mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-05 17:13:36 +08:00
27 lines
862 B
C
27 lines
862 B
C
|
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
|
|||
|
//
|
|||
|
// Purpose:
|
|||
|
//
|
|||
|
// $NoKeywords: $
|
|||
|
//===========================================================================//
|
|||
|
|
|||
|
#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H
|
|||
|
#define NETWORKSTRINGTABLE_CLIENTDLL_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "networkstringtabledefs.h"
|
|||
|
|
|||
|
extern INetworkStringTableContainer *networkstringtable;
|
|||
|
|
|||
|
// String tables used by the client DLL
|
|||
|
// (see InstallStringTableCallback for where they're initialized)
|
|||
|
extern INetworkStringTable *g_StringTableVguiScreen;
|
|||
|
extern INetworkStringTable *g_StringTableEffectDispatch;
|
|||
|
extern INetworkStringTable *g_StringTableMaterials;
|
|||
|
extern INetworkStringTable *g_pStringTableInfoPanel;
|
|||
|
extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
|
|||
|
|
|||
|
#endif // NETWORKSTRINGTABLE_CLIENTDLL_H
|