mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
587 lines
16 KiB
C
587 lines
16 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef UTLHANDLETABLE_H
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#define UTLHANDLETABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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#include "tier1/utlqueue.h"
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//-----------------------------------------------------------------------------
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// Handles are 32 bits. Invalid handles are all 1s
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//-----------------------------------------------------------------------------
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typedef unsigned int UtlHandle_t;
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#define UTLHANDLE_INVALID ((UtlHandle_t)~0)
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//-----------------------------------------------------------------------------
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// Purpose: This is a table used to allocate handles
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// HandleBits specifies the max # of simultaneously allocated handles.
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// An extra bit is used for the validity state
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// The rest of the 32 bits are used for a serial number
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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class CUtlHandleTable
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{
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public:
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CUtlHandleTable();
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// Allocate, deallocate handles
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UtlHandle_t AddHandle();
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void RemoveHandle( UtlHandle_t h );
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// Set/get handle values
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void SetHandle( UtlHandle_t h, T *pData );
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T *GetHandle( UtlHandle_t h ) const;
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T *GetHandle( UtlHandle_t h, bool checkValidity ) const;
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// Is a handle valid?
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bool IsHandleValid( UtlHandle_t h ) const;
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// Iterate over handles; they may not be valid
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unsigned int GetValidHandleCount() const;
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unsigned int GetHandleCount() const;
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UtlHandle_t GetHandleFromIndex( int i ) const;
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int GetIndexFromHandle( UtlHandle_t h ) const;
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void MarkHandleInvalid( UtlHandle_t h );
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void MarkHandleValid( UtlHandle_t h );
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private:
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struct HandleType_t
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{
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HandleType_t( unsigned int i, unsigned int s ) : nIndex( i ), nSerial( s )
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{
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Assert( i < ( 1 << HandleBits ) );
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Assert( s < ( 1 << ( 31 - HandleBits ) ) );
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}
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unsigned int nIndex : HandleBits;
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unsigned int nSerial : 31 - HandleBits;
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};
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struct EntryType_t
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{
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EntryType_t() : m_nSerial( 0 ), nInvalid( 0 ), m_pData( 0 ) {}
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unsigned int m_nSerial : 31;
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unsigned int nInvalid : 1;
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T *m_pData;
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};
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static unsigned int GetSerialNumber( UtlHandle_t handle );
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static unsigned int GetListIndex( UtlHandle_t handle );
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static UtlHandle_t CreateHandle( unsigned int nSerial, unsigned int nIndex );
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const EntryType_t *GetEntry( UtlHandle_t handle, bool checkValidity ) const;
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unsigned int m_nValidHandles;
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CUtlVector< EntryType_t > m_list;
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CUtlQueue< int > m_unused;
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};
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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CUtlHandleTable<T, HandleBits>::CUtlHandleTable() : m_nValidHandles( 0 )
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{
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}
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//-----------------------------------------------------------------------------
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// Allocate, deallocate handles
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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UtlHandle_t CUtlHandleTable<T, HandleBits>::AddHandle()
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{
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unsigned int nIndex = ( m_unused.Count() > 0 ) ? m_unused.RemoveAtHead() : m_list.AddToTail();
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EntryType_t &entry = m_list[ nIndex ];
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entry.nInvalid = 0;
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entry.m_pData = NULL;
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++m_nValidHandles;
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return CreateHandle( entry.m_nSerial, nIndex );
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}
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template< class T, int HandleBits >
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void CUtlHandleTable<T, HandleBits>::RemoveHandle( UtlHandle_t handle )
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{
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unsigned int nIndex = GetListIndex( handle );
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Assert( nIndex < ( unsigned int )m_list.Count() );
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if ( nIndex >= ( unsigned int )m_list.Count() )
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return;
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EntryType_t &entry = m_list[ nIndex ];
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++entry.m_nSerial; // mark old serial# invalid
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if ( !entry.nInvalid )
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{
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entry.nInvalid = 1;
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--m_nValidHandles;
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}
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entry.m_pData = NULL;
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// If a handle has been used this many times, then we need to take it out of service, otherwise if the
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// serial # wraps around we'll possibly revalidate old handles and they'll start to point at the wrong objects. Unlikely, but possible.
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bool bStopUsing = ( entry.m_nSerial >= ( (1 << ( 31 - HandleBits ) ) - 1 ) );
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if ( !bStopUsing )
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{
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m_unused.Insert( nIndex );
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}
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}
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//-----------------------------------------------------------------------------
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// Set/get handle values
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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void CUtlHandleTable<T, HandleBits>::SetHandle( UtlHandle_t handle, T *pData )
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{
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EntryType_t *entry = const_cast< EntryType_t* >( GetEntry( handle, false ) );
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Assert( entry );
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if ( entry == NULL )
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return;
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// Validate the handle
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if ( entry->nInvalid )
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{
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++m_nValidHandles;
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entry->nInvalid = 0;
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}
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entry->m_pData = pData;
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}
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template< class T, int HandleBits >
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T *CUtlHandleTable<T, HandleBits>::GetHandle( UtlHandle_t handle ) const
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{
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const EntryType_t *entry = GetEntry( handle, true );
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return entry ? entry->m_pData : NULL;
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}
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template< class T, int HandleBits >
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T *CUtlHandleTable<T, HandleBits>::GetHandle( UtlHandle_t handle, bool checkValidity ) const
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{
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const EntryType_t *entry = GetEntry( handle, checkValidity );
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return entry ? entry->m_pData : NULL;
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}
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//-----------------------------------------------------------------------------
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// Is a handle valid?
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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bool CUtlHandleTable<T, HandleBits>::IsHandleValid( UtlHandle_t handle ) const
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{
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if ( handle == UTLHANDLE_INVALID )
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return false;
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unsigned int nIndex = GetListIndex( handle );
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AssertOnce( nIndex < ( unsigned int )m_list.Count() );
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if ( nIndex >= ( unsigned int )m_list.Count() )
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return false;
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const EntryType_t &entry = m_list[ nIndex ];
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if ( entry.m_nSerial != GetSerialNumber( handle ) )
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return false;
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if ( 1 == entry.nInvalid )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Current max handle
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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unsigned int CUtlHandleTable<T, HandleBits>::GetValidHandleCount() const
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{
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return m_nValidHandles;
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}
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template< class T, int HandleBits >
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unsigned int CUtlHandleTable<T, HandleBits>::GetHandleCount() const
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{
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return m_list.Count();
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}
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template< class T, int HandleBits >
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UtlHandle_t CUtlHandleTable<T, HandleBits>::GetHandleFromIndex( int i ) const
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{
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if ( m_list[i].m_pData )
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return CreateHandle( m_list[i].m_nSerial, i );
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return UTLHANDLE_INVALID;
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}
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template< class T, int HandleBits >
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int CUtlHandleTable<T, HandleBits>::GetIndexFromHandle( UtlHandle_t h ) const
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{
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if ( h == UTLHANDLE_INVALID )
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return -1;
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return GetListIndex( h );
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}
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//-----------------------------------------------------------------------------
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// Cracking handles into indices + serial numbers
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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unsigned int CUtlHandleTable<T, HandleBits>::GetSerialNumber( UtlHandle_t handle )
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{
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return ( ( HandleType_t* )&handle )->nSerial;
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}
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template< class T, int HandleBits >
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unsigned int CUtlHandleTable<T, HandleBits>::GetListIndex( UtlHandle_t handle )
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{
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return ( ( HandleType_t* )&handle )->nIndex;
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}
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template< class T, int HandleBits >
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UtlHandle_t CUtlHandleTable<T, HandleBits>::CreateHandle( unsigned int nSerial, unsigned int nIndex )
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{
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HandleType_t h( nIndex, nSerial );
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return *( UtlHandle_t* )&h;
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}
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//-----------------------------------------------------------------------------
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// Looks up a entry by handle
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//-----------------------------------------------------------------------------
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template< class T, int HandleBits >
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const typename CUtlHandleTable<T, HandleBits>::EntryType_t *CUtlHandleTable<T, HandleBits>::GetEntry( UtlHandle_t handle, bool checkValidity ) const
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{
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if ( handle == UTLHANDLE_INVALID )
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return NULL;
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unsigned int nIndex = GetListIndex( handle );
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Assert( nIndex < ( unsigned int )m_list.Count() );
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if ( nIndex >= ( unsigned int )m_list.Count() )
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return NULL;
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const EntryType_t &entry = m_list[ nIndex ];
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if ( entry.m_nSerial != GetSerialNumber( handle ) )
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return NULL;
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if ( checkValidity &&
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( 1 == entry.nInvalid ) )
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return NULL;
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return &entry;
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}
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template< class T, int HandleBits >
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void CUtlHandleTable<T, HandleBits>::MarkHandleInvalid( UtlHandle_t handle )
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{
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if ( handle == UTLHANDLE_INVALID )
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return;
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unsigned int nIndex = GetListIndex( handle );
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Assert( nIndex < ( unsigned int )m_list.Count() );
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if ( nIndex >= ( unsigned int )m_list.Count() )
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return;
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EntryType_t &entry = m_list[ nIndex ];
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if ( entry.m_nSerial != GetSerialNumber( handle ) )
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return;
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if ( !entry.nInvalid )
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{
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--m_nValidHandles;
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entry.nInvalid = 1;
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}
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}
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template< class T, int HandleBits >
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void CUtlHandleTable<T, HandleBits>::MarkHandleValid( UtlHandle_t handle )
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{
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if ( handle == UTLHANDLE_INVALID )
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return;
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unsigned int nIndex = GetListIndex( handle );
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Assert( nIndex < ( unsigned int )m_list.Count() );
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if ( nIndex >= ( unsigned int )m_list.Count() )
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return;
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EntryType_t &entry = m_list[ nIndex ];
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if ( entry.m_nSerial != GetSerialNumber( handle ) )
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return;
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if ( entry.nInvalid )
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{
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++m_nValidHandles;
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entry.nInvalid = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Handle wrapper. Assumes 2 things
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// 1) That class T has a non-static method called GetHandle which returns a UtlHandle_t
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// 2) That class T has a static method called GetPtrFromHandle which returns a T* given a UtlHandle_t
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// 3) That class T has a static method called IsHandleValid which accepts a UtlHandle_t
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//-----------------------------------------------------------------------------
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template< class T >
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class CUtlHandle
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{
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public:
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// Constructors
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CUtlHandle();
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explicit CUtlHandle( T *pObject );
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CUtlHandle( UtlHandle_t h );
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CUtlHandle( const CUtlHandle<T> &h );
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// Assignment
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void Set( T *pObject );
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void Set( UtlHandle_t h );
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const CUtlHandle<T> &operator=( UtlHandle_t h );
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const CUtlHandle<T> &operator=( T *pObject );
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// Retrieval
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T *Get();
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const T* Get() const;
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// Is the handle valid?
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bool IsValid() const;
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// Casting
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operator T*();
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operator UtlHandle_t();
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operator bool();
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T* operator->();
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const T* operator->() const;
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// Equality
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bool operator==( CUtlHandle<T> h ) const;
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bool operator==( T *pObject ) const;
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bool operator==( UtlHandle_t h ) const;
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bool operator!=( CUtlHandle<T> h ) const;
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bool operator!=( T *pObject ) const;
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bool operator!=( UtlHandle_t h ) const;
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private:
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UtlHandle_t m_handle;
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};
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//-----------------------------------------------------------------------------
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// Constructors
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//-----------------------------------------------------------------------------
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template< class T >
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CUtlHandle<T>::CUtlHandle() : m_handle( UTLHANDLE_INVALID )
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{
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}
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template< class T >
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CUtlHandle<T>::CUtlHandle( T *pObject )
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{
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Set( pObject );
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}
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template< class T >
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CUtlHandle<T>::CUtlHandle( UtlHandle_t h )
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{
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m_handle = h;
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}
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template< class T >
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CUtlHandle<T>::CUtlHandle( const CUtlHandle<T> &h )
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{
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m_handle = h.m_handle;
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}
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//-----------------------------------------------------------------------------
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// Assignment
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlHandle<T>::Set( T *pObject )
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{
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// Assumes T has a member function GetHandle
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m_handle = pObject ? pObject->GetHandle() : UTLHANDLE_INVALID;
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}
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template< class T >
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void CUtlHandle<T>::Set( UtlHandle_t h )
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{
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m_handle = h;
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}
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template< class T >
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const CUtlHandle<T> &CUtlHandle<T>::operator=( UtlHandle_t h )
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{
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Set( h );
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return *this;
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}
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template< class T >
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const CUtlHandle<T> &CUtlHandle<T>::operator=( T *pObject )
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{
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Set( pObject );
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return *this;
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}
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//-----------------------------------------------------------------------------
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// Is the handle valid?
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//-----------------------------------------------------------------------------
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template< class T >
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bool CUtlHandle<T>::IsValid() const
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{
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// Assumes T has a static member function IsHandleValid
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return T::IsHandleValid( m_handle );
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}
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//-----------------------------------------------------------------------------
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// Retrieval
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//-----------------------------------------------------------------------------
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template< class T >
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T *CUtlHandle<T>::Get()
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{
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// Assumes T has a static member function GetPtrFromHandle
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return T::GetPtrFromHandle( m_handle );
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}
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template< class T >
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const T* CUtlHandle<T>::Get() const
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{
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// Assumes T has a static member function GetPtrFromHandle
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return T::GetPtrFromHandle( m_handle );
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}
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//-----------------------------------------------------------------------------
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// Casting
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//-----------------------------------------------------------------------------
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template< class T >
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CUtlHandle<T>::operator T*()
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{
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return Get();
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}
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|
|
||
|
template< class T >
|
||
|
CUtlHandle<T>::operator UtlHandle_t()
|
||
|
{
|
||
|
return m_handle;
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
T* CUtlHandle<T>::operator->()
|
||
|
{
|
||
|
return Get();
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
const T* CUtlHandle<T>::operator->() const
|
||
|
{
|
||
|
return Get();
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
CUtlHandle<T>::operator bool()
|
||
|
{
|
||
|
return m_handle != UTLHANDLE_INVALID;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Equality
|
||
|
//-----------------------------------------------------------------------------
|
||
|
template< class T >
|
||
|
bool CUtlHandle<T>::operator==( CUtlHandle<T> h ) const
|
||
|
{
|
||
|
return m_handle == h.m_handle;
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
bool CUtlHandle<T>::operator==( T *pObject ) const
|
||
|
{
|
||
|
UtlHandle_t h = pObject ? pObject->GetHandle() : UTLHANDLE_INVALID;
|
||
|
return m_handle == h;
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
bool CUtlHandle<T>::operator==( UtlHandle_t h ) const
|
||
|
{
|
||
|
return m_handle == h;
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
bool CUtlHandle<T>::operator!=( CUtlHandle<T> h ) const
|
||
|
{
|
||
|
return m_handle != h.m_handle;
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
bool CUtlHandle<T>::operator!=( T *pObject ) const
|
||
|
{
|
||
|
UtlHandle_t h = pObject ? pObject->GetHandle() : UTLHANDLE_INVALID;
|
||
|
return m_handle != h;
|
||
|
}
|
||
|
|
||
|
template< class T >
|
||
|
bool CUtlHandle<T>::operator!=( UtlHandle_t h ) const
|
||
|
{
|
||
|
return m_handle != h;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Add this macro to a class definition to hook in handles for it!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define DECLARE_HANDLES( _className, _handleBitCount ) \
|
||
|
public: \
|
||
|
UtlHandle_t GetHandle() \
|
||
|
{ \
|
||
|
return m_Handle; \
|
||
|
} \
|
||
|
static _className* GetPtrFromHandle( UtlHandle_t h ) \
|
||
|
{ \
|
||
|
return m_HandleTable.GetHandle( h ); \
|
||
|
} \
|
||
|
static bool IsHandleValid( UtlHandle_t h ) \
|
||
|
{ \
|
||
|
return m_HandleTable.IsHandleValid( h ); \
|
||
|
} \
|
||
|
private: \
|
||
|
UtlHandle_t m_Handle; \
|
||
|
static CUtlHandleTable< _className, _handleBitCount > m_HandleTable
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Add this macro to a .cpp file to hook in handles for it!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define IMPLEMENT_HANDLES( _className, _handleBitCount ) \
|
||
|
CUtlHandleTable< _className, _handleBitCount > _className::m_HandleTable;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Add these macro to the class constructor + destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define CONSTRUCT_HANDLE( ) \
|
||
|
m_Handle = m_HandleTable.AddHandle(); \
|
||
|
m_HandleTable.SetHandle( m_Handle, this )
|
||
|
|
||
|
#define DESTRUCT_HANDLE() \
|
||
|
m_HandleTable.RemoveHandle( m_Handle ); \
|
||
|
m_Handle = UTLHANDLE_INVALID
|
||
|
|
||
|
|
||
|
|
||
|
#endif // UTLHANDLETABLE_H
|
||
|
|