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hl2sdk/materialsystem/stdshaders/DebugTextureView_vs20.fxc

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2014-03-01 03:08:09 +08:00
// DYNAMIC: "COMPRESSED_VERTS" "0..1"
#include "common_vs_fxc.h"
struct VS_INPUT
{
float4 vPos : POSITION;
float4 vTexCoord0 : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 vProjPos : POSITION;
float2 vUv0 : TEXCOORD0;
};
VS_OUTPUT main( const VS_INPUT i )
{
VS_OUTPUT o;
o.vProjPos.xyzw = mul( i.vPos.xyzw, cModelViewProj );
o.vUv0.xy = i.vTexCoord0.xy;
return o;
}