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hl2sdk/public/entity2/entitysystem.h

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#ifndef ENTITYSYSTEM_H
#define ENTITYSYSTEM_H
#include "tier0/platform.h"
#include "tier0/threadtools.h"
#include "tier1/generichash.h"
#include "tier1/keyvalues3.h"
#include "tier1/utlmemory.h"
#include "tier1/utlsymbollarge.h"
#include "tier1/utlvector.h"
#include "tier1/utldict.h"
#include "tier1/utlmap.h"
#include "tier1/utlhashtable.h"
#include "tier1/utldelegate.h"
#include "tier1/utlscratchmemory.h"
#include "tier1/utlstring.h"
#include "networksystem/inetworkserializer.h"
#include "vscript/ivscript.h"
#include "eiface.h"
#include "resourcefile/resourcetype.h"
#include "entityhandle.h"
#include "concreteentitylist.h"
#include "entitydatainstantiator.h"
class CKeyValues3Context;
class CEntityClass;
class CEntityComponentHelper;
class CEntityKeyValues;
class CGameEntitySystem;
class IEntityIONotify;
class INetworkFieldChangedEventQueue;
class INetworkFieldScratchData;
class IFieldChangeLimitSpew;
class IEntity2SaveRestore;
class IEntity2Networkables;
class IEntityResourceManifest;
class IEntityPrecacheConfiguration;
class IEntityResourceManifestBuilder;
class ISpawnGroupEntityFilter;
class IHandleEntity;
struct ComponentUnserializerFieldInfo_t;
extern CGameEntitySystem* GameEntitySystem();
typedef void (*EntityResourceManifestCreationCallback_t)(IEntityResourceManifest *, void *);
enum EntityIOTargetType_t
{
ENTITY_IO_TARGET_INVALID = -1,
ENTITY_IO_TARGET_CLASSNAME = 0,
ENTITY_IO_TARGET_CLASSNAME_DERIVES_FROM = 1,
ENTITY_IO_TARGET_ENTITYNAME = 2,
ENTITY_IO_TARGET_CONTAINS_COMPONENT = 3,
ENTITY_IO_TARGET_SPECIAL_ACTIVATOR = 4,
ENTITY_IO_TARGET_SPECIAL_CALLER = 5,
ENTITY_IO_TARGET_EHANDLE = 6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 7,
};
enum EntityIterType_t
{
ENTITY_ITER_OVER_ACTIVE = 0x0,
ENTITY_ITER_OVER_DORMANT = 0x1,
};
enum SpawnGroupEntityFilterType_t
{
SPAWN_GROUP_ENTITY_FILTER_FALLBACK = 0x0,
SPAWN_GROUP_ENTITY_FILTER_MOD_SPECIFIC = 0x1,
};
enum ClearEntityDatabaseMode_t
{
CED_NORMAL = 0x0,
CED_NETWORKEDONLY_AND_DONTCLEARSTRINGPOOL = 0x1,
};
enum ActivateType_t
{
ACTIVATE_TYPE_INITIAL_CREATION = 0x0,
ACTIVATE_TYPE_DATAUPDATE_CREATION = 0x1,
ACTIVATE_TYPE_ONRESTORE = 0x2,
};
enum DataUpdateType_t
{
DATA_UPDATE_CREATED = 0x0,
DATA_UPDATE_DATATABLE_CHANGED = 0x1,
};
enum EntityDormancyType_t
{
ENTITY_NOT_DORMANT = 0x0,
ENTITY_DORMANT = 0x1,
ENTITY_SUSPENDED = 0x2,
};
// Event queue //
struct EventQueuePrioritizedEvent_t
{
float m_flFireTime;
EntityIOTargetType_t m_eTargetType;
CUtlSymbolLarge m_iTarget;
CUtlSymbolLarge m_iTargetInput;
CEntityHandle m_pActivator;
CEntityHandle m_pCaller;
int m_iOutputID;
CEntityHandle m_pEntTarget; // a pointer to the entity to target; overrides m_iTarget
variant_t m_VariantValue; // variable-type parameter
EventQueuePrioritizedEvent_t *m_pNext;
EventQueuePrioritizedEvent_t *m_pPrev;
};
class CEventQueue
{
public:
CThreadMutex m_Mutex;
EventQueuePrioritizedEvent_t m_Events;
int m_iListCount;
};
// Entity notifications //
struct EntityNotification_t
{
CEntityIdentity* m_pEntity;
};
struct EntityDormancyChange_t : EntityNotification_t
{
EntityDormancyType_t m_nPrevDormancyType;
EntityDormancyType_t m_nNewDormancyType;
};
struct EntitySpawnInfo_t : EntityNotification_t
{
const CEntityKeyValues* m_pKeyValues;
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uint64 m_Unk1;
};
struct EntityActivation_t : EntityNotification_t
{
};
struct EntityDeletion_t : EntityNotification_t
{
};
struct PostDataUpdateInfo_t : EntityNotification_t
{
DataUpdateType_t m_updateType;
};
struct CEntityPrecacheContext
{
const CEntityKeyValues* m_pKeyValues;
IEntityPrecacheConfiguration* m_pConfig;
IEntityResourceManifest* m_pManifest;
};
struct SecondaryPrecacheMemberCallback_t
{
void (CEntityInstance::*pfnPrecache)(ResourceHandle_t hResource, const CEntityPrecacheContext* pContext);
};
class IEntityListener
{
public:
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virtual void OnEntityCreated(CEntityInstance* pEntity) {};
virtual void OnEntitySpawned(CEntityInstance* pEntity) {};
virtual void OnEntityDeleted(CEntityInstance* pEntity) {};
virtual void OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent) {};
};
struct CEntityResourceManifestLock
{
IEntityResourceManifestBuilder* m_pBuilder;
matrix3x4a_t m_vSpawnGroupOffset;
SpawnGroupHandle_t m_hSpawnGroup;
IEntityPrecacheConfiguration* m_pConfig;
IEntityResourceManifest* m_pManifest;
bool m_bIsLocked;
bool m_bPrecacheEnable;
};
// Manifest executor //
abstract_class IEntityResourceManifestBuilder
{
public:
virtual void BuildResourceManifest(SpawnGroupHandle_t hSpawnGroup, int nCount, const EntitySpawnInfo_t *pEntities, const matrix3x4a_t *vWorldOffset, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
virtual void BuildResourceManifest(SpawnGroupHandle_t hSpawnGroup, int iCount, const CEntityKeyValues *pKeyValues, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
virtual void BuildResourceManifest(SpawnGroupHandle_t hSpawnGroup, const CUtlVector<const CEntityKeyValues*>* pEntityKeyValues, const char* pFilterName /* Usually, "mapload" and "cs_respawn"/"respawn". See CSpawnGroupEntityFilterRegistrar ctors */, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
virtual void BuildResourceManifest(const char* pManifestNameOrGroupName, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
virtual void BuildResourceManifest(EntityResourceManifestCreationCallback_t callback, void* pContext, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
virtual void BuildResourceManifestForEntity(const char* pEntityDesignerName, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest, CKeyValues3Context* pEntityAllocator) = 0;
virtual void InvokePrecacheCallback(ResourceHandle_t hResource, const EntitySpawnInfo_t* info, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest, SecondaryPrecacheMemberCallback_t callback) = 0;
virtual void AddRefKeyValues(const CEntityKeyValues* pKeyValues) = 0;
virtual void ReleaseKeyValues(const CEntityKeyValues* pKeyValues) = 0;
virtual void LockResourceManifest(bool bLock, CEntityResourceManifestLock* const context) = 0;
};
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// Size: 0x1510 | 0x1540 (from constructor)
class CEntitySystem : public IEntityResourceManifestBuilder
{
enum
{
MAX_ACCESSORS = 32,
};
struct CreationInfo_t
{
CEntityHandle m_hEnt;
CEntityInstance* m_pEnt;
const CEntityKeyValues* m_pKeyValues;
bool m_Unk1;
};
struct DestructionInfo_t
{
CEntityIdentity* m_pEnt;
};
struct DormancyChangeInfo_t
{
CEntityHandle m_hEnt;
bool m_bInPVS;
};
struct MurmurHash2HashFunctor
{
unsigned int operator()( uint32 n ) const { return MurmurHash2( &n, sizeof( uint32 ), 0x3501A674 ); }
};
public:
virtual ~CEntitySystem() = 0;
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virtual void unk_001() = 0;
virtual void ClearEntityDatabase(ClearEntityDatabaseMode_t eMode) = 0;
virtual CEntityInstance* FindEntityProcedural(const char* szName, CEntityInstance* pSearchingEntity = nullptr, CEntityInstance* pActivator = nullptr, CEntityInstance* pCaller = nullptr) = 0;
virtual void OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent) = 0; // empty function
virtual void OnAddEntity(CEntityInstance* pEnt, CEntityHandle handle) = 0; // empty function
virtual void OnRemoveEntity(CEntityInstance* pEnt, CEntityHandle handle) = 0; // empty function
virtual WorldGroupId_t GetSpawnGroupWorldId(SpawnGroupHandle_t hSpawnGroup) = 0;
virtual void Spawn(int nCount, const EntitySpawnInfo_t* pInfo) = 0;
virtual void Activate(int nCount, const EntityActivation_t* pActivates, ActivateType_t activateType) = 0;
virtual void PostDataUpdate(int nCount, const PostDataUpdateInfo_t *pInfo) = 0;
virtual void OnSetDormant(int nCount, const EntityDormancyChange_t* pInfo, bool bNotifyAddedToPVS) = 0;
virtual void UpdateOnRemove(int nCount, const EntityDeletion_t *pDeletion) = 0;
public:
CEntityIdentity *GetEntityIdentity( CEntityIndex entnum );
CEntityIdentity *GetEntityIdentity( const CEntityHandle &hEnt );
inline CEntityInstance *GetEntityInstance( CEntityIdentity *ident ) { return ident ? ident->m_pInstance : nullptr; }
inline CEntityInstance *GetEntityInstance( CEntityIndex entnum ) { return GetEntityInstance( GetEntityIdentity( entnum ) ); }
inline CEntityInstance *GetEntityInstance( const CEntityHandle &hEnt ) { return GetEntityInstance( GetEntityIdentity( hEnt ) ); }
inline void AddEntityKeyValuesAllocatorRef() { ++m_nEntityKeyValuesAllocatorRefCount; }
inline void ReleaseEntityKeyValuesAllocatorRef()
{
if (--m_nEntityKeyValuesAllocatorRefCount == 0)
m_EntityKeyValuesAllocator.Clear();
}
inline CKeyValues3Context* GetEntityKeyValuesAllocator() { return &m_EntityKeyValuesAllocator; }
// Search for an entity class by its C++ name, case-insensitive
CEntityClass* FindClassByName(const char* szClassName);
// Search for an entity class by its designer name, case-insensitive
CEntityClass* FindClassByDesignName(const char* szClassName);
CEntityHandle FindFirstEntityHandleByName(const char* szName, WorldGroupId_t hWorldGroupId = WorldGroupId_t());
CUtlSymbolLarge AllocPooledString(const char* pString);
CUtlSymbolLarge FindPooledString(const char* pString);
private:
IEntityResourceManifest* m_pCurrentManifest;
public:
CConcreteEntityList m_EntityList;
// CConcreteEntityList seems to be correct but m_CallQueue supposedly starts at offset 2664, which is... impossible?
// Based on CEntitySystem::CEntitySystem found via string "MaxNonNetworkableEntities"
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public:
CUtlString m_sEntSystemName; // 2696
CUtlMap<const char*, CEntityClass*, uint16, CDefFastCaselessStringLess> m_entClassesByCPPClassname; // 2704
CUtlMap<const char*, CEntityClass*, uint16, CDefFastCaselessStringLess> m_entClassesByClassname; // 2736
CUtlMap<const char*, CEntityComponentHelper*, uint16, CDefFastCaselessStringLess> m_entityComponentHelpers; // 2768
CUtlMap<CUtlSymbolLarge, CUtlVector<CEntityHandle>*, uint16, CDefLess<CUtlSymbolLarge>> m_entityNames; // 2800
CEventQueue m_EventQueue; // 2832
CUtlVectorFixedGrowable<IEntityIONotify*, 2> m_entityIONotifiers; // 2968 | 2984
int m_nSuppressDormancyChangeCount; // 3008 | 3024
NetworkSerializationMode_t m_eNetworkSerializationMode; // 3012 | 3028
int m_nExecuteQueuedCreationDepth; // 3016 | 3032
int m_nExecuteQueuedDeletionDepth; // 3020 | 3036
int m_nSuppressDestroyImmediateCount; // 3024 | 3040
int m_nSuppressAutoDeletionExecutionCount; // 3028 | 3044
int m_nEntityKeyValuesAllocatorRefCount; // 3032 | 3048
float m_flChangeCallbackSpewThreshold; // 3036 | 3052
bool m_Unk1; // 3040 | 3056
bool m_Unk2; // 3041 | 3057
bool m_Unk3; // 3042 | 3058
bool m_bEnableAutoDeletionExecution; // 3043 | 3059
bool m_Unk4; // 3044 | 3060
bool m_Unk5; // 3045 | 3061
bool m_Unk6; // 3046 | 3062
CUtlVector<CreationInfo_t> m_queuedCreations; // 3048 | 3064
CUtlVector<PostDataUpdateInfo_t> m_queuedPostDataUpdates; // 3072 | 3088
CUtlVector<DestructionInfo_t> m_queuedDeletions; // 3096 | 3112
CUtlVector<DestructionInfo_t> m_queuedDeferredDeletions; // 3120 | 3136
CUtlVector<DestructionInfo_t> m_queuedDeallocations; // 3144 | 3160
CUtlVector<DormancyChangeInfo_t> m_queuedDormancyChanges; // 3168 | 3184
CUtlDelegate<void ( int, const EntitySpawnInfo_t* )> m_EntityPostSpawnCallback; // 3192 | 3208
INetworkFieldChangedEventQueue* m_pNetworkFieldChangedEventQueue; // 3208 | 3232
INetworkFieldScratchData* m_pNetworkFieldScratchData; // 3216 | 3240
IFieldChangeLimitSpew* m_pFieldChangeLimitSpew; // 3224 | 3248
CUtlHashtable<fieldtype_t, CUtlDelegate<bool ( IParsingErrorListener*, CEntityInstance*, void*, const ComponentUnserializerFieldInfo_t*, const KeyValues3* )>, MurmurHash2HashFunctor> m_DataDescKeyUnserializers; // 3232 | 3256
CUtlScratchMemoryPool m_ComponentUnserializerInfoAllocator; // 3264 | 3288
CKeyValues3Context m_EntityKeyValuesAllocator; // 3280 | 3304
CUtlSymbolTableLargeMT_CI m_Symbols; // 4864 | 4888
SpawnGroupHandle_t m_hActiveSpawnGroup; // 5048 | 5088
matrix3x4a_t m_vSpawnOriginOffset; // 5056 | 5104
IEntityDataInstantiator* m_Accessors[ MAX_ACCESSORS ]; // 5104 | 5152
CUtlHashtable<CUtlString, void*> m_EntityMaterialAttributes; // 5360 | 5408
};
// Size: 0x1570 | 0x15A0 (from constructor)
class CGameEntitySystem : public CEntitySystem
{
struct SpawnGroupEntityFilterInfo_t
{
ISpawnGroupEntityFilter* m_pFilter;
SpawnGroupEntityFilterType_t m_nType;
};
//typedef SpawnGroupEntityFilterInfo_t CUtlMap<char const*, SpawnGroupEntityFilterInfo_t, int, bool (*)(char const* const&, char const* const&)>::ElemType_t;
public:
virtual ~CGameEntitySystem() = 0;
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void AddListenerEntity(IEntityListener* pListener);
void RemoveListenerEntity(IEntityListener* pListener);
public:
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int m_iMaxNetworkedEntIndex; // 5392 | 5440
int m_iNetworkedEntCount; // 5396 | 5444
int m_iNonNetworkedSavedEntCount; // 5400 | 5448
// int m_iNumEdicts; // This is no longer referenced in the server binary
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CUtlDict<SpawnGroupEntityFilterInfo_t> m_spawnGroupEntityFilters; // 5408 | 5456
CUtlVector<IEntityListener*> m_entityListeners; // 5448 | 5496
IEntity2SaveRestore* m_pEntity2SaveRestore; // 5472 | 5520
IEntity2Networkables* m_pEntity2Networkables; // 5480 | 5528
};
abstract_class IEntityFindFilter
{
public:
virtual bool ShouldFindEntity(CEntityInstance* pEnt) = 0;
};
class EntityInstanceIter_t
{
public:
EntityInstanceIter_t(IEntityFindFilter* pFilter = nullptr, EntityIterType_t eIterType = ENTITY_ITER_OVER_ACTIVE);
CEntityInstance* First();
CEntityInstance* Next();
inline void SetWorldGroupId(WorldGroupId_t hWorldGroupId) { m_hWorldGroupId = hWorldGroupId; }
private:
CEntityIdentity* m_pCurrentEnt;
IEntityFindFilter* m_pFilter;
EntityIterType_t m_eIterType;
WorldGroupId_t m_hWorldGroupId;
};
class EntityInstanceByNameIter_t
{
public:
EntityInstanceByNameIter_t(const char* szName, CEntityInstance* pSearchingEntity = nullptr, CEntityInstance* pActivator = nullptr, CEntityInstance* pCaller = nullptr, IEntityFindFilter* pFilter = nullptr, EntityIterType_t eIterType = ENTITY_ITER_OVER_ACTIVE);
CEntityInstance* First();
CEntityInstance* Next();
inline void SetWorldGroupId(WorldGroupId_t hWorldGroupId) { m_hWorldGroupId = hWorldGroupId; }
private:
CEntityIdentity* m_pCurrentEnt;
IEntityFindFilter* m_pFilter;
EntityIterType_t m_eIterType;
WorldGroupId_t m_hWorldGroupId;
const char* m_pszEntityName;
CUtlVector<CEntityHandle>* m_pEntityHandles;
int m_nCurEntHandle;
int m_nNumEntHandles;
CEntityInstance* m_pProceduralEnt;
};
class EntityInstanceByClassIter_t
{
public:
EntityInstanceByClassIter_t(const char* szClassName, IEntityFindFilter* pFilter = nullptr, EntityIterType_t eIterType = ENTITY_ITER_OVER_ACTIVE);
EntityInstanceByClassIter_t(CEntityInstance* pStart, const char* szClassName, IEntityFindFilter* pFilter = nullptr, EntityIterType_t eIterType = ENTITY_ITER_OVER_ACTIVE);
CEntityInstance* First();
CEntityInstance* Next();
inline void SetWorldGroupId(WorldGroupId_t hWorldGroupId) { m_hWorldGroupId = hWorldGroupId; }
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private:
CEntityIdentity* m_pCurrentEnt;
IEntityFindFilter* m_pFilter;
EntityIterType_t m_eIterType;
WorldGroupId_t m_hWorldGroupId;
const char* m_pszClassName;
CEntityClass* m_pEntityClass;
};
#endif // ENTITYSYSTEM_H