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hl2sdk/materialsystem/stdshaders/WorldVertexTransition_Editor.psh

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2014-02-28 14:08:09 -05:00
ps.1.1
tex t0 ; basetexture
tex t1 ; basetexture2
tex t2 ; lightmap
; The editor uses vertex alpha as the blend factor
lrp r0, 1-v0.a, t1, t0
mul r0, r0, t2
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)