2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// nav_edit.cpp
// Implementation of Navigation Mesh edit mode
// Author: Michael Booth, 2003-2004
# include "cbase.h"
# include "nav_mesh.h"
# include "nav_pathfind.h"
# include "nav_node.h"
# include "nav_colors.h"
# include "Color.h"
# include "tier0/vprof.h"
# include "collisionutils.h"
# include "world.h"
# include "functorutils.h"
# include "team.h"
# ifdef TERROR
# include "TerrorShared.h"
# endif
# ifdef DOTA_SERVER_DLL
# include "dota_npc_base.h"
# include "dota_player.h"
# endif
// NOTE: This has to be the last file included!
# include "tier0/memdbgon.h"
ConVar nav_show_area_info ( " nav_show_area_info " , " 0.5 " , FCVAR_CHEAT , " Duration in seconds to show nav area ID and attributes while editing " ) ;
ConVar nav_snap_to_grid ( " nav_snap_to_grid " , " 0 " , FCVAR_CHEAT , " Snap to the nav generation grid when creating new nav areas " ) ;
ConVar nav_create_place_on_ground ( " nav_create_place_on_ground " , " 0 " , FCVAR_CHEAT , " If true, nav areas will be placed flush with the ground when created by hand. " ) ;
# ifdef DEBUG
ConVar nav_draw_limit ( " nav_draw_limit " , " 50 " , FCVAR_CHEAT , " The maximum number of areas to draw in edit mode " ) ;
# else
ConVar nav_draw_limit ( " nav_draw_limit " , " 500 " , FCVAR_CHEAT , " The maximum number of areas to draw in edit mode " ) ;
# endif
ConVar nav_solid_props ( " nav_solid_props " , " 0 " , FCVAR_CHEAT , " Make props solid to nav generation/editing " ) ;
ConVar nav_create_area_at_feet ( " nav_create_area_at_feet " , " 0 " , FCVAR_CHEAT , " Anchor nav_begin_area Z to editing player's feet " ) ;
ConVar nav_drag_selection_volume_zmax_offset ( " nav_drag_selection_volume_zmax_offset " , " 32 " , FCVAR_REPLICATED , " The offset of the nav drag volume top from center " ) ;
ConVar nav_drag_selection_volume_zmin_offset ( " nav_drag_selection_volume_zmin_offset " , " 32 " , FCVAR_REPLICATED , " The offset of the nav drag volume bottom from center " ) ;
extern void GetNavUIEditVectors ( Vector * pos , Vector * forward ) ;
Color s_dragSelectionSetAddColor ( 100 , 255 , 100 , 96 ) ;
Color s_dragSelectionSetDeleteColor ( 255 , 100 , 100 , 96 ) ;
# if DEBUG_NAV_NODES
extern ConVar nav_show_nodes ;
# endif // DEBUG_NAV_NODES
//--------------------------------------------------------------------------------------------------------------
int GetGridSize ( bool forceGrid = false )
{
if ( TheNavMesh - > IsGenerating ( ) )
{
return ( int ) GenerationStepSize ;
}
int snapVal = nav_snap_to_grid . GetInt ( ) ;
if ( forceGrid & & ! snapVal )
{
snapVal = 1 ;
}
if ( snapVal = = 0 )
{
return 0 ;
}
int scale = ( int ) GenerationStepSize ;
switch ( snapVal )
{
case 3 :
scale = 1 ;
break ;
case 2 :
scale = 5 ;
break ;
case 1 :
default :
break ;
}
return scale ;
}
//--------------------------------------------------------------------------------------------------------------
Vector CNavMesh : : SnapToGrid ( const Vector & in , bool snapX , bool snapY , bool forceGrid ) const
{
int scale = GetGridSize ( forceGrid ) ;
if ( ! scale )
{
return in ;
}
Vector out ( in ) ;
if ( snapX )
{
out . x = RoundToUnits ( in . x , scale ) ;
}
if ( snapY )
{
out . y = RoundToUnits ( in . y , scale ) ;
}
return out ;
}
//--------------------------------------------------------------------------------------------------------------
float CNavMesh : : SnapToGrid ( float x , bool forceGrid ) const
{
int scale = GetGridSize ( forceGrid ) ;
if ( ! scale )
{
return x ;
}
x = RoundToUnits ( x , scale ) ;
return x ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : GetEditVectors ( Vector * pos , Vector * forward )
{
if ( ! pos | | ! forward )
{
return ;
}
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( ! player )
{
return ;
}
//DOTA places the edit cursor where the 2D cursor is located.
# ifdef DOTA_SERVER_DLL
CDOTAPlayer * pDOTAPlayer = ToDOTAPlayer ( player ) ;
if ( pDOTAPlayer & & pDOTAPlayer - > GetMoveType ( ) ! = MOVETYPE_NOCLIP )
{
Vector dir = pDOTAPlayer - > GetCrosshairTracePos ( ) - player - > EyePosition ( ) ;
VectorNormalize ( dir ) ;
* forward = dir ;
}
else
{
AngleVectors ( player - > EyeAngles ( ) + player - > GetPunchAngle ( ) , forward ) ;
}
# else
Vector dir ;
AngleVectors ( player - > EyeAngles ( ) + player - > GetPunchAngle ( ) , forward ) ;
# endif
* pos = player - > EyePosition ( ) ;
# ifdef SERVER_USES_VGUI
// GetNavUIEditVectors( pos, forward );
# endif // SERVER_USES_VGUI
}
//--------------------------------------------------------------------------------------------------------------
/**
* Change the edit mode
*/
void CNavMesh : : SetEditMode ( EditModeType mode )
{
m_markedLadder = NULL ;
m_markedArea = NULL ;
m_markedCorner = NUM_CORNERS ;
m_editMode = mode ;
m_isContinuouslySelecting = false ;
m_isContinuouslyDeselecting = false ;
m_bIsDragDeselecting = false ;
}
//--------------------------------------------------------------------------------------------------------------
bool CNavMesh : : FindNavAreaOrLadderAlongRay ( const Vector & start , const Vector & end , CNavArea * * bestArea , CNavLadder * * bestLadder , CNavArea * ignore )
{
if ( ! m_grid . Count ( ) )
return false ;
Ray_t ray ;
ray . Init ( start , end , vec3_origin , vec3_origin ) ;
* bestArea = NULL ;
* bestLadder = NULL ;
float bestDist = 1.0f ; // 0..1 fraction
for ( int i = 0 ; i < m_ladders . Count ( ) ; + + i )
{
CNavLadder * ladder = m_ladders [ i ] ;
Vector left ( 0 , 0 , 0 ) , right ( 0 , 0 , 0 ) , up ( 0 , 0 , 0 ) ;
VectorVectors ( ladder - > GetNormal ( ) , right , up ) ;
right * = ladder - > m_width * 0.5f ;
left = - right ;
Vector c1 = ladder - > m_top + right ;
Vector c2 = ladder - > m_top + left ;
Vector c3 = ladder - > m_bottom + right ;
Vector c4 = ladder - > m_bottom + left ;
float dist = IntersectRayWithTriangle ( ray , c1 , c2 , c4 , false ) ;
if ( dist > 0 & & dist < bestDist )
{
* bestLadder = ladder ;
bestDist = dist ;
}
dist = IntersectRayWithTriangle ( ray , c1 , c4 , c3 , false ) ;
if ( dist > 0 & & dist < bestDist )
{
* bestLadder = ladder ;
bestDist = dist ;
}
}
Extent extent ;
extent . lo = extent . hi = start ;
extent . Encompass ( end ) ;
int loX = WorldToGridX ( extent . lo . x ) ;
int loY = WorldToGridY ( extent . lo . y ) ;
int hiX = WorldToGridX ( extent . hi . x ) ;
int hiY = WorldToGridY ( extent . hi . y ) ;
for ( int y = loY ; y < = hiY ; + + y )
{
for ( int x = loX ; x < = hiX ; + + x )
{
NavAreaVector & areaGrid = m_grid [ x + y * m_gridSizeX ] ;
FOR_EACH_VEC ( areaGrid , it )
{
CNavArea * area = areaGrid [ it ] ;
if ( area = = ignore )
continue ;
Vector nw = area - > m_nwCorner ;
Vector se = area - > m_seCorner ;
Vector ne , sw ;
ne . x = se . x ;
ne . y = nw . y ;
ne . z = area - > m_neZ ;
sw . x = nw . x ;
sw . y = se . y ;
sw . z = area - > m_swZ ;
float dist = IntersectRayWithTriangle ( ray , nw , ne , se , false ) ;
if ( dist > 0 & & dist < bestDist )
{
* bestArea = area ;
bestDist = dist ;
}
dist = IntersectRayWithTriangle ( ray , se , sw , nw , false ) ;
if ( dist > 0 & & dist < bestDist )
{
* bestArea = area ;
bestDist = dist ;
}
}
}
}
if ( * bestArea )
{
* bestLadder = NULL ;
}
return bestDist < 1.0f ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Convenience function to find the nav area a player is looking at , for editing commands
*/
bool CNavMesh : : FindActiveNavArea ( void )
{
VPROF ( " CNavMesh::FindActiveNavArea " ) ;
m_splitAlongX = false ;
m_splitEdge = 0.0f ;
m_selectedArea = NULL ;
m_climbableSurface = false ;
m_selectedLadder = NULL ;
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return false ;
Vector from , dir ;
GetEditVectors ( & from , & dir ) ;
float maxRange = 2000.0f ; // 500
bool isClippingRayAtFeet = false ;
if ( nav_create_area_at_feet . GetBool ( ) )
{
if ( dir . z < 0 )
{
float eyeHeight = player - > GetViewOffset ( ) . z ;
if ( eyeHeight ! = 0.0f )
{
float rayHeight = - dir . z * maxRange ;
maxRange = maxRange * eyeHeight / rayHeight ;
isClippingRayAtFeet = true ;
}
}
}
Vector to = from + maxRange * dir ;
trace_t result ;
CTraceFilterWalkableEntities filter ( NULL , COLLISION_GROUP_NONE , WALK_THRU_EVERYTHING ) ;
UTIL_TraceLine ( from , to , ( nav_solid_props . GetBool ( ) ) ? MASK_NPCSOLID : MASK_NPCSOLID_BRUSHONLY , & filter , & result ) ;
if ( result . fraction ! = 1.0f )
{
if ( ! IsEditMode ( CREATING_AREA ) )
{
m_climbableSurface = physprops - > GetSurfaceData ( result . surface . surfaceProps ) - > game . climbable ! = 0 ;
if ( ! m_climbableSurface )
{
m_climbableSurface = ( result . contents & CONTENTS_LADDER ) ! = 0 ;
}
m_surfaceNormal = result . plane . normal ;
if ( m_climbableSurface )
{
// check if we're on the same plane as the original point when we're building a ladder
if ( IsEditMode ( CREATING_LADDER ) )
{
if ( m_surfaceNormal ! = m_ladderNormal )
{
m_climbableSurface = false ;
}
}
if ( m_surfaceNormal . z > 0.9f )
{
m_climbableSurface = false ; // don't try to build ladders on flat ground
}
}
}
if ( ( m_climbableSurface & & ! IsEditMode ( CREATING_LADDER ) ) | | ! IsEditMode ( CREATING_AREA ) )
{
float closestDistSqr = 200.0f * 200.0f ;
for ( int i = 0 ; i < m_ladders . Count ( ) ; + + i )
{
CNavLadder * ladder = m_ladders [ i ] ;
Vector absMin = ladder - > m_bottom ;
Vector absMax = ladder - > m_top ;
Vector left ( 0 , 0 , 0 ) , right ( 0 , 0 , 0 ) , up ( 0 , 0 , 0 ) ;
VectorVectors ( ladder - > GetNormal ( ) , right , up ) ;
right * = ladder - > m_width * 0.5f ;
left = - right ;
absMin . x + = MIN ( left . x , right . x ) ;
absMin . y + = MIN ( left . y , right . y ) ;
absMax . x + = MAX ( left . x , right . x ) ;
absMax . y + = MAX ( left . y , right . y ) ;
Extent e ;
e . lo = absMin + Vector ( - 5 , - 5 , - 5 ) ;
e . hi = absMax + Vector ( 5 , 5 , 5 ) ;
if ( e . Contains ( m_editCursorPos ) )
{
m_selectedLadder = ladder ;
break ;
}
if ( ! m_climbableSurface )
continue ;
Vector p1 = ( ladder - > m_bottom + ladder - > m_top ) / 2 ;
Vector p2 = m_editCursorPos ;
float distSqr = p1 . DistToSqr ( p2 ) ;
if ( distSqr < closestDistSqr )
{
m_selectedLadder = ladder ;
closestDistSqr = distSqr ;
}
}
}
m_editCursorPos = result . endpos ;
// find the area the player is pointing at
if ( ! m_climbableSurface & & ! m_selectedLadder )
{
// Try to clip our trace to nav areas
FindNavAreaOrLadderAlongRay ( result . startpos , result . endpos + 100.0f * dir , & m_selectedArea , & m_selectedLadder ) ; // extend a few units into the ground
// Failing that, get the closest area to the endpoint
if ( ! m_selectedArea & & ! m_selectedLadder )
{
m_selectedArea = TheNavMesh - > GetNearestNavArea ( result . endpos , false , 500.0f ) ;
}
}
if ( m_selectedArea )
{
float yaw = player - > EyeAngles ( ) . y ;
while ( yaw > 360.0f )
yaw - = 360.0f ;
while ( yaw < 0.0f )
yaw + = 360.0f ;
if ( ( yaw < 45.0f | | yaw > 315.0f ) | | ( yaw > 135.0f & & yaw < 225.0f ) )
{
m_splitEdge = SnapToGrid ( result . endpos . y , true ) ;
m_splitAlongX = true ;
}
else
{
m_splitEdge = SnapToGrid ( result . endpos . x , true ) ;
m_splitAlongX = false ;
}
}
if ( ! m_climbableSurface & & ! IsEditMode ( CREATING_LADDER ) )
{
m_editCursorPos = SnapToGrid ( m_editCursorPos ) ;
}
return true ;
}
else if ( isClippingRayAtFeet )
{
m_editCursorPos = SnapToGrid ( result . endpos ) ;
}
if ( IsEditMode ( CREATING_LADDER ) | | IsEditMode ( CREATING_AREA ) )
return false ;
// We started solid. Look for areas in front of us.
FindNavAreaOrLadderAlongRay ( from , to , & m_selectedArea , & m_selectedLadder ) ;
return ( m_selectedArea ! = NULL | | m_selectedLadder ! = NULL | | isClippingRayAtFeet ) ;
}
//--------------------------------------------------------------------------------------------------------------
bool CNavMesh : : FindLadderCorners ( Vector * corner1 , Vector * corner2 , Vector * corner3 )
{
if ( ! corner1 | | ! corner2 | | ! corner3 )
return false ;
Vector ladderRight , ladderUp ;
VectorVectors ( m_ladderNormal , ladderRight , ladderUp ) ;
Vector from , dir ;
GetEditVectors ( & from , & dir ) ;
const float maxDist = 100000.0f ;
Ray_t ray ;
ray . Init ( from , from + dir * maxDist , vec3_origin , vec3_origin ) ;
* corner1 = m_ladderAnchor + ladderUp * maxDist + ladderRight * maxDist ;
* corner2 = m_ladderAnchor + ladderUp * maxDist - ladderRight * maxDist ;
* corner3 = m_ladderAnchor - ladderUp * maxDist - ladderRight * maxDist ;
float dist = IntersectRayWithTriangle ( ray , * corner1 , * corner2 , * corner3 , false ) ;
if ( dist < 0 )
{
* corner2 = m_ladderAnchor - ladderUp * maxDist + ladderRight * maxDist ;
dist = IntersectRayWithTriangle ( ray , * corner1 , * corner2 , * corner3 , false ) ;
}
* corner3 = m_editCursorPos ;
if ( dist > 0 & & dist < maxDist )
{
* corner3 = from + dir * dist * maxDist ;
float vertDistance = corner3 - > z - m_ladderAnchor . z ;
float val = vertDistance / ladderUp . z ;
* corner1 = m_ladderAnchor + val * ladderUp ;
* corner2 = * corner3 - val * ladderUp ;
return true ;
}
return false ;
}
//--------------------------------------------------------------------------------------------------------------
bool CheckForClimbableSurface ( const Vector & start , const Vector & end )
{
trace_t result ;
UTIL_TraceLine ( start , end , MASK_NPCSOLID_BRUSHONLY , NULL , COLLISION_GROUP_NONE , & result ) ;
bool climbableSurface = false ;
if ( result . fraction ! = 1.0f )
{
climbableSurface = physprops - > GetSurfaceData ( result . surface . surfaceProps ) - > game . climbable ! = 0 ;
if ( ! climbableSurface )
{
climbableSurface = ( result . contents & CONTENTS_LADDER ) ! = 0 ;
}
}
return climbableSurface ;
}
//--------------------------------------------------------------------------------------------------------------
void StepAlongClimbableSurface ( Vector & pos , const Vector & increment , const Vector & probe )
{
while ( CheckForClimbableSurface ( pos + increment - probe , pos + increment + probe ) )
{
pos + = increment ;
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavBuildLadder ( void )
{
if ( ! IsEditMode ( NORMAL ) | | ! m_climbableSurface )
{
return ;
}
// We've got a ladder at m_editCursorPos, with a normal of m_surfaceNormal
Vector right , up ;
VectorVectors ( - m_surfaceNormal , right , up ) ;
m_ladderNormal = m_surfaceNormal ;
Vector startPos = m_editCursorPos ;
Vector leftEdge = startPos ;
Vector rightEdge = startPos ;
// trace to the sides to find the width
Vector probe = m_surfaceNormal * - HalfHumanWidth ;
const float StepSize = 1.0f ;
StepAlongClimbableSurface ( leftEdge , right * - StepSize , probe ) ;
StepAlongClimbableSurface ( rightEdge , right * StepSize , probe ) ;
Vector topEdge = ( leftEdge + rightEdge ) * 0.5f ;
Vector bottomEdge = topEdge ;
StepAlongClimbableSurface ( topEdge , up * StepSize , probe ) ;
StepAlongClimbableSurface ( bottomEdge , up * - StepSize , probe ) ;
Vector top = ( leftEdge + rightEdge ) * 0.5f ;
top . z = topEdge . z ;
Vector bottom = top ;
bottom . z = bottomEdge . z ;
CreateLadder ( topEdge , bottomEdge , leftEdge . DistTo ( rightEdge ) , m_ladderNormal . AsVector2D ( ) , 0.0f ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Flood fills all areas with current place
*/
class PlaceFloodFillFunctor
{
public :
PlaceFloodFillFunctor ( CNavArea * area )
{
m_initialPlace = area - > GetPlace ( ) ;
}
bool operator ( ) ( CNavArea * area )
{
if ( area - > GetPlace ( ) ! = m_initialPlace )
return false ;
area - > SetPlace ( TheNavMesh - > GetNavPlace ( ) ) ;
return true ;
}
private :
unsigned int m_initialPlace ;
} ;
//--------------------------------------------------------------------------------------------------------------
/**
* Called when edit mode has just been enabled
*/
void CNavMesh : : OnEditModeStart ( void )
{
ClearSelectedSet ( ) ;
m_isContinuouslySelecting = false ;
m_isContinuouslyDeselecting = false ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Called when edit mode has just been disabled
*/
void CNavMesh : : OnEditModeEnd ( void )
{
}
//--------------------------------------------------------------------------------------------------------------
class DrawSelectedSet
{
public :
DrawSelectedSet ( const Vector & shift )
{
m_count = 0 ;
m_shift = shift ;
}
bool operator ( ) ( CNavArea * area )
{
if ( TheNavMesh - > IsInSelectedSet ( area ) )
{
area - > DrawSelectedSet ( m_shift ) ;
+ + m_count ;
}
return ( m_count < nav_draw_limit . GetInt ( ) ) ;
}
int m_count ;
Vector m_shift ;
} ;
//--------------------------------------------------------------------------------------------------------
class AddToDragSet
{
public :
AddToDragSet ( Extent & area , int zMin , int zMax , bool bDragDeselecting )
{
m_nTolerance = 1 ;
m_dragArea = area ;
m_zMin = zMin - m_nTolerance ;
m_zMax = zMax + m_nTolerance ;
m_bDragDeselecting = bDragDeselecting ;
}
bool operator ( ) ( CNavArea * area )
{
bool bShouldBeInSelectedSet = m_bDragDeselecting ;
if ( ( TheNavMesh - > IsInSelectedSet ( area ) = = bShouldBeInSelectedSet ) & & area - > IsOverlapping ( m_dragArea ) & & area - > GetCenter ( ) . z > = m_zMin & & area - > GetCenter ( ) . z < = m_zMax )
{
TheNavMesh - > AddToDragSelectionSet ( area ) ;
}
return true ;
}
Extent m_dragArea ;
int m_zMin ;
int m_zMax ;
int m_nTolerance ;
bool m_bDragDeselecting ;
} ;
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : UpdateDragSelectionSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
Extent dragArea ;
int xmin = MIN ( m_anchor . x , m_editCursorPos . x ) ;
int xmax = MAX ( m_anchor . x , m_editCursorPos . x ) ;
int ymin = MIN ( m_anchor . y , m_editCursorPos . y ) ;
int ymax = MAX ( m_anchor . y , m_editCursorPos . y ) ;
dragArea . lo = Vector ( xmin , ymin , m_anchor . z ) ;
dragArea . hi = Vector ( xmax , ymax , m_anchor . z ) ;
ClearDragSelectionSet ( ) ;
AddToDragSet add ( dragArea , m_anchor . z - m_nDragSelectionVolumeZMin , m_anchor . z + m_nDragSelectionVolumeZMax , m_bIsDragDeselecting ) ;
ForAllAreas ( add ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Draw navigation areas and edit them
* @ todo Clean the whole edit system up - its structure is legacy from peculiarities in GoldSrc .
*/
ConVar nav_show_compass ( " nav_show_compass " , " 0 " , FCVAR_CHEAT ) ;
void CNavMesh : : DrawEditMode ( void )
{
VPROF ( " CNavMesh::DrawEditMode " ) ;
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( IsGenerating ( ) )
return ;
// TODO: remove this when host_thread_mode 1 stops breaking NDEBUG_PERSIST_TILL_NEXT_SERVER overlays
static ConVarRef host_thread_mode ( " host_thread_mode " ) ;
host_thread_mode . SetValue ( 0 ) ;
const float maxRange = 1000.0f ; // 500
# if DEBUG_NAV_NODES
if ( nav_show_nodes . GetBool ( ) )
{
for ( CNavNode * node = CNavNode : : GetFirst ( ) ; node ! = NULL ; node = node - > GetNext ( ) )
{
if ( m_editCursorPos . DistToSqr ( * node - > GetPosition ( ) ) < 150 * 150 )
{
node - > Draw ( ) ;
}
}
}
# endif // DEBUG_NAV_NODES
Vector from , dir ;
GetEditVectors ( & from , & dir ) ;
Vector to = from + maxRange * dir ;
/* IN_PROGRESS:
if ( ! IsEditMode ( PLACE_PAINTING ) & & nav_snap_to_grid . GetBool ( ) )
{
Vector center = SnapToGrid ( m_editCursorPos ) ;
const int GridCount = 3 ;
const int GridArraySize = GridCount * 2 + 1 ;
const int GridSize = GetGridSize ( ) ;
// fill in an array of heights for the grid
Vector pos [ GridArraySize ] [ GridArraySize ] ;
int x , y ;
for ( x = 0 ; x < GridArraySize ; + + x )
{
for ( y = 0 ; y < GridArraySize ; + + y )
{
pos [ x ] [ y ] = center ;
pos [ x ] [ y ] . x + = ( x - GridCount ) * GridSize ;
pos [ x ] [ y ] . y + = ( y - GridCount ) * GridSize ;
pos [ x ] [ y ] . z + = 36.0f ;
GetGroundHeight ( pos [ x ] [ y ] , & pos [ x ] [ y ] . z ) ;
}
}
for ( x = 1 ; x < GridArraySize ; + + x )
{
for ( y = 1 ; y < GridArraySize ; + + y )
{
NavDrawLine ( pos [ x - 1 ] [ y - 1 ] , pos [ x - 1 ] [ y ] , NavGridColor ) ;
NavDrawLine ( pos [ x - 1 ] [ y - 1 ] , pos [ x ] [ y - 1 ] , NavGridColor ) ;
if ( x = = GridArraySize - 1 )
{
NavDrawLine ( pos [ x ] [ y - 1 ] , pos [ x ] [ y ] , NavGridColor ) ;
}
if ( y = = GridArraySize - 1 )
{
NavDrawLine ( pos [ x - 1 ] [ y ] , pos [ x ] [ y ] , NavGridColor ) ;
}
}
}
}
*/
if ( FindActiveNavArea ( ) | | m_markedArea | | m_markedLadder | | ! IsSelectedSetEmpty ( ) | | IsEditMode ( CREATING_AREA ) | | IsEditMode ( CREATING_LADDER ) )
{
// draw cursor
float cursorSize = 10.0f ;
if ( m_climbableSurface )
{
NDebugOverlay : : Cross3D ( m_editCursorPos , cursorSize , 0 , 255 , 0 , true , NDEBUG_PERSIST_TILL_NEXT_SERVER ) ;
}
else
{
NavDrawLine ( m_editCursorPos + Vector ( 0 , 0 , cursorSize ) , m_editCursorPos , NavCursorColor ) ;
NavDrawLine ( m_editCursorPos + Vector ( cursorSize , 0 , 0 ) , m_editCursorPos + Vector ( - cursorSize , 0 , 0 ) , NavCursorColor ) ;
NavDrawLine ( m_editCursorPos + Vector ( 0 , cursorSize , 0 ) , m_editCursorPos + Vector ( 0 , - cursorSize , 0 ) , NavCursorColor ) ;
if ( nav_show_compass . GetBool ( ) )
{
const float offset = cursorSize * 1.5f ;
Vector pos ;
pos = m_editCursorPos ;
AddDirectionVector ( & pos , NORTH , offset ) ;
NDebugOverlay : : Text ( pos , " N " , false , NDEBUG_PERSIST_TILL_NEXT_SERVER ) ;
pos = m_editCursorPos ;
AddDirectionVector ( & pos , SOUTH , offset ) ;
NDebugOverlay : : Text ( pos , " S " , false , NDEBUG_PERSIST_TILL_NEXT_SERVER ) ;
pos = m_editCursorPos ;
AddDirectionVector ( & pos , EAST , offset ) ;
NDebugOverlay : : Text ( pos , " E " , false , NDEBUG_PERSIST_TILL_NEXT_SERVER ) ;
pos = m_editCursorPos ;
AddDirectionVector ( & pos , WEST , offset ) ;
NDebugOverlay : : Text ( pos , " W " , false , NDEBUG_PERSIST_TILL_NEXT_SERVER ) ;
}
}
// show drag rectangle when creating areas and ladders
if ( IsEditMode ( CREATING_AREA ) )
{
float z = m_anchor . z + 2.0f ;
NavDrawLine ( Vector ( m_editCursorPos . x , m_editCursorPos . y , z ) , Vector ( m_anchor . x , m_editCursorPos . y , z ) , NavCreationColor ) ;
NavDrawLine ( Vector ( m_anchor . x , m_anchor . y , z ) , Vector ( m_anchor . x , m_editCursorPos . y , z ) , NavCreationColor ) ;
NavDrawLine ( Vector ( m_anchor . x , m_anchor . y , z ) , Vector ( m_editCursorPos . x , m_anchor . y , z ) , NavCreationColor ) ;
NavDrawLine ( Vector ( m_editCursorPos . x , m_editCursorPos . y , z ) , Vector ( m_editCursorPos . x , m_anchor . y , z ) , NavCreationColor ) ;
}
else if ( IsEditMode ( DRAG_SELECTING ) )
{
float z1 = m_anchor . z + m_nDragSelectionVolumeZMax ;
float z2 = m_anchor . z - m_nDragSelectionVolumeZMin ;
// Draw the drag select volume
Vector vMin ( m_anchor . x , m_anchor . y , z1 ) ;
Vector vMax ( m_editCursorPos . x , m_editCursorPos . y , z2 ) ;
NavDrawVolume ( vMin , vMax , m_anchor . z , NavDragSelectionColor ) ;
UpdateDragSelectionSet ( ) ;
Color dragSelectionColor = m_bIsDragDeselecting ? s_dragSelectionSetDeleteColor : s_dragSelectionSetAddColor ;
// Draw the drag selection set
FOR_EACH_VEC ( m_dragSelectionSet , it )
{
CNavArea * area = m_dragSelectionSet [ it ] ;
area - > DrawDragSelectionSet ( dragSelectionColor ) ;
}
}
else if ( IsEditMode ( CREATING_LADDER ) )
{
Vector corner1 , corner2 , corner3 ;
if ( FindLadderCorners ( & corner1 , & corner2 , & corner3 ) )
{
NavEditColor color = NavCreationColor ;
if ( ! m_climbableSurface )
{
color = NavInvalidCreationColor ;
}
NavDrawLine ( m_ladderAnchor , corner1 , color ) ;
NavDrawLine ( corner1 , corner3 , color ) ;
NavDrawLine ( corner3 , corner2 , color ) ;
NavDrawLine ( corner2 , m_ladderAnchor , color ) ;
}
}
if ( m_selectedLadder )
{
m_lastSelectedArea = NULL ;
// if ladder changed, print its ID
if ( m_selectedLadder ! = m_lastSelectedLadder | | nav_show_area_info . GetBool ( ) )
{
m_lastSelectedLadder = m_selectedLadder ;
// print ladder info
char buffer [ 80 ] ;
CBaseEntity * ladderEntity = m_selectedLadder - > GetLadderEntity ( ) ;
if ( ladderEntity )
{
V_snprintf ( buffer , sizeof ( buffer ) , " Ladder #%d (Team %s) \n " , m_selectedLadder - > GetID ( ) , GetGlobalTeam ( ladderEntity - > GetTeamNumber ( ) ) - > GetName ( ) ) ;
}
else
{
V_snprintf ( buffer , sizeof ( buffer ) , " Ladder #%d \n " , m_selectedLadder - > GetID ( ) ) ;
}
2013-07-18 09:26:59 +08:00
NDebugOverlay : : ScreenText ( 0.5 , 0.53 , buffer , 255 , 255 , 0 , 128 , NDEBUG_PERSIST_TILL_NEXT_SERVER ) ;
2013-06-27 06:22:04 +08:00
}
// draw the ladder we are pointing at and all connected areas
m_selectedLadder - > DrawLadder ( ) ;
m_selectedLadder - > DrawConnectedAreas ( ) ;
}
if ( m_markedLadder & & ! IsEditMode ( PLACE_PAINTING ) )
{
// draw the "marked" ladder
m_markedLadder - > DrawLadder ( ) ;
}
if ( m_markedArea & & ! IsEditMode ( PLACE_PAINTING ) )
{
// draw the "marked" area
m_markedArea - > Draw ( ) ;
}
// find the area the player is pointing at
if ( m_selectedArea )
{
m_lastSelectedLadder = NULL ;
// if area changed, print its ID
if ( m_selectedArea ! = m_lastSelectedArea )
{
m_showAreaInfoTimer . Start ( nav_show_area_info . GetFloat ( ) ) ;
m_lastSelectedArea = m_selectedArea ;
}
if ( m_showAreaInfoTimer . HasStarted ( ) & & ! m_showAreaInfoTimer . IsElapsed ( ) )
{
char buffer [ 80 ] ;
char attrib [ 80 ] ;
char locName [ 80 ] ;
if ( m_selectedArea - > GetPlace ( ) )
{
const char * name = TheNavMesh - > PlaceToName ( m_selectedArea - > GetPlace ( ) ) ;
if ( name )
V_strcpy_safe ( locName , name ) ;
else
V_strcpy_safe ( locName , " ERROR " ) ;
}
else
{
locName [ 0 ] = ' \000 ' ;
}
if ( IsEditMode ( PLACE_PAINTING ) )
{
attrib [ 0 ] = ' \000 ' ;
}
else
{
attrib [ 0 ] = 0 ;
int attributes = m_selectedArea - > GetAttributes ( ) ;
if ( attributes & NAV_MESH_CROUCH ) Q_strncat ( attrib , " CROUCH " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_JUMP ) Q_strncat ( attrib , " JUMP " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_PRECISE ) Q_strncat ( attrib , " PRECISE " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_NO_JUMP ) Q_strncat ( attrib , " NO_JUMP " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_STOP ) Q_strncat ( attrib , " STOP " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_RUN ) Q_strncat ( attrib , " RUN " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_WALK ) Q_strncat ( attrib , " WALK " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_AVOID ) Q_strncat ( attrib , " AVOID " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_TRANSIENT ) Q_strncat ( attrib , " TRANSIENT " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_DONT_HIDE ) Q_strncat ( attrib , " DONT_HIDE " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_STAND ) Q_strncat ( attrib , " STAND " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_NO_HOSTAGES ) Q_strncat ( attrib , " NO HOSTAGES " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_STAIRS ) Q_strncat ( attrib , " STAIRS " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_OBSTACLE_TOP ) Q_strncat ( attrib , " OBSTACLE " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & NAV_MESH_CLIFF ) Q_strncat ( attrib , " CLIFF " , sizeof ( attrib ) , - 1 ) ;
# ifdef TERROR
if ( attributes & TerrorNavArea : : NAV_PLAYERCLIP ) Q_strncat ( attrib , " PLAYERCLIP " , sizeof ( attrib ) , - 1 ) ;
if ( attributes & TerrorNavArea : : NAV_BREAKABLEWALL ) Q_strncat ( attrib , " BREAKABLEWALL " , sizeof ( attrib ) , - 1 ) ;
if ( m_selectedArea - > IsBlocked ( TEAM_SURVIVOR ) ) Q_strncat ( attrib , " BLOCKED_SURVIVOR " , sizeof ( attrib ) , - 1 ) ;
if ( m_selectedArea - > IsBlocked ( TEAM_ZOMBIE ) ) Q_strncat ( attrib , " BLOCKED_ZOMBIE " , sizeof ( attrib ) , - 1 ) ;
# else
if ( m_selectedArea - > IsBlocked ( TEAM_ANY ) ) Q_strncat ( attrib , " BLOCKED " , sizeof ( attrib ) , - 1 ) ;
# endif
if ( m_selectedArea - > HasAvoidanceObstacle ( ) ) Q_strncat ( attrib , " OBSTRUCTED " , sizeof ( attrib ) , - 1 ) ;
if ( m_selectedArea - > IsDamaging ( ) ) Q_strncat ( attrib , " DAMAGING " , sizeof ( attrib ) , - 1 ) ;
if ( m_selectedArea - > IsUnderwater ( ) ) Q_strncat ( attrib , " UNDERWATER " , sizeof ( attrib ) , - 1 ) ;
int connected = 0 ;
connected + = m_selectedArea - > GetAdjacentCount ( NORTH ) ;
connected + = m_selectedArea - > GetAdjacentCount ( SOUTH ) ;
connected + = m_selectedArea - > GetAdjacentCount ( EAST ) ;
connected + = m_selectedArea - > GetAdjacentCount ( WEST ) ;
Q_strncat ( attrib , UTIL_VarArgs ( " %d Connections " , connected ) , sizeof ( attrib ) , - 1 ) ;
}
Q_snprintf ( buffer , sizeof ( buffer ) , " Area #%d %s %s \n " , m_selectedArea - > GetID ( ) , locName , attrib ) ;
NDebugOverlay : : ScreenText ( 0.5 , 0.53 , buffer , 255 , 255 , 0 , 128 , NDEBUG_PERSIST_TILL_NEXT_SERVER ) ;
// do "place painting"
if ( m_isPlacePainting )
{
if ( m_selectedArea - > GetPlace ( ) ! = TheNavMesh - > GetNavPlace ( ) )
{
m_selectedArea - > SetPlace ( TheNavMesh - > GetNavPlace ( ) ) ;
player - > EmitSound ( " Bot.EditSwitchOn " ) ;
}
}
}
// do continuous selecting into selected set
if ( m_isContinuouslySelecting )
{
AddToSelectedSet ( m_selectedArea ) ;
}
else if ( m_isContinuouslyDeselecting )
{
// do continuous de-selecting into selected set
RemoveFromSelectedSet ( m_selectedArea ) ;
}
if ( IsEditMode ( PLACE_PAINTING ) )
{
m_selectedArea - > DrawConnectedAreas ( ) ;
}
else // normal editing mode
{
// draw split line
Extent extent ;
m_selectedArea - > GetExtent ( & extent ) ;
float yaw = player - > EyeAngles ( ) . y ;
while ( yaw > 360.0f )
yaw - = 360.0f ;
while ( yaw < 0.0f )
yaw + = 360.0f ;
if ( m_splitAlongX )
{
from . x = extent . lo . x ;
from . y = m_splitEdge ;
from . z = m_selectedArea - > GetZ ( from ) ;
to . x = extent . hi . x ;
to . y = m_splitEdge ;
to . z = m_selectedArea - > GetZ ( to ) ;
}
else
{
from . x = m_splitEdge ;
from . y = extent . lo . y ;
from . z = m_selectedArea - > GetZ ( from ) ;
to . x = m_splitEdge ;
to . y = extent . hi . y ;
to . z = m_selectedArea - > GetZ ( to ) ;
}
NavDrawLine ( from , to , NavSplitLineColor ) ;
// draw the area we are pointing at and all connected areas
m_selectedArea - > DrawConnectedAreas ( ) ;
}
}
// render the selected set
if ( ! IsSelectedSetEmpty ( ) )
{
Vector shift ( 0 , 0 , 0 ) ;
if ( IsEditMode ( SHIFTING_XY ) )
{
shift = m_editCursorPos - m_anchor ;
shift . z = 0.0f ;
}
DrawSelectedSet draw ( shift ) ;
// if the selected set is small, just blast it out
if ( m_selectedSet . Count ( ) < nav_draw_limit . GetInt ( ) )
{
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
draw ( area ) ;
}
}
else
{
// draw the part nearest the player
CNavArea * nearest = NULL ;
float nearRange = 9999999999.9f ;
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
float range = ( player - > GetAbsOrigin ( ) - area - > GetCenter ( ) ) . LengthSqr ( ) ;
if ( range < nearRange )
{
nearRange = range ;
nearest = area ;
}
}
SearchSurroundingAreas ( nearest , nearest - > GetCenter ( ) , draw , - 1 , INCLUDE_INCOMING_CONNECTIONS | INCLUDE_BLOCKED_AREAS ) ;
}
}
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : SetMarkedLadder ( CNavLadder * ladder )
{
m_markedLadder = ladder ;
m_markedArea = NULL ;
m_markedCorner = NUM_CORNERS ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : SetMarkedArea ( CNavArea * area )
{
m_markedLadder = NULL ;
m_markedArea = area ;
m_markedCorner = NUM_CORNERS ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavDelete ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
if ( IsSelectedSetEmpty ( ) )
{
// the old way
CNavArea * markedArea = GetMarkedArea ( ) ;
CNavLadder * markedLadder = GetMarkedLadder ( ) ;
FindActiveNavArea ( ) ;
if ( markedArea )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
TheNavAreas . FindAndRemove ( markedArea ) ;
TheNavMesh - > OnEditDestroyNotify ( markedArea ) ;
TheNavMesh - > DestroyArea ( markedArea ) ;
}
else if ( markedLadder )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
m_ladders . FindAndRemove ( markedLadder ) ;
OnEditDestroyNotify ( markedLadder ) ;
delete markedLadder ;
}
else if ( m_selectedArea )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
TheNavAreas . FindAndRemove ( m_selectedArea ) ;
CNavArea * deadArea = m_selectedArea ;
OnEditDestroyNotify ( deadArea ) ;
TheNavMesh - > DestroyArea ( deadArea ) ;
}
else if ( m_selectedLadder )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
m_ladders . FindAndRemove ( m_selectedLadder ) ;
CNavLadder * deadLadder = m_selectedLadder ;
OnEditDestroyNotify ( deadLadder ) ;
delete deadLadder ;
}
}
else
{
// delete all areas in the selected set
player - > EmitSound ( " EDIT_DELETE " ) ;
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
TheNavAreas . FindAndRemove ( area ) ;
OnEditDestroyNotify ( area ) ;
TheNavMesh - > DestroyArea ( area ) ;
}
Msg ( " Deleted %d areas \n " , m_selectedSet . Count ( ) ) ;
ClearSelectedSet ( ) ;
}
StripNavigationAreas ( ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
class SelectCollector
{
public :
SelectCollector ( void )
{
m_count = 0 ;
}
bool operator ( ) ( CNavArea * area )
{
// already selected areas terminate flood select
if ( TheNavMesh - > IsInSelectedSet ( area ) )
return false ;
TheNavMesh - > AddToSelectedSet ( area ) ;
+ + m_count ;
return true ;
}
int m_count ;
} ;
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavDeleteMarked ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
CNavArea * markedArea = GetMarkedArea ( ) ;
if ( markedArea )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
TheNavMesh - > OnEditDestroyNotify ( markedArea ) ;
TheNavAreas . FindAndRemove ( markedArea ) ;
TheNavMesh - > DestroyArea ( markedArea ) ;
}
CNavLadder * markedLadder = GetMarkedLadder ( ) ;
if ( markedLadder )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
m_ladders . FindAndRemove ( markedLadder ) ;
delete markedLadder ;
}
StripNavigationAreas ( ) ;
ClearSelectedSet ( ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
SetMarkedLadder ( NULL ) ; // unmark the mark ladder
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
/**
* Select the current nav area and all recursively connected areas
*/
void CNavMesh : : CommandNavFloodSelect ( const CCommand & args )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
CNavArea * start = m_selectedArea ;
if ( ! start )
{
start = m_markedArea ;
}
if ( start )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
int connections = INCLUDE_BLOCKED_AREAS | INCLUDE_INCOMING_CONNECTIONS ;
if ( args . ArgC ( ) = = 2 & & FStrEq ( " out " , args [ 1 ] ) )
{
connections = INCLUDE_BLOCKED_AREAS ;
}
if ( args . ArgC ( ) = = 2 & & FStrEq ( " in " , args [ 1 ] ) )
{
connections = INCLUDE_BLOCKED_AREAS | INCLUDE_INCOMING_CONNECTIONS | EXCLUDE_OUTGOING_CONNECTIONS ;
}
// collect all areas connected to this area
SelectCollector collector ;
SearchSurroundingAreas ( start , start - > GetCenter ( ) , collector , - 1 , connections ) ;
Msg ( " Selected %d areas. \n " , collector . m_count ) ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
}
//--------------------------------------------------------------------------------------------------------------
/**
* Toggles all areas into / out of the selected set
*/
void CNavMesh : : CommandNavToggleSelectedSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
player - > EmitSound ( " EDIT_DELETE " ) ;
NavAreaVector notInSelectedSet ;
// Build a list of all areas not in the selected set
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( ! IsInSelectedSet ( area ) )
{
notInSelectedSet . AddToTail ( area ) ;
}
}
// Clear out the selected set
ClearSelectedSet ( ) ;
// Add areas back into the selected set
FOR_EACH_VEC ( notInSelectedSet , nit )
{
CNavArea * area = notInSelectedSet [ nit ] ;
AddToSelectedSet ( area ) ;
}
Msg ( " Selected %d areas. \n " , notInSelectedSet . Count ( ) ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
}
//--------------------------------------------------------------------------------------------------------------
/**
* Saves the current selected set for later retrieval .
*/
void CNavMesh : : CommandNavStoreSelectedSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
player - > EmitSound ( " EDIT_DELETE " ) ;
m_storedSelectedSet . RemoveAll ( ) ;
FOR_EACH_VEC ( m_selectedSet , it )
{
m_storedSelectedSet . AddToTail ( m_selectedSet [ it ] - > GetID ( ) ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Restores an older selected set .
*/
void CNavMesh : : CommandNavRecallSelectedSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
player - > EmitSound ( " EDIT_DELETE " ) ;
ClearSelectedSet ( ) ;
for ( int i = 0 ; i < m_storedSelectedSet . Count ( ) ; + + i )
{
CNavArea * area = GetNavAreaByID ( m_storedSelectedSet [ i ] ) ;
if ( area )
{
AddToSelectedSet ( area ) ;
}
}
Msg ( " Selected %d areas. \n " , m_selectedSet . Count ( ) ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add current area to selected set
*/
void CNavMesh : : CommandNavAddToSelectedSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
AddToSelectedSet ( m_selectedArea ) ;
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add area ID to selected set
*/
void CNavMesh : : CommandNavAddToSelectedSetByID ( const CCommand & args )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) ) | | args . ArgC ( ) < 2 )
return ;
int id = atoi ( args [ 1 ] ) ;
CNavArea * area = GetNavAreaByID ( id ) ;
if ( area )
{
AddToSelectedSet ( area ) ;
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
Msg ( " Added area %d. ( to go there: setpos %f %f %f ) \n " , id , area - > GetCenter ( ) . x , area - > GetCenter ( ) . y , area - > GetCenter ( ) . z + 5 ) ;
}
else
{
Msg ( " No area with id %d \n " , id ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Remove current area from selected set
*/
void CNavMesh : : CommandNavRemoveFromSelectedSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
RemoveFromSelectedSet ( m_selectedArea ) ;
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add / remove current area from selected set
*/
void CNavMesh : : CommandNavToggleInSelectedSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( IsInSelectedSet ( m_selectedArea ) )
{
RemoveFromSelectedSet ( m_selectedArea ) ;
}
else
{
AddToSelectedSet ( m_selectedArea ) ;
}
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Clear the selected set to empty
*/
void CNavMesh : : CommandNavClearSelectedSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
ClearSelectedSet ( ) ;
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Start continuously selecting areas into the selected set
*/
void CNavMesh : : CommandNavBeginSelecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
m_isContinuouslySelecting = true ;
m_isContinuouslyDeselecting = false ;
player - > EmitSound ( " EDIT_BEGIN_AREA.Creating " ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Stop continuously selecting areas into the selected set
*/
void CNavMesh : : CommandNavEndSelecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
m_isContinuouslySelecting = false ;
m_isContinuouslyDeselecting = false ;
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavBeginDragSelecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) & & ! IsEditMode ( DRAG_SELECTING ) )
return ;
FindActiveNavArea ( ) ;
if ( IsEditMode ( DRAG_SELECTING ) )
{
ClearDragSelectionSet ( ) ;
SetEditMode ( NORMAL ) ;
player - > EmitSound ( " EDIT_BEGIN_AREA.NotCreating " ) ;
}
else
{
player - > EmitSound ( " EDIT_BEGIN_AREA.NotCreating " ) ;
SetEditMode ( DRAG_SELECTING ) ;
// m_anchor starting corner
m_anchor = m_editCursorPos ;
m_nDragSelectionVolumeZMax = nav_drag_selection_volume_zmax_offset . GetInt ( ) ;
m_nDragSelectionVolumeZMin = nav_drag_selection_volume_zmin_offset . GetInt ( ) ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavEndDragSelecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( IsEditMode ( DRAG_SELECTING ) )
{
// Transfer drag selected areas to the selected set
FOR_EACH_VEC ( m_dragSelectionSet , it )
{
AddToSelectedSet ( m_dragSelectionSet [ it ] ) ;
}
SetEditMode ( NORMAL ) ;
}
else
{
player - > EmitSound ( " EDIT_END_AREA.NotCreating " ) ;
}
ClearDragSelectionSet ( ) ;
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavBeginDragDeselecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) & & ! IsEditMode ( DRAG_SELECTING ) )
return ;
FindActiveNavArea ( ) ;
if ( IsEditMode ( DRAG_SELECTING ) )
{
ClearDragSelectionSet ( ) ;
SetEditMode ( NORMAL ) ;
player - > EmitSound ( " EDIT_BEGIN_AREA.NotCreating " ) ;
}
else
{
player - > EmitSound ( " EDIT_BEGIN_AREA.NotCreating " ) ;
SetEditMode ( DRAG_SELECTING ) ;
m_bIsDragDeselecting = true ;
// m_anchor starting corner
m_anchor = m_editCursorPos ;
m_nDragSelectionVolumeZMax = nav_drag_selection_volume_zmax_offset . GetInt ( ) ;
m_nDragSelectionVolumeZMin = nav_drag_selection_volume_zmin_offset . GetInt ( ) ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavEndDragDeselecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( IsEditMode ( DRAG_SELECTING ) )
{
// Remove drag selected areas from the selected set
FOR_EACH_VEC ( m_dragSelectionSet , it )
{
RemoveFromSelectedSet ( m_dragSelectionSet [ it ] ) ;
}
SetEditMode ( NORMAL ) ;
}
else
{
player - > EmitSound ( " EDIT_END_AREA.NotCreating " ) ;
}
ClearDragSelectionSet ( ) ;
m_bIsDragDeselecting = false ;
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavRaiseDragVolumeMax ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
m_nDragSelectionVolumeZMax + = 32 ;
nav_drag_selection_volume_zmax_offset . SetValue ( m_nDragSelectionVolumeZMax ) ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavLowerDragVolumeMax ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
m_nDragSelectionVolumeZMax = MAX ( 0 , m_nDragSelectionVolumeZMax - 32 ) ;
nav_drag_selection_volume_zmax_offset . SetValue ( m_nDragSelectionVolumeZMax ) ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavRaiseDragVolumeMin ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
m_nDragSelectionVolumeZMin = MAX ( 0 , m_nDragSelectionVolumeZMin - 32 ) ;
nav_drag_selection_volume_zmin_offset . SetValue ( m_nDragSelectionVolumeZMin ) ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavLowerDragVolumeMin ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
m_nDragSelectionVolumeZMin + = 32 ;
nav_drag_selection_volume_zmin_offset . SetValue ( m_nDragSelectionVolumeZMin ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Start / stop continuously selecting areas into the selected set
*/
void CNavMesh : : CommandNavToggleSelecting ( bool playSound )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
m_isContinuouslySelecting = ! m_isContinuouslySelecting ;
m_isContinuouslyDeselecting = false ;
if ( playSound )
{
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Start continuously de - selecting areas from the selected set
*/
void CNavMesh : : CommandNavBeginDeselecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
m_isContinuouslyDeselecting = true ;
m_isContinuouslySelecting = false ;
player - > EmitSound ( " EDIT_BEGIN_AREA.Creating " ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Stop continuously de - selecting areas from the selected set
*/
void CNavMesh : : CommandNavEndDeselecting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
m_isContinuouslyDeselecting = false ;
m_isContinuouslySelecting = false ;
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Start / stop continuously de - selecting areas from the selected set
*/
void CNavMesh : : CommandNavToggleDeselecting ( bool playSound )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
m_isContinuouslyDeselecting = ! m_isContinuouslyDeselecting ;
m_isContinuouslySelecting = false ;
if ( playSound )
{
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Selects all areas that intersect the half - space
* Arguments : " +z 100 " , or " -x 30 " , etc .
*/
void CNavMesh : : CommandNavSelectHalfSpace ( const CCommand & args )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
if ( args . ArgC ( ) ! = 3 )
{
Warning ( " Error: <+X|-X|+Y|-Y|+Z|-Z> <value> \n " ) ;
return ;
}
enum HalfSpaceType
{
PLUS_X , MINUS_X ,
PLUS_Y , MINUS_Y ,
PLUS_Z , MINUS_Z ,
}
halfSpace = PLUS_X ;
if ( FStrEq ( " +x " , args [ 1 ] ) )
{
halfSpace = PLUS_X ;
}
else if ( FStrEq ( " -x " , args [ 1 ] ) )
{
halfSpace = MINUS_X ;
}
else if ( FStrEq ( " +y " , args [ 1 ] ) )
{
halfSpace = PLUS_Y ;
}
else if ( FStrEq ( " -y " , args [ 1 ] ) )
{
halfSpace = MINUS_Y ;
}
else if ( FStrEq ( " +z " , args [ 1 ] ) )
{
halfSpace = PLUS_Z ;
}
else if ( FStrEq ( " -z " , args [ 1 ] ) )
{
halfSpace = MINUS_Z ;
}
float value = atof ( args [ 2 ] ) ;
Extent extent ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
area - > GetExtent ( & extent ) ;
switch ( halfSpace )
{
case PLUS_X :
if ( extent . lo . x < value & & extent . hi . x < value )
{
continue ;
}
break ;
case PLUS_Y :
if ( extent . lo . y < value & & extent . hi . y < value )
{
continue ;
}
break ;
case PLUS_Z :
if ( extent . lo . z < value & & extent . hi . z < value )
{
continue ;
}
break ;
case MINUS_X :
if ( extent . lo . x > value & & extent . hi . x > value )
{
continue ;
}
break ;
case MINUS_Y :
if ( extent . lo . y > value & & extent . hi . y > value )
{
continue ;
}
break ;
case MINUS_Z :
if ( extent . lo . z > value & & extent . hi . z > value )
{
continue ;
}
break ;
}
// toggle membership
if ( IsInSelectedSet ( area ) )
{
RemoveFromSelectedSet ( area ) ;
}
else
{
AddToSelectedSet ( area ) ;
}
}
player - > EmitSound ( " EDIT_DELETE " ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Begin shifting selected set in the XY plane
*/
void CNavMesh : : CommandNavBeginShiftXY ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( GetEditMode ( ) = = SHIFTING_XY )
{
SetEditMode ( NORMAL ) ;
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
return ;
}
else
{
SetEditMode ( SHIFTING_XY ) ;
player - > EmitSound ( " EDIT_BEGIN_AREA.Creating " ) ;
}
// m_anchor starting corner
m_anchor = m_editCursorPos ;
}
//--------------------------------------------------------------------------------------------------------
/**
* Shift a set of areas , and all connected ladders
*/
class ShiftSet
{
public :
ShiftSet ( const Vector & shift )
{
m_shift = shift ;
}
bool operator ( ) ( CNavArea * area )
{
area - > Shift ( m_shift ) ;
const NavLadderConnectVector * ladders = area - > GetLadders ( CNavLadder : : LADDER_UP ) ;
int it ;
for ( it = 0 ; it < ladders - > Count ( ) ; + + it )
{
CNavLadder * ladder = ( * ladders ) [ it ] . ladder ;
if ( ! m_ladders . HasElement ( ladder ) )
{
ladder - > Shift ( m_shift ) ;
m_ladders . AddToTail ( ladder ) ;
}
}
ladders = area - > GetLadders ( CNavLadder : : LADDER_DOWN ) ;
for ( it = 0 ; it < ladders - > Count ( ) ; + + it )
{
CNavLadder * ladder = ( * ladders ) [ it ] . ladder ;
if ( ! m_ladders . HasElement ( ladder ) )
{
ladder - > Shift ( m_shift ) ;
m_ladders . AddToTail ( ladder ) ;
}
}
return true ;
}
private :
CUtlVector < CNavLadder * > m_ladders ;
Vector m_shift ;
} ;
//--------------------------------------------------------------------------------------------------------------
/**
* End shifting selected set in the XY plane
*/
void CNavMesh : : CommandNavEndShiftXY ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
SetEditMode ( NORMAL ) ;
Vector shiftAmount = m_editCursorPos - m_anchor ;
shiftAmount . z = 0.0f ;
ShiftSet shift ( shiftAmount ) ;
// update the position of all areas in the selected set
TheNavMesh - > ForAllSelectedAreas ( shift ) ;
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
}
//--------------------------------------------------------------------------------------------------------
CON_COMMAND_F ( nav_shift , " Shifts the selected areas by the specified amount " , FCVAR_CHEAT )
{
if ( ! UTIL_IsCommandIssuedByServerAdmin ( ) )
return ;
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
TheNavMesh - > SetEditMode ( CNavMesh : : NORMAL ) ;
Vector shiftAmount ( vec3_origin ) ;
if ( args . ArgC ( ) > 1 )
{
shiftAmount . x = atoi ( args [ 1 ] ) ;
if ( args . ArgC ( ) > 2 )
{
shiftAmount . y = atoi ( args [ 2 ] ) ;
if ( args . ArgC ( ) > 3 )
{
shiftAmount . z = atoi ( args [ 3 ] ) ;
}
}
}
ShiftSet shift ( shiftAmount ) ;
// update the position of all areas in the selected set
TheNavMesh - > ForAllSelectedAreas ( shift ) ;
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
}
//--------------------------------------------------------------------------------------------------------
void CommandNavCenterInWorld ( void )
{
if ( ! UTIL_IsCommandIssuedByServerAdmin ( ) )
return ;
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
TheNavMesh - > SetEditMode ( CNavMesh : : NORMAL ) ;
// Build the nav mesh's extent
Extent navExtent ;
bool first = true ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( first )
{
area - > GetExtent ( & navExtent ) ;
first = false ;
}
else
{
navExtent . Encompass ( area - > GetCorner ( NORTH_WEST ) ) ;
navExtent . Encompass ( area - > GetCorner ( NORTH_EAST ) ) ;
navExtent . Encompass ( area - > GetCorner ( SOUTH_WEST ) ) ;
navExtent . Encompass ( area - > GetCorner ( SOUTH_EAST ) ) ;
}
}
// Get the world's extent
CWorld * world = dynamic_cast < CWorld * > ( CBaseEntity : : Instance ( INDEXENT ( 0 ) ) ) ;
if ( ! world )
return ;
Extent worldExtent ;
world - > GetWorldBounds ( worldExtent . lo , worldExtent . hi ) ;
// Compute the difference, and shift in XY
Vector navCenter = ( navExtent . lo + navExtent . hi ) * 0.5f ;
Vector worldCenter = ( worldExtent . lo + worldExtent . hi ) * 0.5f ;
Vector shift = worldCenter - navCenter ;
shift . z = 0.0f ;
// update the position of all areas
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
area - > Shift ( shift ) ;
}
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
Msg ( " Shifting mesh by %f,%f \n " , shift . x , shift . y ) ;
}
ConCommand nav_world_center ( " nav_world_center " , CommandNavCenterInWorld , " Centers the nav mesh in the world " , FCVAR_CHEAT ) ;
//--------------------------------------------------------------------------------------------------------------
/**
* Add invalid areas to selected set
*/
void CNavMesh : : CommandNavSelectInvalidAreas ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
ClearSelectedSet ( ) ;
Extent areaExtent ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( area )
{
area - > GetExtent ( & areaExtent ) ;
for ( float x = areaExtent . lo . x ; x + GenerationStepSize < = areaExtent . hi . x ; x + = GenerationStepSize )
{
for ( float y = areaExtent . lo . y ; y + GenerationStepSize < = areaExtent . hi . y ; y + = GenerationStepSize )
{
float nw = area - > GetZ ( x , y ) ;
float ne = area - > GetZ ( x + GenerationStepSize , y ) ;
float sw = area - > GetZ ( x , y + GenerationStepSize ) ;
float se = area - > GetZ ( x + GenerationStepSize , y + GenerationStepSize ) ;
if ( ! IsHeightDifferenceValid ( nw , ne , sw , se ) | |
! IsHeightDifferenceValid ( ne , nw , sw , se ) | |
! IsHeightDifferenceValid ( sw , ne , nw , se ) | |
! IsHeightDifferenceValid ( se , ne , sw , nw ) )
{
AddToSelectedSet ( area ) ;
}
}
}
}
}
Msg ( " Selected %d areas. \n " , m_selectedSet . Count ( ) ) ;
if ( m_selectedSet . Count ( ) )
{
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
}
else
{
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add blocked areas to selected set
*/
void CNavMesh : : CommandNavSelectBlockedAreas ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
ClearSelectedSet ( ) ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( area & & area - > IsBlocked ( TEAM_ANY ) )
{
AddToSelectedSet ( area ) ;
}
}
Msg ( " Selected %d areas. \n " , m_selectedSet . Count ( ) ) ;
if ( m_selectedSet . Count ( ) )
{
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
}
else
{
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add obstructed areas to selected set
*/
void CNavMesh : : CommandNavSelectObstructedAreas ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
ClearSelectedSet ( ) ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( area & & area - > HasAvoidanceObstacle ( ) )
{
AddToSelectedSet ( area ) ;
}
}
Msg ( " Selected %d areas. \n " , m_selectedSet . Count ( ) ) ;
if ( m_selectedSet . Count ( ) )
{
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
}
else
{
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add damaging areas to selected set
*/
void CNavMesh : : CommandNavSelectDamagingAreas ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
ClearSelectedSet ( ) ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( area & & area - > IsDamaging ( ) )
{
AddToSelectedSet ( area ) ;
}
}
Msg ( " Selected %d areas. \n " , m_selectedSet . Count ( ) ) ;
if ( m_selectedSet . Count ( ) )
{
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
}
else
{
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Adds stairs areas to the selected set
*/
void CNavMesh : : CommandNavSelectStairs ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
ClearSelectedSet ( ) ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( area & & area - > HasAttributes ( NAV_MESH_STAIRS ) )
{
AddToSelectedSet ( area ) ;
}
}
Msg ( " Selected %d areas. \n " , m_selectedSet . Count ( ) ) ;
if ( m_selectedSet . Count ( ) )
{
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
}
else
{
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
// Adds areas not connected to mesh to the selected set
void CNavMesh : : CommandNavSelectOrphans ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) & & ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
CNavArea * start = m_selectedArea ;
if ( ! start )
{
start = m_markedArea ;
}
if ( start )
{
player - > EmitSound ( " EDIT_DELETE " ) ;
int connections = INCLUDE_BLOCKED_AREAS | INCLUDE_INCOMING_CONNECTIONS ;
// collect all areas connected to this area
SelectCollector collector ;
SearchSurroundingAreas ( start , start - > GetCenter ( ) , collector , - 1 , connections ) ;
// toggle the selected set to reveal the orphans
CommandNavToggleSelectedSet ( ) ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavSplit ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( m_selectedArea - > SplitEdit ( m_splitAlongX , m_splitEdge ) )
player - > EmitSound ( " EDIT_SPLIT.MarkedArea " ) ;
else
player - > EmitSound ( " EDIT_SPLIT.NoMarkedArea " ) ;
}
StripNavigationAreas ( ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
bool MakeSniperSpots ( CNavArea * area )
{
if ( ! area )
return false ;
bool splitAlongX ;
float splitEdge ;
const float minSplitSize = 2.0f ; // ensure the first split is larger than this
float sizeX = area - > GetSizeX ( ) ;
float sizeY = area - > GetSizeY ( ) ;
if ( sizeX > GenerationStepSize & & sizeX > sizeY )
{
splitEdge = RoundToUnits ( area - > GetCorner ( NORTH_WEST ) . x , GenerationStepSize ) ;
if ( splitEdge < area - > GetCorner ( NORTH_WEST ) . x + minSplitSize )
splitEdge + = GenerationStepSize ;
splitAlongX = false ;
}
else if ( sizeY > GenerationStepSize & & sizeY > sizeX )
{
splitEdge = RoundToUnits ( area - > GetCorner ( NORTH_WEST ) . y , GenerationStepSize ) ;
if ( splitEdge < area - > GetCorner ( NORTH_WEST ) . y + minSplitSize )
splitEdge + = GenerationStepSize ;
splitAlongX = true ;
}
else
{
return false ;
}
CNavArea * first , * second ;
if ( ! area - > SplitEdit ( splitAlongX , splitEdge , & first , & second ) )
{
return false ;
}
first - > Disconnect ( second ) ;
second - > Disconnect ( first ) ;
MakeSniperSpots ( first ) ;
MakeSniperSpots ( second ) ;
return true ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavMakeSniperSpots ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
// recursively split the area
if ( MakeSniperSpots ( m_selectedArea ) )
{
player - > EmitSound ( " EDIT_SPLIT.MarkedArea " ) ;
}
else
{
player - > EmitSound ( " EDIT_SPLIT.NoMarkedArea " ) ;
}
}
else
{
player - > EmitSound ( " EDIT_SPLIT.NoMarkedArea " ) ;
}
StripNavigationAreas ( ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavMerge ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
CNavArea * other = m_markedArea ;
if ( ! m_markedArea & & m_selectedSet . Count ( ) = = 1 )
{
other = m_selectedSet [ 0 ] ;
}
if ( other & & other ! = m_selectedArea )
{
if ( m_selectedArea - > MergeEdit ( other ) )
player - > EmitSound ( " EDIT_MERGE.Enable " ) ;
else
player - > EmitSound ( " EDIT_MERGE.Disable " ) ;
}
else
{
Msg ( " To merge, mark an area, highlight a second area, then invoke the merge command " ) ;
player - > EmitSound ( " EDIT_MERGE.Disable " ) ;
}
}
StripNavigationAreas ( ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
ClearSelectedSet ( ) ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavMark ( const CCommand & args )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
if ( ! IsSelectedSetEmpty ( ) )
{
// add or remove areas from the selected set
if ( IsInSelectedSet ( m_selectedArea ) )
{
// remove from set
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
RemoveFromSelectedSet ( m_selectedArea ) ;
}
else
{
// add to set
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
AddToSelectedSet ( m_selectedArea ) ;
}
return ;
}
FindActiveNavArea ( ) ;
if ( m_markedArea | | m_markedLadder )
{
// Unmark area or ladder
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
Msg ( " Area unmarked. \n " ) ;
SetMarkedArea ( NULL ) ;
}
else if ( args . ArgC ( ) > 1 )
{
if ( FStrEq ( args [ 1 ] , " ladder " ) )
{
if ( args . ArgC ( ) > 2 )
{
const char * ladderIDNameToMark = args [ 2 ] ;
if ( ladderIDNameToMark )
{
unsigned int ladderIDToMark = atoi ( ladderIDNameToMark ) ;
if ( ladderIDToMark ! = 0 )
{
CNavLadder * ladder = TheNavMesh - > GetLadderByID ( ladderIDToMark ) ;
if ( ladder )
{
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
SetMarkedLadder ( ladder ) ;
int connected = 0 ;
connected + = m_markedLadder - > m_topForwardArea ! = NULL ;
connected + = m_markedLadder - > m_topLeftArea ! = NULL ;
connected + = m_markedLadder - > m_topRightArea ! = NULL ;
connected + = m_markedLadder - > m_topBehindArea ! = NULL ;
connected + = m_markedLadder - > m_bottomArea ! = NULL ;
Msg ( " Marked Ladder is connected to %d Areas \n " , connected ) ;
}
}
}
}
}
else
{
const char * areaIDNameToMark = args [ 1 ] ;
if ( areaIDNameToMark ! = NULL )
{
unsigned int areaIDToMark = atoi ( areaIDNameToMark ) ;
if ( areaIDToMark ! = 0 )
{
CNavArea * areaToMark = NULL ;
FOR_EACH_VEC ( TheNavAreas , nit )
{
if ( TheNavAreas [ nit ] - > GetID ( ) = = areaIDToMark )
{
areaToMark = TheNavAreas [ nit ] ;
break ;
}
}
if ( areaToMark )
{
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
SetMarkedArea ( areaToMark ) ;
int connected = 0 ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( NORTH ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( SOUTH ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( EAST ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( WEST ) ;
Msg ( " Marked Area is connected to %d other Areas \n " , connected ) ;
}
}
}
}
}
else if ( m_selectedArea )
{
// Mark an area
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
SetMarkedArea ( m_selectedArea ) ;
int connected = 0 ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( NORTH ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( SOUTH ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( EAST ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( WEST ) ;
Msg ( " Marked Area is connected to %d other Areas \n " , connected ) ;
}
else if ( m_selectedLadder )
{
// Mark a ladder
player - > EmitSound ( " EDIT_MARK.Disable " ) ;
SetMarkedLadder ( m_selectedLadder ) ;
int connected = 0 ;
connected + = m_markedLadder - > m_topForwardArea ! = NULL ;
connected + = m_markedLadder - > m_topLeftArea ! = NULL ;
connected + = m_markedLadder - > m_topRightArea ! = NULL ;
connected + = m_markedLadder - > m_topBehindArea ! = NULL ;
connected + = m_markedLadder - > m_bottomArea ! = NULL ;
Msg ( " Marked Ladder is connected to %d Areas \n " , connected ) ;
}
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavUnmark ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
player - > EmitSound ( " EDIT_MARK.Enable " ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavBeginArea ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! ( IsEditMode ( CREATING_AREA ) | | IsEditMode ( CREATING_LADDER ) | | IsEditMode ( NORMAL ) ) )
{
player - > EmitSound ( " EDIT_END_AREA.NotCreating " ) ;
return ;
}
FindActiveNavArea ( ) ;
if ( IsEditMode ( CREATING_AREA ) )
{
SetEditMode ( NORMAL ) ;
player - > EmitSound ( " EDIT_BEGIN_AREA.Creating " ) ;
}
else if ( IsEditMode ( CREATING_LADDER ) )
{
SetEditMode ( NORMAL ) ;
player - > EmitSound ( " EDIT_BEGIN_AREA.Creating " ) ;
}
else if ( m_climbableSurface )
{
player - > EmitSound ( " EDIT_BEGIN_AREA.NotCreating " ) ;
SetEditMode ( CREATING_LADDER ) ;
// m_ladderAnchor starting corner
m_ladderAnchor = m_editCursorPos ;
m_ladderNormal = m_surfaceNormal ;
}
else
{
player - > EmitSound ( " EDIT_BEGIN_AREA.NotCreating " ) ;
SetEditMode ( CREATING_AREA ) ;
// m_anchor starting corner
m_anchor = m_editCursorPos ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavEndArea ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! ( IsEditMode ( CREATING_AREA ) | | IsEditMode ( CREATING_LADDER ) | | IsEditMode ( NORMAL ) ) )
{
player - > EmitSound ( " EDIT_END_AREA.NotCreating " ) ;
return ;
}
if ( IsEditMode ( CREATING_AREA ) )
{
SetEditMode ( NORMAL ) ;
// create the new nav area
Vector endPos = m_editCursorPos ;
endPos . z = m_anchor . z ;
// We're a manually-created area, so let's look around to see what's nearby
CNavArea * nearby = GetMarkedArea ( ) ;
if ( ! nearby )
{
nearby = TheNavMesh - > GetNearestNavArea ( m_editCursorPos + Vector ( 0 , 0 , HalfHumanHeight ) , false , 10000.0f , true ) ;
}
if ( ! nearby )
{
nearby = TheNavMesh - > GetNearestNavArea ( endPos + Vector ( 0 , 0 , HalfHumanHeight ) , false , 10000.0f , true ) ;
}
if ( ! nearby )
{
nearby = TheNavMesh - > GetNearestNavArea ( m_editCursorPos ) ;
}
if ( ! nearby )
{
nearby = TheNavMesh - > GetNearestNavArea ( endPos ) ;
}
CNavArea * newArea = CreateArea ( ) ;
if ( newArea = = NULL )
{
Warning ( " NavEndArea: Out of memory \n " ) ;
player - > EmitSound ( " EDIT_END_AREA.NotCreating " ) ;
return ;
}
newArea - > Build ( m_anchor , endPos ) ;
if ( nearby )
{
newArea - > InheritAttributes ( nearby ) ; // inherit from the nearby area
}
TheNavAreas . AddToTail ( newArea ) ;
TheNavMesh - > AddNavArea ( newArea ) ;
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
if ( nav_create_place_on_ground . GetBool ( ) )
{
newArea - > PlaceOnGround ( NUM_CORNERS ) ;
}
// if we have a marked area, inter-connect the two
if ( GetMarkedArea ( ) )
{
Extent extent ;
GetMarkedArea ( ) - > GetExtent ( & extent ) ;
if ( m_anchor . x > extent . hi . x & & m_editCursorPos . x > extent . hi . x )
{
GetMarkedArea ( ) - > ConnectTo ( newArea , EAST ) ;
newArea - > ConnectTo ( GetMarkedArea ( ) , WEST ) ;
}
else if ( m_anchor . x < extent . lo . x & & m_editCursorPos . x < extent . lo . x )
{
GetMarkedArea ( ) - > ConnectTo ( newArea , WEST ) ;
newArea - > ConnectTo ( GetMarkedArea ( ) , EAST ) ;
}
else if ( m_anchor . y > extent . hi . y & & m_editCursorPos . y > extent . hi . y )
{
GetMarkedArea ( ) - > ConnectTo ( newArea , SOUTH ) ;
newArea - > ConnectTo ( GetMarkedArea ( ) , NORTH ) ;
}
else if ( m_anchor . y < extent . lo . y & & m_editCursorPos . y < extent . lo . y )
{
GetMarkedArea ( ) - > ConnectTo ( newArea , NORTH ) ;
newArea - > ConnectTo ( GetMarkedArea ( ) , SOUTH ) ;
}
// propogate marked area to new area
SetMarkedArea ( newArea ) ;
}
TheNavMesh - > OnEditCreateNotify ( newArea ) ;
}
else if ( IsEditMode ( CREATING_LADDER ) )
{
SetEditMode ( NORMAL ) ;
player - > EmitSound ( " EDIT_END_AREA.Creating " ) ;
Vector corner1 , corner2 , corner3 ;
if ( m_climbableSurface & & FindLadderCorners ( & corner1 , & corner2 , & corner3 ) )
{
// m_ladderAnchor and corner2 are at the same Z, and corner1 & corner3 share Z.
Vector top = ( m_ladderAnchor + corner2 ) * 0.5f ;
Vector bottom = ( corner1 + corner3 ) * 0.5f ;
if ( top . z < bottom . z )
{
Vector tmp = top ;
top = bottom ;
bottom = tmp ;
}
float width = m_ladderAnchor . DistTo ( corner2 ) ;
Vector2D ladderDir = m_surfaceNormal . AsVector2D ( ) ;
CreateLadder ( top , bottom , width , ladderDir , HumanHeight ) ;
}
else
{
player - > EmitSound ( " EDIT_END_AREA.NotCreating " ) ;
}
}
else
{
player - > EmitSound ( " EDIT_END_AREA.NotCreating " ) ;
}
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavConnect ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
Vector center ;
float halfWidth ;
if ( m_selectedSet . Count ( ) > 1 )
{
bool bValid = true ;
for ( int i = 1 ; i < m_selectedSet . Count ( ) ; + + i )
{
// Make sure all connections are valid
CNavArea * first = m_selectedSet [ 0 ] ;
CNavArea * second = m_selectedSet [ i ] ;
NavDirType dir = second - > ComputeLargestPortal ( first , & center , & halfWidth ) ;
if ( dir = = NUM_DIRECTIONS )
{
player - > EmitSound ( " EDIT_CONNECT.AllDirections " ) ;
bValid = false ;
break ;
}
dir = first - > ComputeLargestPortal ( second , & center , & halfWidth ) ;
if ( dir = = NUM_DIRECTIONS )
{
player - > EmitSound ( " EDIT_CONNECT.AllDirections " ) ;
bValid = false ;
break ;
}
}
if ( bValid )
{
for ( int i = 1 ; i < m_selectedSet . Count ( ) ; + + i )
{
CNavArea * first = m_selectedSet [ 0 ] ;
CNavArea * second = m_selectedSet [ i ] ;
NavDirType dir = second - > ComputeLargestPortal ( first , & center , & halfWidth ) ;
second - > ConnectTo ( first , dir ) ;
dir = first - > ComputeLargestPortal ( second , & center , & halfWidth ) ;
first - > ConnectTo ( second , dir ) ;
player - > EmitSound ( " EDIT_CONNECT.Added " ) ;
}
}
}
else if ( m_selectedArea )
{
if ( m_markedLadder )
{
m_markedLadder - > ConnectTo ( m_selectedArea ) ;
player - > EmitSound ( " EDIT_CONNECT.Added " ) ;
}
else if ( m_markedArea )
{
NavDirType dir = GetMarkedArea ( ) - > ComputeLargestPortal ( m_selectedArea , & center , & halfWidth ) ;
if ( dir = = NUM_DIRECTIONS )
{
player - > EmitSound ( " EDIT_CONNECT.AllDirections " ) ;
}
else
{
m_markedArea - > ConnectTo ( m_selectedArea , dir ) ;
player - > EmitSound ( " EDIT_CONNECT.Added " ) ;
}
}
else
{
if ( m_selectedSet . Count ( ) = = 1 )
{
CNavArea * area = m_selectedSet [ 0 ] ;
NavDirType dir = area - > ComputeLargestPortal ( m_selectedArea , & center , & halfWidth ) ;
if ( dir = = NUM_DIRECTIONS )
{
player - > EmitSound ( " EDIT_CONNECT.AllDirections " ) ;
}
else
{
area - > ConnectTo ( m_selectedArea , dir ) ;
player - > EmitSound ( " EDIT_CONNECT.Added " ) ;
}
}
else
{
Msg ( " To connect areas, mark an area, highlight a second area, then invoke the connect command. Make sure the cursor is directly north, south, east, or west of the marked area. " ) ;
player - > EmitSound ( " EDIT_CONNECT.AllDirections " ) ;
}
}
}
else if ( m_selectedLadder )
{
if ( m_markedArea )
{
m_markedArea - > ConnectTo ( m_selectedLadder ) ;
player - > EmitSound ( " EDIT_CONNECT.Added " ) ;
}
else
{
Msg ( " To connect areas, mark an area, highlight a second area, then invoke the connect command. Make sure the cursor is directly north, south, east, or west of the marked area. " ) ;
player - > EmitSound ( " EDIT_CONNECT.AllDirections " ) ;
}
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
ClearSelectedSet ( ) ;
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavDisconnect ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedSet . Count ( ) > 1 )
{
bool bValid = true ;
for ( int i = 1 ; i < m_selectedSet . Count ( ) ; + + i )
{
// 2 areas are selected, so connect them bi-directionally
CNavArea * first = m_selectedSet [ 0 ] ;
CNavArea * second = m_selectedSet [ i ] ;
if ( ! first - > IsConnected ( second , NUM_DIRECTIONS ) & & ! second - > IsConnected ( first , NUM_DIRECTIONS ) )
{
player - > EmitSound ( " EDIT_CONNECT.AllDirections " ) ;
bValid = false ;
break ;
}
}
if ( bValid )
{
for ( int i = 1 ; i < m_selectedSet . Count ( ) ; + + i )
{
// 2 areas are selected, so connect them bi-directionally
CNavArea * first = m_selectedSet [ 0 ] ;
CNavArea * second = m_selectedSet [ i ] ;
first - > Disconnect ( second ) ;
second - > Disconnect ( first ) ;
}
player - > EmitSound ( " EDIT_DISCONNECT.MarkedArea " ) ;
}
}
else if ( m_selectedArea )
{
if ( m_markedArea )
{
m_markedArea - > Disconnect ( m_selectedArea ) ;
m_selectedArea - > Disconnect ( m_markedArea ) ;
player - > EmitSound ( " EDIT_DISCONNECT.MarkedArea " ) ;
}
else if ( m_selectedSet . Count ( ) = = 1 )
{
m_selectedSet [ 0 ] - > Disconnect ( m_selectedArea ) ;
m_selectedArea - > Disconnect ( m_selectedSet [ 0 ] ) ;
player - > EmitSound ( " EDIT_DISCONNECT.MarkedArea " ) ;
}
else
{
if ( m_markedLadder )
{
m_markedLadder - > Disconnect ( m_selectedArea ) ;
m_selectedArea - > Disconnect ( m_markedLadder ) ;
player - > EmitSound ( " EDIT_DISCONNECT.MarkedArea " ) ;
}
else
{
Msg ( " To disconnect areas, mark an area, highlight a second area, then invoke the disconnect command. This will remove all connections between the two areas. " ) ;
player - > EmitSound ( " EDIT_DISCONNECT.NoMarkedArea " ) ;
}
}
}
else if ( m_selectedLadder )
{
if ( m_markedArea )
{
m_markedArea - > Disconnect ( m_selectedLadder ) ;
m_selectedLadder - > Disconnect ( m_markedArea ) ;
player - > EmitSound ( " EDIT_DISCONNECT.MarkedArea " ) ;
}
if ( m_selectedSet . Count ( ) = = 1 )
{
m_selectedSet [ 0 ] - > Disconnect ( m_selectedLadder ) ;
m_selectedLadder - > Disconnect ( m_selectedSet [ 0 ] ) ;
player - > EmitSound ( " EDIT_DISCONNECT.MarkedArea " ) ;
}
else
{
Msg ( " To disconnect areas, mark an area, highlight a second area, then invoke the disconnect command. This will remove all connections between the two areas. " ) ;
player - > EmitSound ( " EDIT_DISCONNECT.NoMarkedArea " ) ;
}
}
ClearSelectedSet ( ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
// Disconnect all outgoing one-way connects from each area in the selected set
void CNavMesh : : CommandNavDisconnectOutgoingOneWays ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( ! player )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
if ( m_selectedSet . Count ( ) = = 0 )
{
FindActiveNavArea ( ) ;
if ( ! m_selectedArea )
{
return ;
}
m_selectedSet . AddToTail ( m_selectedArea ) ;
}
for ( int i = 0 ; i < m_selectedSet . Count ( ) ; + + i )
{
CNavArea * area = m_selectedSet [ i ] ;
CUtlVector < CNavArea * > adjVector ;
area - > CollectAdjacentAreas ( & adjVector ) ;
for ( int j = 0 ; j < adjVector . Count ( ) ; + + j )
{
CNavArea * adj = adjVector [ j ] ;
if ( ! adj - > IsConnected ( area , NUM_DIRECTIONS ) )
{
// no connect back - this is a one-way connection
area - > Disconnect ( adj ) ;
}
}
}
player - > EmitSound ( " EDIT_DISCONNECT.MarkedArea " ) ;
ClearSelectedSet ( ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavSplice ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( GetMarkedArea ( ) )
{
if ( m_selectedArea - > SpliceEdit ( GetMarkedArea ( ) ) )
player - > EmitSound ( " EDIT_SPLICE.MarkedArea " ) ;
else
player - > EmitSound ( " EDIT_SPLICE.NoMarkedArea " ) ;
}
else
{
Msg ( " To splice, mark an area, highlight a second area, then invoke the splice command to create an area between them " ) ;
player - > EmitSound ( " EDIT_SPLICE.NoMarkedArea " ) ;
}
}
SetMarkedArea ( NULL ) ; // unmark the mark area
ClearSelectedSet ( ) ;
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
/**
* Toggle an attribute on given area
*/
void CNavMesh : : DoToggleAttribute ( CNavArea * area , NavAttributeType attribute )
{
area - > SetAttributes ( area - > GetAttributes ( ) ^ attribute ) ;
// keep a list of all "transient" nav areas
if ( attribute = = NAV_MESH_TRANSIENT )
{
if ( area - > GetAttributes ( ) & NAV_MESH_TRANSIENT )
{
m_transientAreas . AddToTail ( area ) ;
}
else
{
m_transientAreas . FindAndRemove ( area ) ;
}
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavToggleAttribute ( NavAttributeType attribute )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
if ( IsSelectedSetEmpty ( ) )
{
// the old way
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
player - > EmitSound ( " EDIT.ToggleAttribute " ) ;
DoToggleAttribute ( m_selectedArea , attribute ) ;
}
}
else
{
// toggle the attribute in all areas in the selected set
player - > EmitSound ( " EDIT.ToggleAttribute " ) ;
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
DoToggleAttribute ( area , attribute ) ;
}
Msg ( " Changed attribute in %d areas \n " , m_selectedSet . Count ( ) ) ;
ClearSelectedSet ( ) ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavTogglePlaceMode ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( IsEditMode ( PLACE_PAINTING ) )
{
SetEditMode ( NORMAL ) ;
}
else
{
SetEditMode ( PLACE_PAINTING ) ;
}
player - > EmitSound ( " EDIT_TOGGLE_PLACE_MODE " ) ;
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavPlaceFloodFill ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
PlaceFloodFillFunctor pff ( m_selectedArea ) ;
SearchSurroundingAreas ( m_selectedArea , m_selectedArea - > GetCenter ( ) , pff ) ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavPlaceSet ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( PLACE_PAINTING ) )
return ;
if ( ! IsSelectedSetEmpty ( ) )
{
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
area - > SetPlace ( TheNavMesh - > GetNavPlace ( ) ) ;
}
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavPlacePick ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
player - > EmitSound ( " EDIT_PLACE_PICK " ) ;
TheNavMesh - > SetNavPlace ( m_selectedArea - > GetPlace ( ) ) ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavTogglePlacePainting ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( PLACE_PAINTING ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( m_isPlacePainting )
{
m_isPlacePainting = false ;
player - > EmitSound ( " Bot.EditSwitchOff " ) ;
}
else
{
m_isPlacePainting = true ;
player - > EmitSound ( " Bot.EditSwitchOn " ) ;
// paint the initial area
m_selectedArea - > SetPlace ( TheNavMesh - > GetNavPlace ( ) ) ;
}
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavMarkUnnamed ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( GetMarkedArea ( ) )
{
player - > EmitSound ( " EDIT_MARK_UNNAMED.Enable " ) ;
SetMarkedArea ( NULL ) ;
}
else
{
SetMarkedArea ( NULL ) ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( area - > GetPlace ( ) = = 0 )
{
SetMarkedArea ( area ) ;
break ;
}
}
if ( ! GetMarkedArea ( ) )
{
player - > EmitSound ( " EDIT_MARK_UNNAMED.NoMarkedArea " ) ;
}
else
{
player - > EmitSound ( " EDIT_MARK_UNNAMED.MarkedArea " ) ;
int connected = 0 ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( NORTH ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( SOUTH ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( EAST ) ;
connected + = GetMarkedArea ( ) - > GetAdjacentCount ( WEST ) ;
int totalUnnamedAreas = 0 ;
FOR_EACH_VEC ( TheNavAreas , it )
{
CNavArea * area = TheNavAreas [ it ] ;
if ( area - > GetPlace ( ) = = 0 )
{
+ + totalUnnamedAreas ;
}
}
Msg ( " Marked Area is connected to %d other Areas - there are %d total unnamed areas \n " , connected , totalUnnamedAreas ) ;
}
}
}
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavCornerSelect ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( GetMarkedArea ( ) )
{
int corner = ( m_markedCorner + 1 ) % ( NUM_CORNERS + 1 ) ;
m_markedCorner = ( NavCornerType ) corner ;
player - > EmitSound ( " EDIT_SELECT_CORNER.MarkedArea " ) ;
}
else
{
player - > EmitSound ( " EDIT_SELECT_CORNER.NoMarkedArea " ) ;
}
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavCornerRaise ( const CCommand & args )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
int amount = 1 ;
if ( args . ArgC ( ) > 1 )
{
amount = atoi ( args [ 1 ] ) ;
}
if ( IsSelectedSetEmpty ( ) )
{
// the old way
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( GetMarkedArea ( ) )
{
GetMarkedArea ( ) - > RaiseCorner ( m_markedCorner , amount ) ;
player - > EmitSound ( " EDIT_MOVE_CORNER.MarkedArea " ) ;
}
else
{
player - > EmitSound ( " EDIT_MOVE_CORNER.NoMarkedArea " ) ;
}
}
}
else
{
// raise all areas in the selected set
player - > EmitSound ( " EDIT_MOVE_CORNER.MarkedArea " ) ;
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
area - > RaiseCorner ( NUM_CORNERS , amount , false ) ;
}
Msg ( " Raised %d areas \n " , m_selectedSet . Count ( ) ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavCornerLower ( const CCommand & args )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
int amount = - 1 ;
if ( args . ArgC ( ) > 1 )
{
amount = - atoi ( args [ 1 ] ) ;
}
if ( IsSelectedSetEmpty ( ) )
{
// the old way
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( GetMarkedArea ( ) )
{
GetMarkedArea ( ) - > RaiseCorner ( m_markedCorner , amount ) ;
player - > EmitSound ( " EDIT_MOVE_CORNER.MarkedArea " ) ;
}
else
{
player - > EmitSound ( " EDIT_MOVE_CORNER.NoMarkedArea " ) ;
}
}
}
else
{
// raise all areas in the selected set
player - > EmitSound ( " EDIT_MOVE_CORNER.MarkedArea " ) ;
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
area - > RaiseCorner ( NUM_CORNERS , amount , false ) ;
}
Msg ( " Lowered %d areas \n " , m_selectedSet . Count ( ) ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavCornerPlaceOnGround ( const CCommand & args )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
float inset = 0.0f ;
if ( args . ArgC ( ) = = 2 )
{
inset = atof ( args [ 1 ] ) ;
}
if ( IsSelectedSetEmpty ( ) )
{
// the old way
FindActiveNavArea ( ) ;
if ( m_selectedArea )
{
if ( m_markedArea )
{
m_markedArea - > PlaceOnGround ( m_markedCorner , inset ) ;
}
else
{
m_selectedArea - > PlaceOnGround ( NUM_CORNERS , inset ) ;
}
player - > EmitSound ( " EDIT_MOVE_CORNER.MarkedArea " ) ;
}
else
{
player - > EmitSound ( " EDIT_MOVE_CORNER.NoMarkedArea " ) ;
}
}
else
{
// snap all areas in the selected set to the ground
player - > EmitSound ( " EDIT_MOVE_CORNER.MarkedArea " ) ;
FOR_EACH_VEC ( m_selectedSet , it )
{
CNavArea * area = m_selectedSet [ it ] ;
area - > PlaceOnGround ( NUM_CORNERS , inset ) ;
}
Msg ( " Placed %d areas on the ground \n " , m_selectedSet . Count ( ) ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavWarpToMark ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
CNavArea * targetArea = GetMarkedArea ( ) ;
if ( ! targetArea & & ! IsSelectedSetEmpty ( ) )
{
targetArea = m_selectedSet [ 0 ] ;
}
if ( targetArea )
{
Vector origin = targetArea - > GetCenter ( ) + Vector ( 0 , 0 , 0.75f * HumanHeight ) ;
QAngle angles = player - > GetAbsAngles ( ) ;
if ( ( player - > IsDead ( ) | | player - > IsObserver ( ) ) & & player - > GetObserverMode ( ) = = OBS_MODE_ROAMING )
{
UTIL_SetOrigin ( player , origin ) ;
player - > EmitSound ( " EDIT_WARP_TO_MARK " ) ;
}
else
{
player - > Teleport ( & origin , & angles , & vec3_origin ) ;
player - > EmitSound ( " EDIT_WARP_TO_MARK " ) ;
}
}
else if ( GetMarkedLadder ( ) )
{
CNavLadder * ladder = GetMarkedLadder ( ) ;
QAngle angles = player - > GetAbsAngles ( ) ;
Vector origin = ( ladder - > m_top + ladder - > m_bottom ) / 2 ;
origin . x + = ladder - > GetNormal ( ) . x * GenerationStepSize ;
origin . y + = ladder - > GetNormal ( ) . y * GenerationStepSize ;
if ( ( player - > IsDead ( ) | | player - > IsObserver ( ) ) & & player - > GetObserverMode ( ) = = OBS_MODE_ROAMING )
{
UTIL_SetOrigin ( player , origin ) ;
player - > EmitSound ( " EDIT_WARP_TO_MARK " ) ;
}
else
{
player - > Teleport ( & origin , & angles , & vec3_origin ) ;
player - > EmitSound ( " EDIT_WARP_TO_MARK " ) ;
}
}
else
{
player - > EmitSound ( " EDIT_WARP_TO_MARK " ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
void CNavMesh : : CommandNavLadderFlip ( void )
{
CBasePlayer * player = UTIL_GetListenServerHost ( ) ;
if ( player = = NULL )
return ;
if ( ! IsEditMode ( NORMAL ) )
return ;
FindActiveNavArea ( ) ;
if ( m_selectedLadder )
{
CNavArea * area ;
// flip direction
player - > EmitSound ( " EDIT_MOVE_CORNER.MarkedArea " ) ;
m_selectedLadder - > SetDir ( OppositeDirection ( m_selectedLadder - > GetDir ( ) ) ) ;
// and reverse ladder's area pointers
area = m_selectedLadder - > m_topBehindArea ;
m_selectedLadder - > m_topBehindArea = m_selectedLadder - > m_topForwardArea ;
m_selectedLadder - > m_topForwardArea = area ;
area = m_selectedLadder - > m_topRightArea ;
m_selectedLadder - > m_topRightArea = m_selectedLadder - > m_topLeftArea ;
m_selectedLadder - > m_topLeftArea = area ;
}
SetMarkedArea ( NULL ) ; // unmark the mark area
m_markedCorner = NUM_CORNERS ; // clear the corner selection
}
//--------------------------------------------------------------------------------------------------------------
class RadiusSelect
{
Vector m_origin ;
float m_radiusSquared ;
int m_selected ;
public :
RadiusSelect ( const Vector & origin , float radius )
{
m_origin = origin ;
m_radiusSquared = radius * radius ;
m_selected = 0 ;
}
bool operator ( ) ( CNavArea * area )
{
if ( TheNavMesh - > IsInSelectedSet ( area ) )
return true ;
Vector close ;
area - > GetClosestPointOnArea ( m_origin , & close ) ;
if ( close . DistToSqr ( m_origin ) < m_radiusSquared )
{
TheNavMesh - > AddToSelectedSet ( area ) ;
+ + m_selected ;
}
return true ;
}
int GetNumSelected ( void ) const
{
return m_selected ;
}
} ;
//--------------------------------------------------------------------------------------------------------------
CON_COMMAND_F ( nav_select_radius , " Adds all areas in a radius to the selection set " , FCVAR_CHEAT )
{
if ( ! UTIL_IsCommandIssuedByServerAdmin ( ) | | engine - > IsDedicatedServer ( ) )
return ;
if ( args . ArgC ( ) < 2 )
{
Msg ( " Needs a radius \n " ) ;
return ;
}
float radius = atof ( args [ 1 ] ) ;
CBasePlayer * host = UTIL_GetListenServerHost ( ) ;
if ( ! host )
return ;
RadiusSelect select ( host - > GetAbsOrigin ( ) , radius ) ;
TheNavMesh - > ForAllAreas ( select ) ;
Msg ( " %d areas added to selection \n " , select . GetNumSelected ( ) ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add area to the currently selected set
*/
void CNavMesh : : AddToSelectedSet ( CNavArea * area )
{
if ( ! area )
return ;
// make sure area is not already in list
if ( m_selectedSet . Find ( area ) ! = m_selectedSet . InvalidIndex ( ) )
return ;
m_selectedSet . AddToTail ( area ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Remove area from the currently selected set
*/
void CNavMesh : : RemoveFromSelectedSet ( CNavArea * area )
{
m_selectedSet . FindAndRemove ( area ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Add area to the drag selection set
*/
void CNavMesh : : AddToDragSelectionSet ( CNavArea * area )
{
if ( ! area )
return ;
// make sure area is not already in list
if ( m_dragSelectionSet . Find ( area ) ! = m_dragSelectionSet . InvalidIndex ( ) )
return ;
m_dragSelectionSet . AddToTail ( area ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Remove area from the drag selection set
*/
void CNavMesh : : RemoveFromDragSelectionSet ( CNavArea * area )
{
m_dragSelectionSet . FindAndRemove ( area ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Clear the currently selected set to empty
*/
void CNavMesh : : ClearDragSelectionSet ( void )
{
m_dragSelectionSet . RemoveAll ( ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Clear the currently selected set to empty
*/
void CNavMesh : : ClearSelectedSet ( void )
{
m_selectedSet . RemoveAll ( ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return true if the selected set is empty
*/
bool CNavMesh : : IsSelectedSetEmpty ( void ) const
{
return ( m_selectedSet . Count ( ) = = 0 ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return size of the selected set
*/
int CNavMesh : : GetSelecteSetSize ( void ) const
{
return m_selectedSet . Count ( ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return the selected set
*/
const NavAreaVector & CNavMesh : : GetSelectedSet ( void ) const
{
return m_selectedSet ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Return true if the given area is in the selected set
*/
bool CNavMesh : : IsInSelectedSet ( const CNavArea * area ) const
{
FOR_EACH_VEC ( m_selectedSet , it )
{
const CNavArea * setArea = m_selectedSet [ it ] ;
if ( setArea = = area )
return true ;
}
return false ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Invoked when given area has just been added to the mesh in edit mode
*/
void CNavMesh : : OnEditCreateNotify ( CNavArea * newArea )
{
FOR_EACH_VEC ( TheNavAreas , it )
{
TheNavAreas [ it ] - > OnEditCreateNotify ( newArea ) ;
}
}
//--------------------------------------------------------------------------------------------------------------
/**
* Invoked when given area has just been deleted from the mesh in edit mode
*/
void CNavMesh : : OnEditDestroyNotify ( CNavArea * deadArea )
{
// clean up any edit hooks
m_markedArea = NULL ;
m_selectedArea = NULL ;
m_lastSelectedArea = NULL ;
m_selectedLadder = NULL ;
m_lastSelectedLadder = NULL ;
m_markedLadder = NULL ;
m_avoidanceObstacleAreas . FindAndRemove ( deadArea ) ;
m_blockedAreas . FindAndRemove ( deadArea ) ;
FOR_EACH_VEC ( TheNavAreas , it )
{
TheNavAreas [ it ] - > OnEditDestroyNotify ( deadArea ) ;
}
EditDestroyNotification notification ( deadArea ) ;
ForEachActor ( notification ) ;
}
//--------------------------------------------------------------------------------------------------------------
/**
* Invoked when given ladder has just been deleted from the mesh in edit mode
* @ TODO : Implement me
*/
void CNavMesh : : OnEditDestroyNotify ( CNavLadder * deadLadder )
{
}