mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
318 lines
7.1 KiB
C
318 lines
7.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#ifndef FILEUTILS_H
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#define FILEUTILS_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#ifndef TIER2_H
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#include "tier2/tier2.h"
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#endif
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#ifndef FILESYSTEM_H
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#include "filesystem.h"
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#endif
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#include "tier0/platform.h"
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// Builds a directory which is a subdirectory of the current mod
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void GetModSubdirectory( const char *pSubDir, char *pBuf, int nBufLen );
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// Builds a directory which is a subdirectory of the current mod's *content*
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void GetModContentSubdirectory( const char *pSubDir, char *pBuf, int nBufLen );
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// Generates a filename under the 'game' subdirectory given a subdirectory of 'content'
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void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen );
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// Generates a filename under the 'content' subdirectory given a subdirectory of 'game'
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void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen );
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// Builds a list of all files under a directory with a particular extension
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void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPath, const char *pExtension );
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// Returns the search path as a list of paths
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void GetSearchPath( CUtlVector< CUtlString > &path, const char *pPathID );
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// Given file name generate a full path using the following rules.
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// 1. if its full path already return
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// 2. if its a relative path try to find it under the path id
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// 3. if find fails treat relative path as relative to the current dir
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bool GenerateFullPath( const char *pFileName, char const *pPathID, char *pBuf, int nBufLen );
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// Generates a .360 file if it doesn't exist or is out of sync with the pc source file
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#define UOC_FAIL -1
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#define UOC_NOT_CREATED 0
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#define UOC_CREATED 1
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typedef bool ( *CreateCallback_t )( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData );
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int UpdateOrCreate( const char *pSourceName, char *pTargetName, int targetLen, const char *pPathID, CreateCallback_t pfnCreate, bool bForce = false, void *pExtraData = NULL );
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char *CreateX360Filename( const char *pSourceName, char *pTargetName, int targetLen );
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FORCEINLINE const char *AdjustFileExtensionForPlatform( const char *pSourceName, char *pTargetName, int targetLen )
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{
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#ifdef PLATFORM_X360
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return CreateX360Filename( pSourceName, pTargetName, targetLen );
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#else
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return pSourceName;
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#endif
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}
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// simple file classes. File I/O mode (text/binary, read/write) is based upon the subclass chosen.
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// classes with the word Required on them abort with a message if the file can't be opened.
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// destructores close the file handle, or it can be explicitly closed with the Close() method.
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class CBaseFile
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{
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public:
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FileHandle_t m_FileHandle;
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CBaseFile(void)
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{
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m_FileHandle = FILESYSTEM_INVALID_HANDLE;
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}
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~CBaseFile( void )
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{
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Close();
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}
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FileHandle_t Handle( void ) const
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{
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return m_FileHandle;
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}
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void Close( void )
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{
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if ( m_FileHandle != FILESYSTEM_INVALID_HANDLE )
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g_pFullFileSystem->Close( m_FileHandle );
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m_FileHandle = FILESYSTEM_INVALID_HANDLE;
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}
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void Open( char const *fname, char const *modes )
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{
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Close();
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m_FileHandle = g_pFullFileSystem->Open( fname, modes );
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}
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char *ReadLine( char *pOutput, int maxChars )
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{
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return g_pFullFileSystem->ReadLine( pOutput, maxChars, m_FileHandle );
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}
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// read every line of the file into a vector of strings
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void ReadLines( CUtlStringList &sList, int nMaxLineLength = 2048 );
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int Read( void* pOutput, int size )
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{
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return g_pFullFileSystem->Read( pOutput, size, m_FileHandle );
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}
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void MustRead( void* pOutput, int size )
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{
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int ret=Read( pOutput, size );
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if (ret != size )
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Error("failed to read %d bytes\n", size );
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}
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int Write( void const* pInput, int size)
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{
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return g_pFullFileSystem->Write( pInput, size, m_FileHandle );
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}
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// {Get|Put}{Int|Float} read and write ints and floats from a file in x86 order, swapping on
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// input for big-endian systems.
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void PutInt( int n )
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{
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int n1=LittleDWord( n );
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Write(&n1, sizeof( n1 ) );
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}
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int GetInt( void )
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{
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int ret;
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MustRead( &ret, sizeof( ret ));
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return LittleDWord( ret );
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}
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float GetFloat( void )
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{
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float ret;
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MustRead( &ret, sizeof( ret ));
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LittleFloat( &ret, &ret );
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return ret;
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}
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void PutFloat( float f )
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{
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LittleFloat( &f, &f );
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Write( &f, sizeof( f ) );
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}
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bool IsOk( void )
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{
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return ( m_FileHandle != FILESYSTEM_INVALID_HANDLE) &&
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( g_pFullFileSystem->IsOk( m_FileHandle ) );
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}
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void Seek( int pos, FileSystemSeek_t nSeekType = FILESYSTEM_SEEK_HEAD )
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{
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g_pFullFileSystem->Seek( m_FileHandle, pos, nSeekType );
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}
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unsigned int Tell()
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{
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return g_pFullFileSystem->Tell( m_FileHandle );
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}
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unsigned int Size( void )
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{
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Assert( IsOk() );
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return g_pFullFileSystem->Size( m_FileHandle );
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}
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void ReadFile( CUtlBuffer &dataBuf );
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};
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class COutputFile : public CBaseFile
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{
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public:
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void Open( char const *pFname )
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{
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CBaseFile::Open( pFname, "wb" );
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}
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COutputFile( char const *pFname ) : CBaseFile()
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{
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Open( pFname );
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}
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COutputFile( void ) : CBaseFile()
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{
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}
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};
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class COutputTextFile : public CBaseFile
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{
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public:
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void Open( char const *pFname )
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{
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CBaseFile::Open( pFname, "w" );
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}
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COutputTextFile( char const *pFname ) : CBaseFile()
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{
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Open( pFname );
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}
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COutputTextFile( void ) : CBaseFile()
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{
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}
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};
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class CAppendTextFile : public CBaseFile
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{
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public:
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void Open( char const *pFname )
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{
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CBaseFile::Open( pFname, "a+" );
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}
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CAppendTextFile( char const *pFname ) : CBaseFile()
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{
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Open( pFname );
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}
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CAppendTextFile( void ) : CBaseFile()
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{
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}
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};
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class CInputFile : public CBaseFile
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{
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public:
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void Open( char const *pFname )
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{
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CBaseFile::Open( pFname, "rb" );
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}
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CInputFile( char const *pFname ) : CBaseFile()
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{
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Open( pFname );
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}
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CInputFile( void ) : CBaseFile()
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{
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}
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};
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class CInputTextFile : public CBaseFile
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{
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public:
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void Open( char const *pFname )
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{
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CBaseFile::Open( pFname, "r" );
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}
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CInputTextFile( char const *pFname ) : CBaseFile()
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{
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Open( pFname );
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}
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CInputTextFile( void ) : CBaseFile()
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{
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}
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};
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class CRequiredInputTextFile : public CBaseFile
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{
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public:
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void Open( char const *pFname )
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{
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CBaseFile::Open( pFname, "r" );
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if ( ! IsOk() )
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{
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Error("error opening required file %s\n", pFname );
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}
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}
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CRequiredInputTextFile( char const *pFname ) : CBaseFile()
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{
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Open( pFname );
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}
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CRequiredInputTextFile( void ) : CBaseFile()
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{
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}
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};
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class CRequiredInputFile : public CBaseFile
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{
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public:
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void Open( char const *pFname )
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{
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CBaseFile::Open( pFname, "rb" );
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if ( ! IsOk() )
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{
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Error("error opening required file %s\n", pFname );
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}
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}
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CRequiredInputFile( char const *pFname ) : CBaseFile()
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{
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Open( pFname );
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}
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CRequiredInputFile( void ) : CBaseFile()
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{
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}
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};
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#endif // FILEUTILS_H
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