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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
# ifndef FILESYSTEM_PASSTHRU_H
# define FILESYSTEM_PASSTHRU_H
# ifdef _WIN32
# pragma once
# endif
# include "filesystem.h"
# include <stdio.h>
# include <stdarg.h>
# ifdef AsyncRead
# undef AsyncRead
# undef AsyncReadMutiple
# endif
//
// These classes pass all filesystem interface calls through to another filesystem
// interface. They can be used anytime you want to override a couple things in
// a filesystem. VMPI uses this to override the base filesystem calls while
// allowing the rest of the filesystem functionality to work on the master.
//
template < class Base >
class CInternalFileSystemPassThru : public Base
{
public :
CInternalFileSystemPassThru ( )
{
m_pBaseFileSystemPassThru = NULL ;
}
virtual void InitPassThru ( IBaseFileSystem * pBaseFileSystemPassThru )
{
m_pBaseFileSystemPassThru = pBaseFileSystemPassThru ;
}
virtual int Read ( void * pOutput , int size , FileHandle_t file ) { return m_pBaseFileSystemPassThru - > Read ( pOutput , size , file ) ; }
virtual int Write ( void const * pInput , int size , FileHandle_t file ) { return m_pBaseFileSystemPassThru - > Write ( pInput , size , file ) ; }
virtual FileHandle_t Open ( const char * pFileName , const char * pOptions , const char * pathID ) { return m_pBaseFileSystemPassThru - > Open ( pFileName , pOptions , pathID ) ; }
virtual void Close ( FileHandle_t file ) { m_pBaseFileSystemPassThru - > Close ( file ) ; }
virtual void Seek ( FileHandle_t file , int pos , FileSystemSeek_t seekType ) { m_pBaseFileSystemPassThru - > Seek ( file , pos , seekType ) ; }
virtual unsigned int Tell ( FileHandle_t file ) { return m_pBaseFileSystemPassThru - > Tell ( file ) ; }
virtual unsigned int Size ( FileHandle_t file ) { return m_pBaseFileSystemPassThru - > Size ( file ) ; }
virtual unsigned int Size ( const char * pFileName , const char * pPathID ) { return m_pBaseFileSystemPassThru - > Size ( pFileName , pPathID ) ; }
virtual void Flush ( FileHandle_t file ) { m_pBaseFileSystemPassThru - > Flush ( file ) ; }
virtual bool Precache ( const char * pFileName , const char * pPathID ) { return m_pBaseFileSystemPassThru - > Precache ( pFileName , pPathID ) ; }
virtual bool FileExists ( const char * pFileName , const char * pPathID ) { return m_pBaseFileSystemPassThru - > FileExists ( pFileName , pPathID ) ; }
virtual bool IsFileWritable ( char const * pFileName , const char * pPathID ) { return m_pBaseFileSystemPassThru - > IsFileWritable ( pFileName , pPathID ) ; }
virtual bool SetFileWritable ( char const * pFileName , bool writable , const char * pPathID ) { return m_pBaseFileSystemPassThru - > SetFileWritable ( pFileName , writable , pPathID ) ; }
virtual long GetFileTime ( const char * pFileName , const char * pPathID ) { return m_pBaseFileSystemPassThru - > GetFileTime ( pFileName , pPathID ) ; }
virtual bool ReadFile ( const char * pFileName , const char * pPath , CUtlBuffer & buf , int nMaxBytes = 0 , int nStartingByte = 0 , FSAllocFunc_t pfnAlloc = NULL ) { return m_pBaseFileSystemPassThru - > ReadFile ( pFileName , pPath , buf , nMaxBytes , nStartingByte , pfnAlloc ) ; }
virtual bool WriteFile ( const char * pFileName , const char * pPath , CUtlBuffer & buf ) { return m_pBaseFileSystemPassThru - > WriteFile ( pFileName , pPath , buf ) ; }
virtual bool UnzipFile ( const char * pFileName , const char * pPath , const char * pDestination ) { return m_pBaseFileSystemPassThru - > UnzipFile ( pFileName , pPath , pDestination ) ; }
protected :
IBaseFileSystem * m_pBaseFileSystemPassThru ;
} ;
class CBaseFileSystemPassThru : public CInternalFileSystemPassThru < IBaseFileSystem >
{
public :
} ;
class CFileSystemPassThru : public CInternalFileSystemPassThru < IFileSystem >
{
public :
typedef CInternalFileSystemPassThru < IFileSystem > BaseClass ;
CFileSystemPassThru ( )
{
m_pFileSystemPassThru = NULL ;
}
virtual void InitPassThru ( IFileSystem * pFileSystemPassThru , bool bBaseOnly )
{
if ( ! bBaseOnly )
m_pFileSystemPassThru = pFileSystemPassThru ;
BaseClass : : InitPassThru ( pFileSystemPassThru ) ;
}
// IAppSystem stuff.
// Here's where the app systems get to learn about each other
virtual bool Connect ( CreateInterfaceFn factory ) { return m_pFileSystemPassThru - > Connect ( factory ) ; }
virtual void Disconnect ( ) { m_pFileSystemPassThru - > Disconnect ( ) ; }
virtual void * QueryInterface ( const char * pInterfaceName ) { return m_pFileSystemPassThru - > QueryInterface ( pInterfaceName ) ; }
virtual InitReturnVal_t Init ( ) { return m_pFileSystemPassThru - > Init ( ) ; }
virtual void Shutdown ( ) { m_pFileSystemPassThru - > Shutdown ( ) ; }
virtual void RemoveAllSearchPaths ( void ) { m_pFileSystemPassThru - > RemoveAllSearchPaths ( ) ; }
virtual void AddSearchPath ( const char * pPath , const char * pathID , SearchPathAdd_t addType ) { m_pFileSystemPassThru - > AddSearchPath ( pPath , pathID , addType ) ; }
virtual bool RemoveSearchPath ( const char * pPath , const char * pathID ) { return m_pFileSystemPassThru - > RemoveSearchPath ( pPath , pathID ) ; }
virtual void RemoveFile ( char const * pRelativePath , const char * pathID ) { m_pFileSystemPassThru - > RemoveFile ( pRelativePath , pathID ) ; }
virtual bool RenameFile ( char const * pOldPath , char const * pNewPath , const char * pathID ) { return m_pFileSystemPassThru - > RenameFile ( pOldPath , pNewPath , pathID ) ; }
virtual void CreateDirHierarchy ( const char * path , const char * pathID ) { m_pFileSystemPassThru - > CreateDirHierarchy ( path , pathID ) ; }
virtual bool IsDirectory ( const char * pFileName , const char * pathID ) { return m_pFileSystemPassThru - > IsDirectory ( pFileName , pathID ) ; }
virtual void FileTimeToString ( char * pStrip , int maxCharsIncludingTerminator , long fileTime ) { m_pFileSystemPassThru - > FileTimeToString ( pStrip , maxCharsIncludingTerminator , fileTime ) ; }
virtual void SetBufferSize ( FileHandle_t file , unsigned nBytes ) { m_pFileSystemPassThru - > SetBufferSize ( file , nBytes ) ; }
virtual bool IsOk ( FileHandle_t file ) { return m_pFileSystemPassThru - > IsOk ( file ) ; }
virtual bool EndOfFile ( FileHandle_t file ) { return m_pFileSystemPassThru - > EndOfFile ( file ) ; }
virtual char * ReadLine ( char * pOutput , int maxChars , FileHandle_t file ) { return m_pFileSystemPassThru - > ReadLine ( pOutput , maxChars , file ) ; }
virtual int FPrintf ( FileHandle_t file , PRINTF_FORMAT_STRING const char * pFormat , . . . )
{
char str [ 8192 ] ;
va_list marker ;
va_start ( marker , pFormat ) ;
_vsnprintf ( str , sizeof ( str ) , pFormat , marker ) ;
va_end ( marker ) ;
return m_pFileSystemPassThru - > FPrintf ( file , " %s " , str ) ;
}
virtual CSysModule * LoadModule ( const char * pFileName , const char * pPathID , bool bValidatedDllOnly ) { return m_pFileSystemPassThru - > LoadModule ( pFileName , pPathID , bValidatedDllOnly ) ; }
virtual void UnloadModule ( CSysModule * pModule ) { m_pFileSystemPassThru - > UnloadModule ( pModule ) ; }
virtual const char * FindFirst ( const char * pWildCard , FileFindHandle_t * pHandle ) { return m_pFileSystemPassThru - > FindFirst ( pWildCard , pHandle ) ; }
virtual const char * FindNext ( FileFindHandle_t handle ) { return m_pFileSystemPassThru - > FindNext ( handle ) ; }
virtual bool FindIsDirectory ( FileFindHandle_t handle ) { return m_pFileSystemPassThru - > FindIsDirectory ( handle ) ; }
virtual void FindClose ( FileFindHandle_t handle ) { m_pFileSystemPassThru - > FindClose ( handle ) ; }
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virtual const char * GetLocalPath ( const char * pFileName , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) { return m_pFileSystemPassThru - > GetLocalPath ( pFileName , pDest , maxLenInChars ) ; }
virtual bool FullPathToRelativePath ( const char * pFullpath , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) { return m_pFileSystemPassThru - > FullPathToRelativePath ( pFullpath , pDest , maxLenInChars ) ; }
virtual bool GetCaseCorrectFullPath_Ptr ( const char * pFullPath , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) { return m_pFileSystemPassThru - > GetCaseCorrectFullPath_Ptr ( pFullPath , pDest , maxLenInChars ) ; }
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virtual bool GetCurrentDirectory ( char * pDirectory , int maxlen ) { return m_pFileSystemPassThru - > GetCurrentDirectory ( pDirectory , maxlen ) ; }
virtual void PrintOpenedFiles ( void ) { m_pFileSystemPassThru - > PrintOpenedFiles ( ) ; }
virtual void PrintSearchPaths ( void ) { m_pFileSystemPassThru - > PrintSearchPaths ( ) ; }
virtual void SetWarningFunc ( void ( * pfnWarning ) ( PRINTF_FORMAT_STRING const char * fmt , . . . ) ) { m_pFileSystemPassThru - > SetWarningFunc ( pfnWarning ) ; }
virtual void SetWarningLevel ( FileWarningLevel_t level ) { m_pFileSystemPassThru - > SetWarningLevel ( level ) ; }
virtual void AddLoggingFunc ( void ( * pfnLogFunc ) ( const char * fileName , const char * accessType ) ) { m_pFileSystemPassThru - > AddLoggingFunc ( pfnLogFunc ) ; }
virtual void RemoveLoggingFunc ( FileSystemLoggingFunc_t logFunc ) { m_pFileSystemPassThru - > RemoveLoggingFunc ( logFunc ) ; }
virtual FSAsyncStatus_t AsyncReadMultiple ( const FileAsyncRequest_t * pRequests , int nRequests , FSAsyncControl_t * pControls ) { return m_pFileSystemPassThru - > AsyncReadMultiple ( pRequests , nRequests , pControls ) ; }
virtual FSAsyncStatus_t AsyncReadMultipleCreditAlloc ( const FileAsyncRequest_t * pRequests , int nRequests , const char * pszFile , int line , FSAsyncControl_t * pControls ) { return m_pFileSystemPassThru - > AsyncReadMultipleCreditAlloc ( pRequests , nRequests , pszFile , line , pControls ) ; }
virtual FSAsyncStatus_t AsyncFinish ( FSAsyncControl_t hControl , bool wait ) { return m_pFileSystemPassThru - > AsyncFinish ( hControl , wait ) ; }
virtual FSAsyncStatus_t AsyncGetResult ( FSAsyncControl_t hControl , void * * ppData , int * pSize ) { return m_pFileSystemPassThru - > AsyncGetResult ( hControl , ppData , pSize ) ; }
virtual FSAsyncStatus_t AsyncAbort ( FSAsyncControl_t hControl ) { return m_pFileSystemPassThru - > AsyncAbort ( hControl ) ; }
virtual FSAsyncStatus_t AsyncStatus ( FSAsyncControl_t hControl ) { return m_pFileSystemPassThru - > AsyncStatus ( hControl ) ; }
virtual FSAsyncStatus_t AsyncFlush ( ) { return m_pFileSystemPassThru - > AsyncFlush ( ) ; }
virtual void AsyncAddRef ( FSAsyncControl_t hControl ) { m_pFileSystemPassThru - > AsyncAddRef ( hControl ) ; }
virtual void AsyncRelease ( FSAsyncControl_t hControl ) { m_pFileSystemPassThru - > AsyncRelease ( hControl ) ; }
virtual FSAsyncStatus_t AsyncBeginRead ( const char * pszFile , FSAsyncFile_t * phFile ) { return m_pFileSystemPassThru - > AsyncBeginRead ( pszFile , phFile ) ; }
virtual FSAsyncStatus_t AsyncEndRead ( FSAsyncFile_t hFile ) { return m_pFileSystemPassThru - > AsyncEndRead ( hFile ) ; }
virtual void AsyncAddFetcher ( IAsyncFileFetch * pFetcher ) { m_pFileSystemPassThru - > AsyncAddFetcher ( pFetcher ) ; }
virtual void AsyncRemoveFetcher ( IAsyncFileFetch * pFetcher ) { m_pFileSystemPassThru - > AsyncRemoveFetcher ( pFetcher ) ; }
virtual const FileSystemStatistics * GetFilesystemStatistics ( ) { return m_pFileSystemPassThru - > GetFilesystemStatistics ( ) ; }
virtual WaitForResourcesHandle_t WaitForResources ( const char * resourcelist ) { return m_pFileSystemPassThru - > WaitForResources ( resourcelist ) ; }
virtual bool GetWaitForResourcesProgress ( WaitForResourcesHandle_t handle ,
float * progress , bool * complete ) { return m_pFileSystemPassThru - > GetWaitForResourcesProgress ( handle , progress , complete ) ; }
virtual void CancelWaitForResources ( WaitForResourcesHandle_t handle ) { m_pFileSystemPassThru - > CancelWaitForResources ( handle ) ; }
virtual int HintResourceNeed ( const char * hintlist , int forgetEverything ) { return m_pFileSystemPassThru - > HintResourceNeed ( hintlist , forgetEverything ) ; }
virtual bool IsFileImmediatelyAvailable ( const char * pFileName ) { return m_pFileSystemPassThru - > IsFileImmediatelyAvailable ( pFileName ) ; }
virtual void GetLocalCopy ( const char * pFileName ) { m_pFileSystemPassThru - > GetLocalCopy ( pFileName ) ; }
virtual FileNameHandle_t FindOrAddFileName ( char const * pFileName ) { return m_pFileSystemPassThru - > FindOrAddFileName ( pFileName ) ; }
virtual FileNameHandle_t FindFileName ( char const * pFileName ) { return m_pFileSystemPassThru - > FindFileName ( pFileName ) ; }
virtual bool String ( const FileNameHandle_t & handle , char * buf , int buflen ) { return m_pFileSystemPassThru - > String ( handle , buf , buflen ) ; }
virtual bool IsOk2 ( FileHandle_t file ) { return IsOk ( file ) ; }
virtual void RemoveSearchPaths ( const char * szPathID ) { m_pFileSystemPassThru - > RemoveSearchPaths ( szPathID ) ; }
virtual bool IsSteam ( ) const { return m_pFileSystemPassThru - > IsSteam ( ) ; }
virtual FilesystemMountRetval_t MountSteamContent ( int nExtraAppId = - 1 ) { return m_pFileSystemPassThru - > MountSteamContent ( nExtraAppId ) ; }
virtual const char * FindFirstEx (
const char * pWildCard ,
const char * pPathID ,
FileFindHandle_t * pHandle
) { return m_pFileSystemPassThru - > FindFirstEx ( pWildCard , pPathID , pHandle ) ; }
virtual void MarkPathIDByRequestOnly ( const char * pPathID , bool bRequestOnly ) { m_pFileSystemPassThru - > MarkPathIDByRequestOnly ( pPathID , bRequestOnly ) ; }
virtual bool AddPackFile ( const char * fullpath , const char * pathID ) { return m_pFileSystemPassThru - > AddPackFile ( fullpath , pathID ) ; }
virtual FSAsyncStatus_t AsyncAppend ( const char * pFileName , const void * pSrc , int nSrcBytes , bool bFreeMemory , FSAsyncControl_t * pControl ) { return m_pFileSystemPassThru - > AsyncAppend ( pFileName , pSrc , nSrcBytes , bFreeMemory , pControl ) ; }
virtual FSAsyncStatus_t AsyncWrite ( const char * pFileName , const void * pSrc , int nSrcBytes , bool bFreeMemory , bool bAppend , FSAsyncControl_t * pControl ) { return m_pFileSystemPassThru - > AsyncWrite ( pFileName , pSrc , nSrcBytes , bFreeMemory , bAppend , pControl ) ; }
virtual FSAsyncStatus_t AsyncWriteFile ( const char * pFileName , const CUtlBuffer * pSrc , int nSrcBytes , bool bFreeMemory , bool bAppend , FSAsyncControl_t * pControl ) { return m_pFileSystemPassThru - > AsyncWriteFile ( pFileName , pSrc , nSrcBytes , bFreeMemory , bAppend , pControl ) ; }
virtual FSAsyncStatus_t AsyncAppendFile ( const char * pDestFileName , const char * pSrcFileName , FSAsyncControl_t * pControl ) { return m_pFileSystemPassThru - > AsyncAppendFile ( pDestFileName , pSrcFileName , pControl ) ; }
virtual void AsyncFinishAll ( int iToPriority ) { m_pFileSystemPassThru - > AsyncFinishAll ( iToPriority ) ; }
virtual void AsyncFinishAllWrites ( ) { m_pFileSystemPassThru - > AsyncFinishAllWrites ( ) ; }
virtual FSAsyncStatus_t AsyncSetPriority ( FSAsyncControl_t hControl , int newPriority ) { return m_pFileSystemPassThru - > AsyncSetPriority ( hControl , newPriority ) ; }
virtual bool AsyncSuspend ( ) { return m_pFileSystemPassThru - > AsyncSuspend ( ) ; }
virtual bool AsyncResume ( ) { return m_pFileSystemPassThru - > AsyncResume ( ) ; }
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virtual const char * RelativePathToFullPath ( const char * pFileName , const char * pPathID , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars , PathTypeFilter_t pathFilter = FILTER_NONE , PathTypeQuery_t * pPathType = NULL ) { return m_pFileSystemPassThru - > RelativePathToFullPath ( pFileName , pPathID , pDest , maxLenInChars , pathFilter , pPathType ) ; }
virtual int GetSearchPath ( const char * pathID , bool bGetPackFiles , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) { return m_pFileSystemPassThru - > GetSearchPath ( pathID , bGetPackFiles , pDest , maxLenInChars ) ; }
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virtual FileHandle_t OpenEx ( const char * pFileName , const char * pOptions , unsigned flags = 0 , const char * pathID = 0 , char * * ppszResolvedFilename = NULL ) { return m_pFileSystemPassThru - > OpenEx ( pFileName , pOptions , flags , pathID , ppszResolvedFilename ) ; }
virtual int ReadEx ( void * pOutput , int destSize , int size , FileHandle_t file ) { return m_pFileSystemPassThru - > ReadEx ( pOutput , destSize , size , file ) ; }
virtual int ReadFileEx ( const char * pFileName , const char * pPath , void * * ppBuf , bool bNullTerminate , bool bOptimalAlloc , int nMaxBytes = 0 , int nStartingByte = 0 , FSAllocFunc_t pfnAlloc = NULL ) { return m_pFileSystemPassThru - > ReadFileEx ( pFileName , pPath , ppBuf , bNullTerminate , bOptimalAlloc , nMaxBytes , nStartingByte , pfnAlloc ) ; }
# if defined( TRACK_BLOCKING_IO )
virtual void EnableBlockingFileAccessTracking ( bool state ) { m_pFileSystemPassThru - > EnableBlockingFileAccessTracking ( state ) ; }
virtual bool IsBlockingFileAccessEnabled ( ) const { return m_pFileSystemPassThru - > IsBlockingFileAccessEnabled ( ) ; }
virtual IBlockingFileItemList * RetrieveBlockingFileAccessInfo ( ) { return m_pFileSystemPassThru - > RetrieveBlockingFileAccessInfo ( ) ; }
# endif
virtual void SetupPreloadData ( ) { }
virtual void DiscardPreloadData ( ) { }
virtual void LoadCompiledKeyValues ( KeyValuesPreloadType_t type , char const * archiveFile ) { m_pFileSystemPassThru - > LoadCompiledKeyValues ( type , archiveFile ) ; }
// If the "PreloadedData" hasn't been purged, then this'll try and instance the KeyValues using the fast path of compiled keyvalues loaded during startup.
// Otherwise, it'll just fall through to the regular KeyValues loading routines
virtual KeyValues * LoadKeyValues ( KeyValuesPreloadType_t type , char const * filename , char const * pPathID = 0 ) { return m_pFileSystemPassThru - > LoadKeyValues ( type , filename , pPathID ) ; }
virtual bool LoadKeyValues ( KeyValues & head , KeyValuesPreloadType_t type , char const * filename , char const * pPathID = 0 ) { return m_pFileSystemPassThru - > LoadKeyValues ( head , type , filename , pPathID ) ; }
virtual bool ExtractRootKeyName ( KeyValuesPreloadType_t type , char * outbuf , size_t bufsize , char const * filename , char const * pPathID = 0 ) { return m_pFileSystemPassThru - > ExtractRootKeyName ( type , outbuf , bufsize , filename , pPathID ) ; }
virtual bool GetFileTypeForFullPath ( char const * pFullPath , wchar_t * buf , size_t bufSizeInBytes ) { return m_pFileSystemPassThru - > GetFileTypeForFullPath ( pFullPath , buf , bufSizeInBytes ) ; }
virtual bool GetOptimalIOConstraints ( FileHandle_t hFile , unsigned * pOffsetAlign , unsigned * pSizeAlign , unsigned * pBufferAlign ) { return m_pFileSystemPassThru - > GetOptimalIOConstraints ( hFile , pOffsetAlign , pSizeAlign , pBufferAlign ) ; }
virtual void * AllocOptimalReadBuffer ( FileHandle_t hFile , unsigned nSize , unsigned nOffset ) { return m_pFileSystemPassThru - > AllocOptimalReadBuffer ( hFile , nOffset , nSize ) ; }
virtual void FreeOptimalReadBuffer ( void * p ) { m_pFileSystemPassThru - > FreeOptimalReadBuffer ( p ) ; }
virtual void BeginMapAccess ( ) { m_pFileSystemPassThru - > BeginMapAccess ( ) ; }
virtual void EndMapAccess ( ) { m_pFileSystemPassThru - > EndMapAccess ( ) ; }
virtual bool ReadToBuffer ( FileHandle_t hFile , CUtlBuffer & buf , int nMaxBytes = 0 , FSAllocFunc_t pfnAlloc = NULL ) { return m_pFileSystemPassThru - > ReadToBuffer ( hFile , buf , nMaxBytes , pfnAlloc ) ; }
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virtual bool FullPathToRelativePathEx ( const char * pFullPath , const char * pPathId , OUT_Z_CAP ( maxLenInChars ) char * pDest , int maxLenInChars ) { return m_pFileSystemPassThru - > FullPathToRelativePathEx ( pFullPath , pPathId , pDest , maxLenInChars ) ; }
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virtual int GetPathIndex ( const FileNameHandle_t & handle ) { return m_pFileSystemPassThru - > GetPathIndex ( handle ) ; }
virtual long GetPathTime ( const char * pPath , const char * pPathID ) { return m_pFileSystemPassThru - > GetPathTime ( pPath , pPathID ) ; }
virtual DVDMode_t GetDVDMode ( ) { return m_pFileSystemPassThru - > GetDVDMode ( ) ; }
virtual void EnableWhitelistFileTracking ( bool bEnable , bool bCacheAllVPKHashes , bool bRecalculateAndCheckHashes )
{ m_pFileSystemPassThru - > EnableWhitelistFileTracking ( bEnable , bCacheAllVPKHashes , bRecalculateAndCheckHashes ) ; }
virtual void RegisterFileWhitelist ( IPureServerWhitelist * pWhiteList , IFileList * * ppFilesToReload ) OVERRIDE
{ m_pFileSystemPassThru - > RegisterFileWhitelist ( pWhiteList , ppFilesToReload ) ; }
virtual void MarkAllCRCsUnverified ( )
{ m_pFileSystemPassThru - > MarkAllCRCsUnverified ( ) ; }
virtual void CacheFileCRCs ( const char * pPathname , ECacheCRCType eType , IFileList * pFilter )
{ return m_pFileSystemPassThru - > CacheFileCRCs ( pPathname , eType , pFilter ) ; }
virtual EFileCRCStatus CheckCachedFileHash ( const char * pPathID , const char * pRelativeFilename , int nFileFraction , FileHash_t * pFileHash )
{ return m_pFileSystemPassThru - > CheckCachedFileHash ( pPathID , pRelativeFilename , nFileFraction , pFileHash ) ; }
virtual int GetUnverifiedFileHashes ( CUnverifiedFileHash * pFiles , int nMaxFiles )
{ return m_pFileSystemPassThru - > GetUnverifiedFileHashes ( pFiles , nMaxFiles ) ; }
virtual int GetWhitelistSpewFlags ( )
{ return m_pFileSystemPassThru - > GetWhitelistSpewFlags ( ) ; }
virtual void SetWhitelistSpewFlags ( int spewFlags )
{ m_pFileSystemPassThru - > SetWhitelistSpewFlags ( spewFlags ) ; }
virtual void InstallDirtyDiskReportFunc ( FSDirtyDiskReportFunc_t func ) { m_pFileSystemPassThru - > InstallDirtyDiskReportFunc ( func ) ; }
virtual FileCacheHandle_t CreateFileCache ( ) { return m_pFileSystemPassThru - > CreateFileCache ( ) ; }
virtual void AddFilesToFileCache ( FileCacheHandle_t cacheId , const char * * ppFileNames , int nFileNames , const char * pPathID ) { m_pFileSystemPassThru - > AddFilesToFileCache ( cacheId , ppFileNames , nFileNames , pPathID ) ; }
virtual bool IsFileCacheFileLoaded ( FileCacheHandle_t cacheId , const char * pFileName ) { return m_pFileSystemPassThru - > IsFileCacheFileLoaded ( cacheId , pFileName ) ; }
virtual bool IsFileCacheLoaded ( FileCacheHandle_t cacheId ) { return m_pFileSystemPassThru - > IsFileCacheLoaded ( cacheId ) ; }
virtual void DestroyFileCache ( FileCacheHandle_t cacheId ) { m_pFileSystemPassThru - > DestroyFileCache ( cacheId ) ; }
virtual bool RegisterMemoryFile ( CMemoryFileBacking * pFile , CMemoryFileBacking * * ppExistingFileWithRef ) { return m_pFileSystemPassThru - > RegisterMemoryFile ( pFile , ppExistingFileWithRef ) ; }
virtual void UnregisterMemoryFile ( CMemoryFileBacking * pFile ) { m_pFileSystemPassThru - > UnregisterMemoryFile ( pFile ) ; }
virtual void CacheAllVPKFileHashes ( bool bCacheAllVPKHashes , bool bRecalculateAndCheckHashes )
{ return m_pFileSystemPassThru - > CacheAllVPKFileHashes ( bCacheAllVPKHashes , bRecalculateAndCheckHashes ) ; }
virtual bool CheckVPKFileHash ( int PackFileID , int nPackFileNumber , int nFileFraction , MD5Value_t & md5Value )
{ return m_pFileSystemPassThru - > CheckVPKFileHash ( PackFileID , nPackFileNumber , nFileFraction , md5Value ) ; }
virtual void NotifyFileUnloaded ( const char * pszFilename , const char * pPathId ) OVERRIDE
{ m_pFileSystemPassThru - > NotifyFileUnloaded ( pszFilename , pPathId ) ; }
protected :
IFileSystem * m_pFileSystemPassThru ;
} ;
// This is so people who change the filesystem interface are forced to add the passthru wrapper into CFileSystemPassThru,
// so they don't break VMPI.
inline void GiveMeACompileError ( )
{
CFileSystemPassThru asdf ;
}
# endif // FILESYSTEM_PASSTHRU_H