mirror of
https://github.com/alliedmodders/hl2sdk.git
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361 lines
11 KiB
C++
361 lines
11 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/IInput.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui/IVGui.h>
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#include <KeyValues.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/ProgressBar.h>
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#include <vgui_controls/ProgressBox.h>
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#include <stdio.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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#ifndef max
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ProgressBox::ProgressBox(const char *title, const char *text, const char *pszUnknownTimeString, Panel *parent) : Frame(parent, NULL, parent ? false : true)
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{
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// save off the non-localized title, since we may need to dynamically localize it (on progress updates)
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const wchar_t *ws = g_pVGuiLocalize->Find(title);
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if (ws)
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{
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wcsncpy(m_wszTitleString, ws, sizeof(m_wszTitleString) / sizeof(wchar_t));
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}
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else
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{
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g_pVGuiLocalize->ConvertANSIToUnicode(title, m_wszTitleString, sizeof(m_wszTitleString));
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}
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m_pMessageLabel = new Label(this, NULL, pszUnknownTimeString);
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ws = g_pVGuiLocalize->Find(text);
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if (ws)
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{
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wcsncpy(m_wcsInfoString, ws, sizeof(m_wcsInfoString) / sizeof(wchar_t));
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}
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else
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{
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m_wcsInfoString[0] = 0;
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}
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ws = g_pVGuiLocalize->Find(pszUnknownTimeString);
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if (ws)
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{
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wcsncpy(m_wszUnknownTimeString, ws, sizeof(m_wszUnknownTimeString) / sizeof(wchar_t));
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}
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else
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{
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m_wszUnknownTimeString[0] = 0;
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}
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Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ProgressBox::ProgressBox(const wchar_t *wszTitle, const wchar_t *wszText, const wchar_t *wszUnknownTimeString, Panel *parent) : Frame(parent, NULL, parent ? false : true)
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{
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wcsncpy(m_wszTitleString, wszTitle, sizeof(m_wszTitleString) / sizeof(wchar_t));
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m_pMessageLabel = new Label(this, NULL, wszUnknownTimeString);
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wcsncpy(m_wcsInfoString, wszText, sizeof(m_wcsInfoString) / sizeof(wchar_t));
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wcsncpy(m_wszUnknownTimeString, wszUnknownTimeString, sizeof(m_wszUnknownTimeString) / sizeof(wchar_t));
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Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor Helper
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//-----------------------------------------------------------------------------
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void ProgressBox::Init()
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{
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m_pProgressBar = new ProgressBar(this, NULL);
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m_pProgressBar->SetVisible(false);
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m_pCancelButton = new Button(this, NULL, "#VGui_Cancel");
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m_pCancelButton->SetSize(72, 24);
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m_pCancelButton->SetCommand("Cancel");
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SetMenuButtonResponsive(false);
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SetMinimizeButtonVisible(false);
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SetCancelButtonVisible(false);
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SetSizeable(false);
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SetSize(384, 128);
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m_flCurrentProgress = 0.0f;
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m_flFirstProgressUpdate = -0.1f;
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m_flLastProgressUpdate = 0.0f;
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// mark ourselves as needed ticked once a second, to force us to repaint
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ivgui()->AddTickSignal(GetVPanel(), 1000);
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UpdateTitle();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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ProgressBox::~ProgressBox()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: resize the message label
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//-----------------------------------------------------------------------------
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void ProgressBox::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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int wide, tall;
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m_pMessageLabel->GetContentSize(wide, tall);
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SetSize(384, tall + 92);
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m_pMessageLabel->SetSize(344, tall);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Put the message box into a modal state
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// Does not suspend execution - use addActionSignal to get return value
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//-----------------------------------------------------------------------------
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void ProgressBox::DoModal(Frame *pFrameOver)
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{
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ShowWindow(pFrameOver);
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input()->SetAppModalSurface(GetVPanel());
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the window
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//-----------------------------------------------------------------------------
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void ProgressBox::ShowWindow(Frame *pFrameOver)
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{
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// move to the middle of the screen
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// get the screen size
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int wide, tall;
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// get our dialog size
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GetSize(wide, tall);
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if (pFrameOver)
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{
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int frameX, frameY;
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int frameWide, frameTall;
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pFrameOver->GetPos(frameX, frameY);
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pFrameOver->GetSize(frameWide, frameTall);
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SetPos((frameWide - wide) / 2 + frameX, (frameTall - tall) / 2 + frameY);
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}
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else
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{
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int swide, stall;
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surface()->GetScreenSize(swide, stall);
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// put the dialog in the middle of the screen
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SetPos((swide - wide) / 2, (stall - tall) / 2);
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}
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BaseClass::Activate();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Put the text and OK buttons in correct place
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//-----------------------------------------------------------------------------
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void ProgressBox::PerformLayout()
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{
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int x, y, wide, tall;
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GetClientArea(x, y, wide, tall);
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wide += x;
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tall += y;
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int leftEdge = x + 16;
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m_pMessageLabel->SetPos(leftEdge, y + 12);
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m_pProgressBar->SetPos(leftEdge, y + 14 + m_pMessageLabel->GetTall() + 2);
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m_pProgressBar->SetSize(wide - 44, 24);
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if (m_pCancelButton->IsVisible())
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{
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// make room for cancel
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int px, py, pw, pt;
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int offs = m_pCancelButton->GetWide();
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m_pProgressBar->GetBounds(px, py, pw, pt);
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m_pCancelButton->SetPos(px + pw - offs, py);
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m_pProgressBar->SetSize(pw - offs - 10, pt);
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}
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: updates progress bar, range [0, 1]
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//-----------------------------------------------------------------------------
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void ProgressBox::SetProgress(float progress)
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{
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Assert(progress >= 0.0f && progress <= 1.0f);
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m_pProgressBar->SetProgress(progress);
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m_pProgressBar->SetVisible(true);
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// only update progress timings if the progress has actually changed
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if (progress != m_flCurrentProgress)
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{
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// store off timings for calculating time remaining
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if (m_flFirstProgressUpdate < 0.0f)
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{
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m_flFirstProgressUpdate = (float)system()->GetFrameTime();
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}
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m_flCurrentProgress = progress;
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m_flLastProgressUpdate = (float)system()->GetFrameTime();
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UpdateTitle();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the info text
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//-----------------------------------------------------------------------------
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void ProgressBox::SetText(const char *text)
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{
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m_pMessageLabel->SetText(text);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the dialog title text
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//-----------------------------------------------------------------------------
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void ProgressBox::UpdateTitle()
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{
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// update progress text
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wchar_t unicode[256];
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wchar_t completion[64];
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if ((int)(m_flCurrentProgress * 100.0f) > 0)
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{
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_snwprintf(completion, sizeof(completion) / sizeof(wchar_t), L"- %d%% complete", (int)(m_flCurrentProgress * 100.0f));
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}
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else
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{
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completion[0] = 0;
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}
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g_pVGuiLocalize->ConstructString(unicode, sizeof(unicode), m_wszTitleString, 1, completion);
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SetTitle(unicode, true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: called every render
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//-----------------------------------------------------------------------------
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void ProgressBox::OnThink()
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{
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// calculate the progress made
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if (m_flFirstProgressUpdate >= 0.0f && m_wcsInfoString[0])
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{
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wchar_t timeRemaining[128];
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if (ProgressBar::ConstructTimeRemainingString(timeRemaining, sizeof(timeRemaining), m_flFirstProgressUpdate, (float)system()->GetFrameTime(), m_flCurrentProgress, m_flLastProgressUpdate, true))
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{
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wchar_t unicode[256];
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g_pVGuiLocalize->ConstructString(unicode, sizeof(unicode), m_wcsInfoString, 1, timeRemaining);
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m_pMessageLabel->SetText(unicode);
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}
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else
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{
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m_pMessageLabel->SetText(m_wszUnknownTimeString);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Forces us to repaint once per second
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//-----------------------------------------------------------------------------
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void ProgressBox::OnTick()
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{
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if (m_flFirstProgressUpdate >= 0.0f)
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{
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Repaint();
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}
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BaseClass::OnTick();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles ESC closing dialog
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//-----------------------------------------------------------------------------
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void ProgressBox::OnCommand(const char *command)
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{
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if (!stricmp(command, "Cancel"))
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{
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OnCancel();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: close button pressed
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//-----------------------------------------------------------------------------
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void ProgressBox::OnCloseFrameButtonPressed()
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{
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OnCancel();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Deletes self when closed
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//-----------------------------------------------------------------------------
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void ProgressBox::OnClose()
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{
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BaseClass::OnClose();
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// modal surface is released on deletion
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MarkForDeletion();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBox::OnShutdownRequest()
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{
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// Shutdown the dialog
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PostMessage(this, new KeyValues("Command", "command", "Cancel"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: On update cancelled
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//-----------------------------------------------------------------------------
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void ProgressBox::OnCancel()
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{
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// post a message that we've been cancelled
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PostActionSignal(new KeyValues("ProgressBoxCancelled"));
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// close this dialog
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Close();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Toggles visibility of the close box.
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//-----------------------------------------------------------------------------
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void ProgressBox::SetCancelButtonVisible(bool state)
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{
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BaseClass::SetCloseButtonVisible(state);
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m_pCancelButton->SetVisible(state);
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBox::SetCancelButtonEnabled(bool state)
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{
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m_pCancelButton->SetEnabled(state);
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BaseClass::SetCloseButtonVisible(state);
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InvalidateLayout();
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Repaint();
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}
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