mirror of
https://github.com/alliedmodders/hl2sdk.git
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37 lines
532 B
Plaintext
37 lines
532 B
Plaintext
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; STATIC: "REFRACTTINTTEXTURE" "0..1"
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; STATIC: "NORMALMAPALPHA" "0..1"
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ps.1.1
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; t0:
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; texture: dudv map
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; texcoords: dudvmap texcoords
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; t1:
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; texture: refraction render target
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; texcoords:
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tex t0 ; sample dudv map
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texbem t1, t0 ; refraction
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#if REFRACTTINTTEXTURE
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tex t2
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#endif
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#if NORMALMAPALPHA
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tex t3
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#endif
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; refracttint
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#if REFRACTTINTTEXTURE
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mul_x2 r0, t1, t2
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#else
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mov r0, t1
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#endif
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#if NORMALMAPALPHA
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mul r0.rgb, r0, c0 +
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mov r0.a, t3.a
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#else
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mul r0.rgb, r0, c0
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#endif
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