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hl2sdk/materialsystem/stdshaders/WorldVertexTransition_BlendBase2.psh

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2014-03-01 03:08:09 +08:00
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
;------------------------------------------------------------------------------
tex t0
tex t1
mul r0.rgb, t1, t0 ; fold in lightmap (color)
+mov r0.a, v0.a ; fold in lightmap (alpha)
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)