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hl2sdk/game/client/icliententityinternal.h

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2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ICLIENTENTITYINTERNAL_H
#define ICLIENTENTITYINTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "icliententity.h"
#include "clientleafsystem.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ClientClass;
//-----------------------------------------------------------------------------
// represents a handle used only by the client DLL
//-----------------------------------------------------------------------------
typedef CBaseHandle ClientEntityHandle_t;
typedef unsigned short SpatialPartitionHandle_t;
#endif // ICLIENTENTITYINTERNAL_H