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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// Root panel of a layout system definition (aka mission)
//
//===============================================================================
#ifndef MISSION_PANEL_H
#define MISSION_PANEL_H
#if defined( COMPILER_MSVC )
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "node_panel.h"
class KeyValues;
namespace vgui
{
class Button;
}
class CMissionPanel : public CNodePanel
{
DECLARE_CLASS_SIMPLE( CMissionPanel, CNodePanel );
public:
CMissionPanel( Panel *pParent, const char *pName );
virtual void PerformLayout();
virtual void UpdateState();
protected:
virtual void CreatePanelContents();
};
#endif // MISSION_PANEL_H