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hl2sdk/materialsystem/stdshaders/sprite_vs11.vsh

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2014-02-28 14:08:09 -05:00
vs.1.1
# STATIC: "VERTEXCOLOR" "0..1"
# DYNAMIC: "SKINNING" "0..0"
# DYNAMIC: "DOWATERFOG" "0..1"
#include "UnlitGeneric_inc.vsh"
&UnlitGeneric( 0, 0, 0, 0, $VERTEXCOLOR );