mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
307 lines
8.1 KiB
C++
307 lines
8.1 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "vgui_int.h"
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#include "ienginevgui.h"
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#include "itextmessage.h"
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#include "vguicenterprint.h"
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#include "iloadingdisc.h"
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#include "ifpspanel.h"
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#include "imessagechars.h"
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#include "inetgraphpanel.h"
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#include "idebugoverlaypanel.h"
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui/IInput.h>
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#include "tier0/vprof.h"
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#include "iclientmode.h"
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#include <vgui_controls/Panel.h>
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#include <KeyValues.h>
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#include "filesystem.h"
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#include "matsys_controls/matsyscontrols.h"
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#ifdef SIXENSE
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#include "sixense/in_sixense.h"
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#endif
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#if defined( TF_CLIENT_DLL )
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#include "tf_gamerules.h"
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#endif
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using namespace vgui;
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void MP3Player_Create( vgui::VPANEL parent );
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void MP3Player_Destroy();
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#include <vgui/IInputInternal.h>
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vgui::IInputInternal *g_InputInternal = NULL;
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#include <vgui_controls/Controls.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void GetVGUICursorPos( int& x, int& y )
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{
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vgui::input()->GetCursorPos(x, y);
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}
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void SetVGUICursorPos( int x, int y )
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{
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if ( !g_bTextMode )
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{
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vgui::input()->SetCursorPos(x, y);
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}
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}
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class CHudTextureHandleProperty : public vgui::IPanelAnimationPropertyConverter
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{
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public:
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virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
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{
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void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
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CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
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// lookup texture name for id
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if ( pHandle->Get() )
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{
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kv->SetString( entry->name(), pHandle->Get()->szShortName );
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}
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else
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{
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kv->SetString( entry->name(), "" );
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}
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}
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virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry )
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{
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void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
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CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
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const char *texturename = kv->GetString( entry->name() );
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if ( texturename && texturename[ 0 ] )
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{
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CHudTexture *currentTexture = gHUD.GetIcon( texturename );
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pHandle->Set( currentTexture );
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}
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else
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{
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pHandle->Set( NULL );
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}
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}
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virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry )
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{
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void *data = ( void * )( (*entry->m_pfnLookup)( panel ) );
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CHudTextureHandle *pHandle = ( CHudTextureHandle * )data;
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const char *texturename = entry->defaultvalue();
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if ( texturename && texturename[ 0 ] )
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{
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CHudTexture *currentTexture = gHUD.GetIcon( texturename );
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pHandle->Set( currentTexture );
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}
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else
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{
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pHandle->Set( NULL );
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}
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}
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};
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static CHudTextureHandleProperty textureHandleConverter;
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static void VGui_VideoMode_AdjustForModeChange( void )
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{
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// Kill all our panels. We need to do this in case any of them
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// have pointers to objects (eg: iborders) that will get freed
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// when schemes get destroyed and recreated (eg: mode change).
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netgraphpanel->Destroy();
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debugoverlaypanel->Destroy();
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#if defined( TRACK_BLOCKING_IO )
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iopanel->Destroy();
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#endif
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fps->Destroy();
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messagechars->Destroy();
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loadingdisc->Destroy();
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// Recreate our panels.
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VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
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VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
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#if defined( TRACK_BLOCKING_IO )
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VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
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#endif
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loadingdisc->Create( gameToolParent );
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messagechars->Create( gameToolParent );
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// Debugging or related tool
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fps->Create( toolParent );
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#if defined( TRACK_BLOCKING_IO )
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iopanel->Create( gameDLLPanel );
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#endif
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netgraphpanel->Create( toolParent );
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debugoverlaypanel->Create( gameToolParent );
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}
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static void VGui_OneTimeInit()
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{
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static bool initialized = false;
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if ( initialized )
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return;
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initialized = true;
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vgui::Panel::AddPropertyConverter( "CHudTextureHandle", &textureHandleConverter );
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g_pMaterialSystem->AddModeChangeCallBack( &VGui_VideoMode_AdjustForModeChange );
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}
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bool VGui_Startup( CreateInterfaceFn appSystemFactory )
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{
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if ( !vgui::VGui_InitInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
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return false;
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if ( !vgui::VGui_InitMatSysInterfacesList( "CLIENT", &appSystemFactory, 1 ) )
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return false;
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g_InputInternal = (IInputInternal *)appSystemFactory( VGUI_INPUTINTERNAL_INTERFACE_VERSION, NULL );
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if ( !g_InputInternal )
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{
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return false; // c_vguiscreen.cpp needs this!
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}
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VGui_OneTimeInit();
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// Create any root panels for .dll
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VGUI_CreateClientDLLRootPanel();
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// Make sure we have a panel
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VPANEL root = VGui_GetClientDLLRootPanel();
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if ( !root )
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGui_CreateGlobalPanels( void )
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{
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VPANEL gameToolParent = enginevgui->GetPanel( PANEL_CLIENTDLL_TOOLS );
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VPANEL toolParent = enginevgui->GetPanel( PANEL_TOOLS );
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#if defined( TRACK_BLOCKING_IO )
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VPANEL gameDLLPanel = enginevgui->GetPanel( PANEL_GAMEDLL );
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#endif
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// Part of game
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internalCenterPrint->Create( gameToolParent );
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loadingdisc->Create( gameToolParent );
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messagechars->Create( gameToolParent );
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// Debugging or related tool
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fps->Create( toolParent );
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#if defined( TRACK_BLOCKING_IO )
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iopanel->Create( gameDLLPanel );
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#endif
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netgraphpanel->Create( toolParent );
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debugoverlaypanel->Create( gameToolParent );
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#ifndef _X360
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// Create mp3 player off of tool parent panel
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MP3Player_Create( toolParent );
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#endif
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#ifdef SIXENSE
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g_pSixenseInput->CreateGUI( gameToolParent );
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#endif
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}
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void VGui_Shutdown()
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{
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VGUI_DestroyClientDLLRootPanel();
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#ifndef _X360
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MP3Player_Destroy();
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#endif
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netgraphpanel->Destroy();
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debugoverlaypanel->Destroy();
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#if defined( TRACK_BLOCKING_IO )
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iopanel->Destroy();
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#endif
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fps->Destroy();
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messagechars->Destroy();
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loadingdisc->Destroy();
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internalCenterPrint->Destroy();
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if ( g_pClientMode )
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{
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g_pClientMode->VGui_Shutdown();
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}
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// Make sure anything "marked for deletion"
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// actually gets deleted before this dll goes away
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vgui::ivgui()->RunFrame();
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}
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static ConVar cl_showpausedimage( "cl_showpausedimage", "1", 0, "Show the 'Paused' image when game is paused." );
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//-----------------------------------------------------------------------------
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// Things to do before rendering vgui stuff...
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//-----------------------------------------------------------------------------
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void VGui_PreRender()
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{
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VPROF( "VGui_PreRender" );
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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// 360 does not use these plaques
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if ( IsPC() )
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{
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loadingdisc->SetLoadingVisible( engine->IsDrawingLoadingImage() && !engine->IsPlayingDemo() );
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#if !defined( TF_CLIENT_DLL )
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loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && cl_showpausedimage.GetBool() && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() );
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#else
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bool bShowPausedImage = cl_showpausedimage.GetBool() && ( TFGameRules() && !TFGameRules()->IsInTraining() );
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loadingdisc->SetPausedVisible( !enginevgui->IsGameUIVisible() && bShowPausedImage && engine->IsPaused() && !engine->IsTakingScreenshot() && !engine->IsPlayingDemo() );
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#endif
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}
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}
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void VGui_PostRender()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : cl_panelanimation -
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//-----------------------------------------------------------------------------
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CON_COMMAND( cl_panelanimation, "Shows panel animation variables: <panelname | blank for all panels>." )
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{
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if ( args.ArgC() == 2 )
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{
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PanelAnimationDumpVars( args[1] );
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}
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else
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{
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PanelAnimationDumpVars( NULL );
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}
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}
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void GetHudSize( int& w, int &h )
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{
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vgui::surface()->GetScreenSize( w, h );
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VPANEL hudParent = enginevgui->GetPanel( PANEL_CLIENTDLL );
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if ( hudParent )
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{
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vgui::ipanel()->GetSize( hudParent, w, h );
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}
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}
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