mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
212 lines
6.1 KiB
C++
212 lines
6.1 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "bsplib.h"
|
||
|
#include "vbsp.h"
|
||
|
#include "tier1/UtlBuffer.h"
|
||
|
#include "tier1/utlvector.h"
|
||
|
#include "KeyValues.h"
|
||
|
#include "materialpatch.h"
|
||
|
|
||
|
struct entitySideList_t
|
||
|
{
|
||
|
int firstBrushSide;
|
||
|
int brushSideCount;
|
||
|
};
|
||
|
|
||
|
static bool SideIsNotDispAndHasDispMaterial( int iSide )
|
||
|
{
|
||
|
side_t *pSide = &g_MainMap->brushsides[iSide];
|
||
|
|
||
|
// If it's a displacement, then it's fine to have a displacement-only material.
|
||
|
if ( pSide->pMapDisp )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
pSide->texinfo;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static void BackSlashToForwardSlash( char *pname )
|
||
|
{
|
||
|
while ( *pname ) {
|
||
|
if ( *pname == '\\' )
|
||
|
*pname = '/';
|
||
|
pname++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Generate patched material name
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void GeneratePatchedMaterialName( const char *pMaterialName, char *pBuffer, int nMaxLen )
|
||
|
{
|
||
|
int nLen = Q_snprintf( pBuffer, nMaxLen, "maps/%s/%s_wvt_patch", mapbase, pMaterialName );
|
||
|
|
||
|
Assert( nLen < TEXTURE_NAME_LENGTH - 1 );
|
||
|
if ( nLen >= TEXTURE_NAME_LENGTH - 1 )
|
||
|
{
|
||
|
Error( "Generated worldvertextransition patch name : %s too long! (max = %d)\n", pBuffer, TEXTURE_NAME_LENGTH );
|
||
|
}
|
||
|
|
||
|
BackSlashToForwardSlash( pBuffer );
|
||
|
Q_strlower( pBuffer );
|
||
|
}
|
||
|
|
||
|
static void RemoveKey( KeyValues *kv, const char *pSubKeyName )
|
||
|
{
|
||
|
KeyValues *pSubKey = kv->FindKey( pSubKeyName );
|
||
|
if( pSubKey )
|
||
|
{
|
||
|
kv->RemoveSubKey( pSubKey );
|
||
|
pSubKey->deleteThis();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CreateWorldVertexTransitionPatchedMaterial( const char *pOriginalMaterialName, const char *pPatchedMaterialName )
|
||
|
{
|
||
|
KeyValues *kv = LoadMaterialKeyValues( pOriginalMaterialName, 0 );
|
||
|
if( kv )
|
||
|
{
|
||
|
// change shader to Lightmappedgeneric (from worldvertextransition*)
|
||
|
kv->SetName( "LightmappedGeneric" );
|
||
|
// don't need no stinking $basetexture2 or any other second texture vars
|
||
|
RemoveKey( kv, "$basetexture2" );
|
||
|
RemoveKey( kv, "$bumpmap2" );
|
||
|
RemoveKey( kv, "$bumpframe2" );
|
||
|
RemoveKey( kv, "$basetexture2noenvmap" );
|
||
|
RemoveKey( kv, "$blendmodulatetexture" );
|
||
|
RemoveKey( kv, "$maskedblending" );
|
||
|
RemoveKey( kv, "$surfaceprop2" );
|
||
|
// If we didn't want a basetexture on the first texture in the blend, we don't want an envmap at all.
|
||
|
KeyValues *basetexturenoenvmap = kv->FindKey( "$BASETEXTURENOENVMAP" );
|
||
|
if( basetexturenoenvmap->GetInt() )
|
||
|
{
|
||
|
RemoveKey( kv, "$envmap" );
|
||
|
}
|
||
|
|
||
|
Warning( "Patching WVT material: %s\n", pPatchedMaterialName );
|
||
|
WriteMaterialKeyValuesToPak( pPatchedMaterialName, kv );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CreateBrushVersionOfWorldVertexTransitionMaterial( int originalTexInfo )
|
||
|
{
|
||
|
// Don't make cubemap tex infos for nodes
|
||
|
if ( originalTexInfo == TEXINFO_NODE )
|
||
|
return originalTexInfo;
|
||
|
|
||
|
texinfo_t *pTexInfo = &texinfo[originalTexInfo];
|
||
|
dtexdata_t *pTexData = GetTexData( pTexInfo->texdata );
|
||
|
const char *pOriginalMaterialName = TexDataStringTable_GetString( pTexData->nameStringTableID );
|
||
|
|
||
|
// Get out of here if the originalTexInfo is already a patched wvt material
|
||
|
if ( Q_stristr( pOriginalMaterialName, "_wvt_patch" ) )
|
||
|
return originalTexInfo;
|
||
|
|
||
|
char patchedMaterialName[1024];
|
||
|
GeneratePatchedMaterialName( pOriginalMaterialName, patchedMaterialName, 1024 );
|
||
|
// Warning( "GeneratePatchedMaterialName: %s %s\n", pMaterialName, patchedMaterialName );
|
||
|
|
||
|
// Make sure the texdata doesn't already exist.
|
||
|
int nTexDataID = FindTexData( patchedMaterialName );
|
||
|
bool bHasTexData = (nTexDataID != -1);
|
||
|
if( !bHasTexData )
|
||
|
{
|
||
|
// Create the new vmt material file
|
||
|
CreateWorldVertexTransitionPatchedMaterial( pOriginalMaterialName, patchedMaterialName );
|
||
|
|
||
|
// Make a new texdata
|
||
|
nTexDataID = AddCloneTexData( pTexData, patchedMaterialName );
|
||
|
}
|
||
|
|
||
|
Assert( nTexDataID != -1 );
|
||
|
|
||
|
texinfo_t newTexInfo;
|
||
|
newTexInfo = *pTexInfo;
|
||
|
newTexInfo.texdata = nTexDataID;
|
||
|
|
||
|
int nTexInfoID = -1;
|
||
|
|
||
|
// See if we need to make a new texinfo
|
||
|
bool bHasTexInfo = false;
|
||
|
if( bHasTexData )
|
||
|
{
|
||
|
nTexInfoID = FindTexInfo( newTexInfo );
|
||
|
bHasTexInfo = (nTexInfoID != -1);
|
||
|
}
|
||
|
|
||
|
// Make a new texinfo if we need to.
|
||
|
if( !bHasTexInfo )
|
||
|
{
|
||
|
nTexInfoID = texinfo.AddToTail( newTexInfo );
|
||
|
}
|
||
|
|
||
|
Assert( nTexInfoID != -1 );
|
||
|
return nTexInfoID;
|
||
|
}
|
||
|
|
||
|
const char *GetShaderNameForTexInfo( int iTexInfo )
|
||
|
{
|
||
|
texinfo_t *pTexInfo = &texinfo[iTexInfo];
|
||
|
dtexdata_t *pTexData = GetTexData( pTexInfo->texdata );
|
||
|
const char *pMaterialName = TexDataStringTable_GetString( pTexData->nameStringTableID );
|
||
|
MaterialSystemMaterial_t hMaterial = FindMaterial( pMaterialName, NULL, false );
|
||
|
const char *pShaderName = GetMaterialShaderName( hMaterial );
|
||
|
return pShaderName;
|
||
|
}
|
||
|
|
||
|
void WorldVertexTransitionFixup( void )
|
||
|
{
|
||
|
CUtlVector<entitySideList_t> sideList;
|
||
|
sideList.SetCount( g_MainMap->num_entities );
|
||
|
int i;
|
||
|
for ( i = 0; i < g_MainMap->num_entities; i++ )
|
||
|
{
|
||
|
sideList[i].firstBrushSide = 0;
|
||
|
sideList[i].brushSideCount = 0;
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < g_MainMap->nummapbrushes; i++ )
|
||
|
{
|
||
|
sideList[g_MainMap->mapbrushes[i].entitynum].brushSideCount += g_MainMap->mapbrushes[i].numsides;
|
||
|
}
|
||
|
int curSide = 0;
|
||
|
for ( i = 0; i < g_MainMap->num_entities; i++ )
|
||
|
{
|
||
|
sideList[i].firstBrushSide = curSide;
|
||
|
curSide += sideList[i].brushSideCount;
|
||
|
}
|
||
|
|
||
|
int currentEntity = 0;
|
||
|
for ( int iSide = 0; iSide < g_MainMap->nummapbrushsides; ++iSide )
|
||
|
{
|
||
|
side_t *pSide = &g_MainMap->brushsides[iSide];
|
||
|
|
||
|
// skip displacments
|
||
|
if ( pSide->pMapDisp )
|
||
|
continue;
|
||
|
|
||
|
if( pSide->texinfo < 0 )
|
||
|
continue;
|
||
|
|
||
|
const char *pShaderName = GetShaderNameForTexInfo( pSide->texinfo );
|
||
|
if ( !pShaderName || !Q_stristr( pShaderName, "worldvertextransition" ) )
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
while ( currentEntity < g_MainMap->num_entities-1 &&
|
||
|
iSide > sideList[currentEntity].firstBrushSide + sideList[currentEntity].brushSideCount )
|
||
|
{
|
||
|
currentEntity++;
|
||
|
}
|
||
|
|
||
|
pSide->texinfo = CreateBrushVersionOfWorldVertexTransitionMaterial( pSide->texinfo );
|
||
|
}
|
||
|
}
|