mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "clientmode.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//================================================================
|
||
|
// Global startup and shutdown functions for game code in the DLL.
|
||
|
//================================================================
|
||
|
|
||
|
class CViewportClientSystem : public IGameSystem
|
||
|
{
|
||
|
public:
|
||
|
CViewportClientSystem()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual char const *Name() { return "CViewportClientSystem"; }
|
||
|
virtual bool IsPerFrame() { return false; }
|
||
|
|
||
|
// Init, shutdown
|
||
|
virtual bool Init()
|
||
|
{
|
||
|
g_pClientMode->Layout();
|
||
|
return true;
|
||
|
}
|
||
|
virtual void PostInit() {}
|
||
|
virtual void Shutdown() {}
|
||
|
virtual void LevelInitPreEntity() {}
|
||
|
virtual void LevelInitPostEntity() {}
|
||
|
virtual void LevelShutdownPreEntity() {}
|
||
|
virtual void LevelShutdownPostEntity() {}
|
||
|
virtual void SafeRemoveIfDesired() {}
|
||
|
|
||
|
virtual void OnSave() {}
|
||
|
virtual void OnRestore() {}
|
||
|
|
||
|
};
|
||
|
|
||
|
static CViewportClientSystem g_ViewportClientSystem;
|
||
|
|
||
|
IGameSystem *ViewportClientSystem()
|
||
|
{
|
||
|
return &g_ViewportClientSystem;
|
||
|
}
|