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hl2sdk/vpc_scripts/source_dll_linux_base.vpc

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$Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info.
$Configuration
{
$General
{
$ConfigurationType "Dynamic Library (.dll)"
$OutputFile "$(OBJ_DIR)/$OUTBINNAME$_DLL_EXT"
$GameOutputFile "$OUTBINDIR/$OUTBINNAME$_DLL_EXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;RAD_TELEMETRY_DISABLED" [$SOURCESDK ]
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
}