mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
193 lines
7.1 KiB
C
193 lines
7.1 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef ENGINE_IENGINETRACE_H
|
||
|
#define ENGINE_IENGINETRACE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "basehandle.h"
|
||
|
#include "utlvector.h" //need CUtlVector for IEngineTrace::GetBrushesIn*()
|
||
|
#include "mathlib/vector4d.h"
|
||
|
|
||
|
class Vector;
|
||
|
class IHandleEntity;
|
||
|
struct Ray_t;
|
||
|
class CGameTrace;
|
||
|
typedef CGameTrace trace_t;
|
||
|
class ICollideable;
|
||
|
class QAngle;
|
||
|
class CTraceListData;
|
||
|
class CPhysCollide;
|
||
|
struct cplane_t;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// The standard trace filter... NOTE: Most normal traces inherit from CTraceFilter!!!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
enum TraceType_t
|
||
|
{
|
||
|
TRACE_EVERYTHING = 0,
|
||
|
TRACE_WORLD_ONLY, // NOTE: This does *not* test static props!!!
|
||
|
TRACE_ENTITIES_ONLY, // NOTE: This version will *not* test static props
|
||
|
TRACE_EVERYTHING_FILTER_PROPS, // NOTE: This version will pass the IHandleEntity for props through the filter, unlike all other filters
|
||
|
};
|
||
|
|
||
|
abstract_class ITraceFilter
|
||
|
{
|
||
|
public:
|
||
|
virtual bool ShouldHitEntity( IHandleEntity *pEntity, int contentsMask ) = 0;
|
||
|
virtual TraceType_t GetTraceType() const = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Classes are expected to inherit these + implement the ShouldHitEntity method
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
// This is the one most normal traces will inherit from
|
||
|
class CTraceFilter : public ITraceFilter
|
||
|
{
|
||
|
public:
|
||
|
virtual TraceType_t GetTraceType() const
|
||
|
{
|
||
|
return TRACE_EVERYTHING;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class CTraceFilterEntitiesOnly : public ITraceFilter
|
||
|
{
|
||
|
public:
|
||
|
virtual TraceType_t GetTraceType() const
|
||
|
{
|
||
|
return TRACE_ENTITIES_ONLY;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Classes need not inherit from these
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTraceFilterWorldOnly : public ITraceFilter
|
||
|
{
|
||
|
public:
|
||
|
bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
virtual TraceType_t GetTraceType() const
|
||
|
{
|
||
|
return TRACE_WORLD_ONLY;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class CTraceFilterWorldAndPropsOnly : public ITraceFilter
|
||
|
{
|
||
|
public:
|
||
|
bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
virtual TraceType_t GetTraceType() const
|
||
|
{
|
||
|
return TRACE_EVERYTHING;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
class CTraceFilterHitAll : public CTraceFilter
|
||
|
{
|
||
|
public:
|
||
|
virtual bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Enumeration interface for EnumerateLinkEntities
|
||
|
//-----------------------------------------------------------------------------
|
||
|
abstract_class IEntityEnumerator
|
||
|
{
|
||
|
public:
|
||
|
// This gets called with each handle
|
||
|
virtual bool EnumEntity( IHandleEntity *pHandleEntity ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Interface the engine exposes to the game DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define INTERFACEVERSION_ENGINETRACE_SERVER "EngineTraceServer003"
|
||
|
#define INTERFACEVERSION_ENGINETRACE_CLIENT "EngineTraceClient003"
|
||
|
abstract_class IEngineTrace
|
||
|
{
|
||
|
public:
|
||
|
// Returns the contents mask + entity at a particular world-space position
|
||
|
virtual int GetPointContents( const Vector &vecAbsPosition, IHandleEntity** ppEntity = NULL ) = 0;
|
||
|
|
||
|
// Get the point contents, but only test the specific entity. This works
|
||
|
// on static props and brush models.
|
||
|
//
|
||
|
// If the entity isn't a static prop or a brush model, it returns CONTENTS_EMPTY and sets
|
||
|
// bFailed to true if bFailed is non-null.
|
||
|
virtual int GetPointContents_Collideable( ICollideable *pCollide, const Vector &vecAbsPosition ) = 0;
|
||
|
|
||
|
// Traces a ray against a particular entity
|
||
|
virtual void ClipRayToEntity( const Ray_t &ray, unsigned int fMask, IHandleEntity *pEnt, trace_t *pTrace ) = 0;
|
||
|
|
||
|
// Traces a ray against a particular entity
|
||
|
virtual void ClipRayToCollideable( const Ray_t &ray, unsigned int fMask, ICollideable *pCollide, trace_t *pTrace ) = 0;
|
||
|
|
||
|
// A version that simply accepts a ray (can work as a traceline or tracehull)
|
||
|
virtual void TraceRay( const Ray_t &ray, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace ) = 0;
|
||
|
|
||
|
// A version that sets up the leaf and entity lists and allows you to pass those in for collision.
|
||
|
virtual void SetupLeafAndEntityListRay( const Ray_t &ray, CTraceListData &traceData ) = 0;
|
||
|
virtual void SetupLeafAndEntityListBox( const Vector &vecBoxMin, const Vector &vecBoxMax, CTraceListData &traceData ) = 0;
|
||
|
virtual void TraceRayAgainstLeafAndEntityList( const Ray_t &ray, CTraceListData &traceData, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace ) = 0;
|
||
|
|
||
|
// A version that sweeps a collideable through the world
|
||
|
// abs start + abs end represents the collision origins you want to sweep the collideable through
|
||
|
// vecAngles represents the collision angles of the collideable during the sweep
|
||
|
virtual void SweepCollideable( ICollideable *pCollide, const Vector &vecAbsStart, const Vector &vecAbsEnd,
|
||
|
const QAngle &vecAngles, unsigned int fMask, ITraceFilter *pTraceFilter, trace_t *pTrace ) = 0;
|
||
|
|
||
|
// Enumerates over all entities along a ray
|
||
|
// If triggers == true, it enumerates all triggers along a ray
|
||
|
virtual void EnumerateEntities( const Ray_t &ray, bool triggers, IEntityEnumerator *pEnumerator ) = 0;
|
||
|
|
||
|
// Same thing, but enumerate entitys within a box
|
||
|
virtual void EnumerateEntities( const Vector &vecAbsMins, const Vector &vecAbsMaxs, IEntityEnumerator *pEnumerator ) = 0;
|
||
|
|
||
|
// Convert a handle entity to a collideable. Useful inside enumer
|
||
|
virtual ICollideable *GetCollideable( IHandleEntity *pEntity ) = 0;
|
||
|
|
||
|
// HACKHACK: Temp for performance measurments
|
||
|
virtual int GetStatByIndex( int index, bool bClear ) = 0;
|
||
|
|
||
|
|
||
|
//finds brushes in an AABB, prone to some false positives
|
||
|
virtual void GetBrushesInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<int> *pOutput, int iContentsMask = 0xFFFFFFFF ) = 0;
|
||
|
|
||
|
//Creates a CPhysCollide out of all displacements wholly or partially contained in the specified AABB
|
||
|
virtual CPhysCollide* GetCollidableFromDisplacementsInAABB( const Vector& vMins, const Vector& vMaxs ) = 0;
|
||
|
|
||
|
//retrieve brush planes and contents, returns true if data is being returned in the output pointers, false if the brush doesn't exist
|
||
|
virtual bool GetBrushInfo( int iBrush, CUtlVector<Vector4D> *pPlanesOut, int *pContentsOut ) = 0;
|
||
|
|
||
|
virtual bool PointOutsideWorld( const Vector &ptTest ) = 0; //Tests a point to see if it's outside any playable area
|
||
|
|
||
|
// Walks bsp to find the leaf containing the specified point
|
||
|
virtual int GetLeafContainingPoint( const Vector &ptTest ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif // ENGINE_IENGINETRACE_H
|