mirror of
https://github.com/alliedmodders/hl2sdk.git
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76 lines
2.1 KiB
C
76 lines
2.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef IVP_H
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#define IVP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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class CPhysCollide;
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class CTextBuffer;
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class IPhysicsCollision;
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extern IPhysicsCollision *physcollision;
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// a list of all of the materials in the world model
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extern int RemapWorldMaterial( int materialIndexIn );
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class CPhysCollisionEntry
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{
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public:
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CPhysCollisionEntry( CPhysCollide *pCollide );
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virtual void WriteToTextBuffer( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex ) = 0;
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virtual void DumpCollide( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex ) = 0;
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unsigned int GetCollisionBinarySize();
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unsigned int WriteCollisionBinary( char *pDest );
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protected:
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void DumpCollideFileName( const char *pName, int modelIndex, CTextBuffer *pTextBuffer );
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protected:
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CPhysCollide *m_pCollide;
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};
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class CPhysCollisionEntryStaticMesh : public CPhysCollisionEntry
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{
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public:
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CPhysCollisionEntryStaticMesh( CPhysCollide *pCollide, const char *pMaterialName );
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virtual void WriteToTextBuffer( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex );
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virtual void DumpCollide( CTextBuffer *pTextBuffer, int modelIndex, int collideIndex );
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private:
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const char *m_pMaterial;
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};
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class CTextBuffer
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{
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public:
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CTextBuffer( void );
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~CTextBuffer( void );
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inline int GetSize( void ) { return m_buffer.Count(); }
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inline char *GetData( void ) { return m_buffer.Base(); }
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void WriteText( const char *pText );
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void WriteIntKey( const char *pKeyName, int outputData );
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void WriteStringKey( const char *pKeyName, const char *outputData );
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void WriteFloatKey( const char *pKeyName, float outputData );
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void WriteFloatArrayKey( const char *pKeyName, const float *outputData, int count );
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void CopyStringQuotes( const char *pString );
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void Terminate( void );
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private:
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void CopyData( const char *pData, int len );
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CUtlVector<char> m_buffer;
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};
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#endif // IVP_H
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