mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
32 lines
794 B
C
32 lines
794 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef ICLASSMAP_H
|
||
|
#define ICLASSMAP_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
class C_BaseEntity;
|
||
|
typedef C_BaseEntity* (*DISPATCHFUNCTION)( void );
|
||
|
|
||
|
abstract_class IClassMap
|
||
|
{
|
||
|
public:
|
||
|
virtual ~IClassMap() {}
|
||
|
|
||
|
virtual void Add( const char *mapname, const char *classname, int size, DISPATCHFUNCTION factory = 0 ) = 0;
|
||
|
virtual char const *Lookup( const char *classname ) = 0;
|
||
|
virtual C_BaseEntity *CreateEntity( const char *mapname ) = 0;
|
||
|
virtual int GetClassSize( const char *classname ) = 0;
|
||
|
};
|
||
|
|
||
|
extern IClassMap& GetClassMap();
|
||
|
|
||
|
|
||
|
#endif // ICLASSMAP_H
|