mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-12 11:42:10 +08:00
25 lines
480 B
C
25 lines
480 B
C
|
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
//=============================================================================//
|
|||
|
|
|||
|
#ifndef TE_FIREBULLETS_H
|
|||
|
#define TE_FIREBULLETS_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
void TE_FireBullets(
|
|||
|
int iPlayerIndex,
|
|||
|
const Vector &vOrigin,
|
|||
|
const QAngle &vAngles,
|
|||
|
int iWeaponID,
|
|||
|
int iMode,
|
|||
|
int iSeed,
|
|||
|
float flSpread
|
|||
|
);
|
|||
|
|
|||
|
#endif // TE_FIREBULLETS_H
|