mirror of
https://github.com/alliedmodders/hl2sdk.git
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115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "vgui_controls/WizardPanel.h"
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#include "vgui_controls/WizardSubPanel.h"
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#include "vgui_controls/BuildGroup.h"
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#include "KeyValues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#include <stdio.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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WizardSubPanel::WizardSubPanel(Panel *parent, const char *panelName) : EditablePanel(parent, panelName), _wizardPanel(NULL)
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{
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SetVisible(false);
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m_iDesiredWide = 0;
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m_iDesiredTall = 0;
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SetBuildGroup(GetBuildGroup());
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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WizardSubPanel::~WizardSubPanel()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardSubPanel::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetBgColor(GetSchemeColor("WizardSubPanel.BgColor",pScheme));
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardSubPanel::GetSettings( KeyValues *outResourceData )
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{
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BaseClass::GetSettings(outResourceData);
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outResourceData->SetInt("WizardWide", m_iDesiredWide);
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outResourceData->SetInt("WizardTall", m_iDesiredTall);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void WizardSubPanel::ApplySettings(KeyValues *inResourceData)
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{
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// don't adjust visiblity during settings application (since it's our parent who really controls it)
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bool bVisible = IsVisible();
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BaseClass::ApplySettings(inResourceData);
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m_iDesiredWide = inResourceData->GetInt("WizardWide", 0);
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m_iDesiredTall = inResourceData->GetInt("WizardTall", 0);
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if (GetWizardPanel() && m_iDesiredWide && m_iDesiredTall)
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{
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GetWizardPanel()->SetSize(m_iDesiredWide, m_iDesiredTall);
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}
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SetVisible(bVisible);
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}
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//-----------------------------------------------------------------------------
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// Purpose: build mode description
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//-----------------------------------------------------------------------------
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const char *WizardSubPanel::GetDescription()
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{
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static char buf[1024];
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_snprintf(buf, sizeof(buf), "%s, int WizardWide, int WizardTall", BaseClass::GetDescription());
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return buf;
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the size this subpanel would like the wizard to be
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//-----------------------------------------------------------------------------
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bool WizardSubPanel::GetDesiredSize(int &wide, int &tall)
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{
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wide = m_iDesiredWide;
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tall = m_iDesiredTall;
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return (m_iDesiredWide && m_iDesiredTall);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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KeyValues *WizardSubPanel::GetWizardData()
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{
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return GetWizardPanel()->GetWizardData();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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WizardSubPanel *WizardSubPanel::GetSiblingSubPanelByName(const char *pageName)
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{
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return GetWizardPanel()->GetSubPanelByName(pageName);
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}
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