mirror of
https://github.com/alliedmodders/hl2sdk.git
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34 lines
1.4 KiB
C
34 lines
1.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ENTITYAPI_H
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#define ENTITYAPI_H
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class SendTable;
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extern void LoadMapEntities( const char *pMapEntities );
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extern void DispatchObjectCollisionBox( edict_t *pent );
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extern float DispatchObjectPhysicsVelocity( edict_t *pent, float moveTime );
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extern ServerClass* DispatchGetObjectServerClass(edict_t *pent);
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extern ServerClass* GetAllServerClasses();
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extern void SaveWriteFields( CSaveRestoreData *pSaveData, const char *pname, void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldCount );
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extern void SaveReadFields( CSaveRestoreData *pSaveData, const char *pname, void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldCount );
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extern void SaveGlobalState( CSaveRestoreData *pSaveData );
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extern void RestoreGlobalState( CSaveRestoreData *pSaveData );
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extern void ResetGlobalState( void );
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extern CSaveRestoreData *SaveInit( int size );
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extern int CreateEntityTransitionList( CSaveRestoreData *pSaveData, int levelMask );
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extern void ClearEntities( void );
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extern void FreeContainingEntity( edict_t *ed );
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class ISaveRestoreBlockHandler;
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ISaveRestoreBlockHandler *GetEntitySaveRestoreBlockHandler();
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#endif // ENTITYAPI_H
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