSAGE_FUNC( OnPrevButton, "PrevButton" );
|
||
|
MESSAGE_FUNC( OnFinishButton, "FinishButton" );
|
||
|
MESSAGE_FUNC( OnCancelButton, "CancelButton" );
|
||
|
|
||
|
// sets whether or not a button is enabled
|
||
|
// this state is managed, and will be reset whenever going to a new page
|
||
|
virtual void SetNextButtonEnabled(bool state);
|
||
|
virtual void SetPrevButtonEnabled(bool state);
|
||
|
virtual void SetFinishButtonEnabled(bool state);
|
||
|
virtual void SetCancelButtonEnabled(bool state);
|
||
|
|
||
|
// sets whether or not a button is visible
|
||
|
// this state is unmanaged, the user needs to ensure that the buttons state
|
||
|
// is correct when going both back and prev through the wizard
|
||
|
virtual void SetNextButtonVisible(bool state);
|
||
|
virtual void SetPrevButtonVisible(bool state);
|
||
|
virtual void SetFinishButtonVisible(bool state);
|
||
|
virtual void SetCancelButtonVisible(bool state);
|
||
|
|
||
|
// sets the text for a button
|
||
|
// setting the text to be NULL resets the text to it's default state
|
||
|
// this state is unmanaged, the user needs to ensure that the buttons state
|
||
|
// is correct when going both back and prev through the wizard
|
||
|
virtual void SetNextButtonText(const char *text);
|
||
|
virtual void SetPrevButtonText(const char *text);
|
||
|
virtual void SetFinishButtonText(const char *text);
|
||
|
virtual void SetCancelButtonText(const char *text);
|
||
|
|
||
|
// general wizard state for all the subpanels to access
|
||
|
virtual KeyValues *GetWizardData();
|
||
|
|
||
|
// recalculates where the key focus should be in the wizard
|
||
|
virtual void ResetKeyFocus();
|
||
|
virtual void ResetDefaultButton();
|
||
|
|
||
|
// resets the sub panel history for the control
|
||
|
virtual void ResetHistory();
|
||
|
|
||
|
// returns a page by name
|
||
|
virtual WizardSubPanel *GetSubPanelByName(const char *pageName);
|
||
|
|
||
|
virtual void ShowButtons(bool state);
|
||
|
virtual void GetClientArea(int &x, int &y, int &wide, int &tall);
|
||
|
|
||
|
protected:
|
||
|
MESSAGE_FUNC_PTR( InternalActivateNextSubPanel, "ActivateNextSubPanel", panel )
|
||
|
{
|
||
|
ActivateNextSubPanel( (WizardSubPanel *)panel );
|
||
|
}
|
||
|
|
||
|
virtual void ActivateNextSubPanel(WizardSubPanel *subPanel);
|
||
|
virtual void ActivatePrevSubPanel();
|
||
|
virtual void CreateButtons();
|
||
|
virtual void RecalculateTabOrdering();
|
||
|
virtual vgui::WizardSubPanel *GetCurrentSubPanel() { return _currentSubPanel; }
|
||
|
|
||
|
// overrides
|
||
|
virtual void PerformLayout();
|
||
|
virtual void ApplySchemeSettings(IScheme *pScheme);
|
||
|
|
||
|
// reroute build messages to the currently active sub panel
|
||
|
virtual void ActivateBuildMode();
|
||
|
|
||
|
// close maps to the cancel button
|
||
|
virtual void OnClose();
|
||
|
virtual void OnCommand(const char *command);
|
||
|
virtual void OnCloseFrameButtonPressed();
|
||
|
|
||
|
private:
|
||
|
WizardSubPanel *FindNextValidSubPanel(WizardSubPanel *currentPanel);
|
||
|
|
||
|
Button *_prevButton;
|
||
|
Button *_nextButton;
|
||
|
Button *_cancelButton;
|
||
|
Button *_finishButton;
|
||
|
|
||
|
WizardSubPanel *_currentSubPanel;
|
||
|
KeyValues *_currentData;
|
||
|
|
||
|
Dar<WizardSubPanel *> _subPanelStack; // contains a list of all the subpanels (not including the current one)
|
||
|
|
||
|
bool _showButtons;
|
||
|
};
|
||
|
|
||
|
} // namespace vgui
|
||
|
|
||
|
|
||
|
#endif // WIZARDPANEL_H
|