mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-06 01:23:22 +08:00
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Handling for the suit batteries.
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "hl2_player.h"
|
||
|
#include "basecombatweapon.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "items.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
class CItemBattery : public CItem
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CItemBattery, CItem );
|
||
|
|
||
|
void Spawn( void )
|
||
|
{
|
||
|
Precache( );
|
||
|
SetModel( "models/items/battery.mdl" );
|
||
|
BaseClass::Spawn( );
|
||
|
}
|
||
|
void Precache( void )
|
||
|
{
|
||
|
PrecacheModel ("models/items/battery.mdl");
|
||
|
|
||
|
PrecacheScriptSound( "ItemBattery.Touch" );
|
||
|
|
||
|
}
|
||
|
bool MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
|
||
|
return ( pHL2Player && pHL2Player->ApplyBattery() );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
|
||
|
PRECACHE_REGISTER(item_battery);
|
||
|
|