2013-06-27 06:22:04 +08:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: represent a canonical list of the languages we support,
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//
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//=============================================================================
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#ifndef LANG_H
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#define LANG_H
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#ifdef _WIN32
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#pragma once
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#endif
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// if you change this enum also change language.cpp:s_LanguageNames
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enum ELanguage
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{
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k_Lang_None = -1,
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k_Lang_First = 0,
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k_Lang_English = 0,
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k_Lang_German,
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k_Lang_French,
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k_Lang_Italian,
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k_Lang_Korean,
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k_Lang_Spanish,
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k_Lang_Simplified_Chinese,
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k_Lang_Traditional_Chinese,
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k_Lang_Russian,
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k_Lang_Thai,
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k_Lang_Japanese,
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k_Lang_Portuguese,
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k_Lang_Polish,
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k_Lang_Danish,
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k_Lang_Dutch,
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k_Lang_Finnish,
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k_Lang_Norwegian,
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k_Lang_Swedish,
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k_Lang_Romanian,
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k_Lang_Turkish,
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k_Lang_Hungarian,
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k_Lang_Czech,
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k_Lang_Brazilian,
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k_Lang_Bulgarian,
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k_Lang_Greek,
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2016-11-30 23:01:15 +08:00
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k_Lang_Ukrainian,
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2013-06-27 06:22:04 +08:00
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k_Lang_MAX
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};
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#define FOR_EACH_LANGUAGE( eLang ) for ( int eLang = (int)k_Lang_First; eLang < k_Lang_MAX; ++eLang )
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ELanguage PchLanguageToELanguage(const char *pchShortName, ELanguage eDefault = k_Lang_English);
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ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault = k_Lang_English );
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const char *GetLanguageShortName( ELanguage eLang );
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const char *GetLanguageICUName( ELanguage eLang );
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const char *GetLanguageVGUILocalization( ELanguage eLang );
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const char *GetLanguageName( ELanguage eLang );
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#endif /* LANG_H */
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