2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
# include "studio.h"
# include "datacache/idatacache.h"
# include "datacache/imdlcache.h"
# include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
mstudioanimdesc_t & studiohdr_t : : pAnimdesc ( int i ) const
{
if ( numincludemodels = = 0 )
{
return * pLocalAnimdesc ( i ) ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_anim [ i ] . group ] ;
const studiohdr_t * pStudioHdr = pGroup - > GetStudioHdr ( ) ;
Assert ( pStudioHdr ) ;
return * pStudioHdr - > pLocalAnimdesc ( pVModel - > m_anim [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
mstudioanim_t * mstudioanimdesc_t : : pAnimBlock ( int block , int index ) const
{
if ( block = = - 1 )
{
return ( mstudioanim_t * ) NULL ;
}
if ( block = = 0 )
{
return ( mstudioanim_t * ) ( ( ( byte * ) this ) + index ) ;
}
byte * pAnimBlock = pStudiohdr ( ) - > GetAnimBlock ( block ) ;
if ( pAnimBlock )
{
return ( mstudioanim_t * ) ( pAnimBlock + index ) ;
}
return ( mstudioanim_t * ) NULL ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static ConVar mod_load_showstall ( " mod_load_showstall " , " 0 " , 0 , " 1 - show hitches , 2 - show stalls " ) ;
mstudioanim_t * mstudioanimdesc_t : : pAnim ( int * piFrame ) const
{
float flStall ;
return pAnim ( piFrame , flStall ) ;
}
mstudioanim_t * mstudioanimdesc_t : : pAnim ( int * piFrame , float & flStall ) const
{
mstudioanim_t * panim = NULL ;
int block = animblock ;
int index = animindex ;
int section = 0 ;
if ( sectionframes ! = 0 )
{
if ( numframes > sectionframes & & * piFrame = = numframes - 1 )
{
// last frame on long anims is stored separately
* piFrame = 0 ;
section = ( numframes / sectionframes ) + 1 ;
}
else
{
section = * piFrame / sectionframes ;
* piFrame - = section * sectionframes ;
}
block = pSection ( section ) - > animblock ;
index = pSection ( section ) - > animindex ;
}
if ( block = = - 1 )
{
// model needs to be recompiled
return NULL ;
}
panim = pAnimBlock ( block , index ) ;
// force a preload on the next block
if ( sectionframes ! = 0 )
{
int count = ( numframes / sectionframes ) + 2 ;
for ( int i = section + 1 ; i < count ; i + + )
{
if ( pSection ( i ) - > animblock ! = block )
{
pAnimBlock ( pSection ( i ) - > animblock , pSection ( i ) - > animindex ) ;
break ;
}
}
}
if ( panim = = NULL )
{
if ( section > 0 & & mod_load_showstall . GetInt ( ) > 0 )
{
Msg ( " [%8.3f] hitch on %s:%s:%d:%d \n " , Plat_FloatTime ( ) , pStudiohdr ( ) - > pszName ( ) , pszName ( ) , section , block ) ;
}
// back up until a previously loaded block is found
while ( - - section > = 0 )
{
block = pSection ( section ) - > animblock ;
index = pSection ( section ) - > animindex ;
panim = pAnimBlock ( block , index ) ;
if ( panim )
{
// set it to the last frame in the last valid section
* piFrame = sectionframes - 1 ;
break ;
}
}
}
// try to guess a valid stall time interval (tuned for the X360)
flStall = 0.0f ;
if ( panim = = NULL & & section < = 0 )
{
zeroframestalltime = Plat_FloatTime ( ) ;
flStall = 1.0f ;
}
else if ( panim ! = NULL & & zeroframestalltime ! = 0.0f )
{
float dt = Plat_FloatTime ( ) - zeroframestalltime ;
if ( dt > = 0.0 )
{
flStall = SimpleSpline ( clamp ( ( 0.200f - dt ) * 5.0f , 0.0f , 1.0f ) ) ;
}
if ( flStall = = 0.0f )
{
// disable stalltime
zeroframestalltime = 0.0f ;
}
else if ( mod_load_showstall . GetInt ( ) > 1 )
{
Msg ( " [%8.3f] stall blend %.2f on %s:%s:%d:%d \n " , Plat_FloatTime ( ) , flStall , pStudiohdr ( ) - > pszName ( ) , pszName ( ) , section , block ) ;
}
}
if ( panim = = NULL & & mod_load_showstall . GetInt ( ) > 1 )
{
Msg ( " [%8.3f] stall on %s:%s:%d:%d \n " , Plat_FloatTime ( ) , pStudiohdr ( ) - > pszName ( ) , pszName ( ) , section , block ) ;
}
return panim ;
}
mstudioikrule_t * mstudioanimdesc_t : : pIKRule ( int i ) const
{
if ( ikruleindex )
{
return ( mstudioikrule_t * ) ( ( ( byte * ) this ) + ikruleindex ) + i ;
}
else if ( animblockikruleindex )
{
if ( animblock = = 0 )
{
return ( mstudioikrule_t * ) ( ( ( byte * ) this ) + animblockikruleindex ) + i ;
}
else
{
byte * pAnimBlocks = pStudiohdr ( ) - > GetAnimBlock ( animblock ) ;
if ( pAnimBlocks )
{
return ( mstudioikrule_t * ) ( pAnimBlocks + animblockikruleindex ) + i ;
}
}
}
return NULL ;
}
mstudiolocalhierarchy_t * mstudioanimdesc_t : : pHierarchy ( int i ) const
{
if ( localhierarchyindex )
{
if ( animblock = = 0 )
{
return ( mstudiolocalhierarchy_t * ) ( ( ( byte * ) this ) + localhierarchyindex ) + i ;
}
else
{
byte * pAnimBlocks = pStudiohdr ( ) - > GetAnimBlock ( animblock ) ;
if ( pAnimBlocks )
{
return ( mstudiolocalhierarchy_t * ) ( pAnimBlocks + localhierarchyindex ) + i ;
}
}
}
return NULL ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool studiohdr_t : : SequencesAvailable ( ) const
{
if ( numincludemodels = = 0 )
{
return true ;
}
return ( GetVirtualModel ( ) ! = NULL ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : GetNumSeq ( void ) const
{
if ( numincludemodels = = 0 )
{
return numlocalseq ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
return pVModel - > m_seq . Count ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
mstudioseqdesc_t & studiohdr_t : : pSeqdesc ( int i ) const
{
if ( numincludemodels = = 0 )
{
return * pLocalSeqdesc ( i ) ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
if ( ! pVModel )
{
return * pLocalSeqdesc ( i ) ;
}
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_seq [ i ] . group ] ;
const studiohdr_t * pStudioHdr = pGroup - > GetStudioHdr ( ) ;
Assert ( pStudioHdr ) ;
return * pStudioHdr - > pLocalSeqdesc ( pVModel - > m_seq [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : iRelativeAnim ( int baseseq , int relanim ) const
{
if ( numincludemodels = = 0 )
{
return relanim ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_seq [ baseseq ] . group ] ;
return pGroup - > masterAnim [ relanim ] ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : iRelativeSeq ( int baseseq , int relseq ) const
{
if ( numincludemodels = = 0 )
{
return relseq ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_seq [ baseseq ] . group ] ;
return pGroup - > masterSeq [ relseq ] ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : GetNumPoseParameters ( void ) const
{
if ( numincludemodels = = 0 )
{
return numlocalposeparameters ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
return pVModel - > m_pose . Count ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioposeparamdesc_t & studiohdr_t : : pPoseParameter ( int i )
{
if ( numincludemodels = = 0 )
{
return * pLocalPoseParameter ( i ) ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
if ( pVModel - > m_pose [ i ] . group = = 0 )
return * pLocalPoseParameter ( pVModel - > m_pose [ i ] . index ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_pose [ i ] . group ] ;
const studiohdr_t * pStudioHdr = pGroup - > GetStudioHdr ( ) ;
Assert ( pStudioHdr ) ;
return * pStudioHdr - > pLocalPoseParameter ( pVModel - > m_pose [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : GetSharedPoseParameter ( int iSequence , int iLocalPose ) const
{
if ( numincludemodels = = 0 )
{
return iLocalPose ;
}
if ( iLocalPose = = - 1 )
return iLocalPose ;
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_seq [ iSequence ] . group ] ;
return pGroup - > masterPose [ iLocalPose ] ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : EntryNode ( int iSequence )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( iSequence ) ;
if ( numincludemodels = = 0 | | seqdesc . localentrynode = = 0 )
{
return seqdesc . localentrynode ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_seq [ iSequence ] . group ] ;
return pGroup - > masterNode [ seqdesc . localentrynode - 1 ] + 1 ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : ExitNode ( int iSequence )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( iSequence ) ;
if ( numincludemodels = = 0 | | seqdesc . localexitnode = = 0 )
{
return seqdesc . localexitnode ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_seq [ iSequence ] . group ] ;
return pGroup - > masterNode [ seqdesc . localexitnode - 1 ] + 1 ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : GetNumAttachments ( void ) const
{
if ( numincludemodels = = 0 )
{
return numlocalattachments ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
return pVModel - > m_attachment . Count ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioattachment_t & studiohdr_t : : pAttachment ( int i ) const
{
if ( numincludemodels = = 0 )
{
return * pLocalAttachment ( i ) ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_attachment [ i ] . group ] ;
const studiohdr_t * pStudioHdr = pGroup - > GetStudioHdr ( ) ;
Assert ( pStudioHdr ) ;
return * pStudioHdr - > pLocalAttachment ( pVModel - > m_attachment [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : GetAttachmentBone ( int i )
{
const mstudioattachment_t & attachment = pAttachment ( i ) ;
// remap bone
virtualmodel_t * pVModel = GetVirtualModel ( ) ;
if ( pVModel )
{
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_attachment [ i ] . group ] ;
int iBone = pGroup - > masterBone [ attachment . localbone ] ;
if ( iBone = = - 1 )
return 0 ;
return iBone ;
}
return attachment . localbone ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void studiohdr_t : : SetAttachmentBone ( int iAttachment , int iBone )
{
mstudioattachment_t & attachment = ( mstudioattachment_t & ) pAttachment ( iAttachment ) ;
// remap bone
virtualmodel_t * pVModel = GetVirtualModel ( ) ;
if ( pVModel )
{
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_attachment [ iAttachment ] . group ] ;
iBone = pGroup - > boneMap [ iBone ] ;
}
attachment . localbone = iBone ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
char * studiohdr_t : : pszNodeName ( int iNode )
{
if ( numincludemodels = = 0 )
{
return pszLocalNodeName ( iNode ) ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
if ( pVModel - > m_node . Count ( ) < = iNode - 1 )
return " Invalid node " ;
return pVModel - > m_group [ pVModel - > m_node [ iNode - 1 ] . group ] . GetStudioHdr ( ) - > pszLocalNodeName ( pVModel - > m_node [ iNode - 1 ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : GetTransition ( int iFrom , int iTo ) const
{
if ( numincludemodels = = 0 )
{
return * pLocalTransition ( ( iFrom - 1 ) * numlocalnodes + ( iTo - 1 ) ) ;
}
return iTo ;
/*
FIXME : not connected
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
return pVModel - > m_transition . Element ( iFrom ) . Element ( iTo ) ;
*/
}
int studiohdr_t : : GetActivityListVersion ( void )
{
if ( numincludemodels = = 0 )
{
return activitylistversion ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
int version = activitylistversion ;
int i ;
for ( i = 1 ; i < pVModel - > m_group . Count ( ) ; i + + )
{
virtualgroup_t * pGroup = & pVModel - > m_group [ i ] ;
const studiohdr_t * pStudioHdr = pGroup - > GetStudioHdr ( ) ;
Assert ( pStudioHdr ) ;
version = min ( version , pStudioHdr - > activitylistversion ) ;
}
return version ;
}
void studiohdr_t : : SetActivityListVersion ( int version ) const
{
activitylistversion = version ;
if ( numincludemodels = = 0 )
{
return ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
int i ;
for ( i = 1 ; i < pVModel - > m_group . Count ( ) ; i + + )
{
virtualgroup_t * pGroup = & pVModel - > m_group [ i ] ;
const studiohdr_t * pStudioHdr = pGroup - > GetStudioHdr ( ) ;
Assert ( pStudioHdr ) ;
pStudioHdr - > SetActivityListVersion ( version ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t : : GetNumIKAutoplayLocks ( void ) const
{
if ( numincludemodels = = 0 )
{
return numlocalikautoplaylocks ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
return pVModel - > m_iklock . Count ( ) ;
}
const mstudioiklock_t & studiohdr_t : : pIKAutoplayLock ( int i )
{
if ( numincludemodels = = 0 )
{
return * pLocalIKAutoplayLock ( i ) ;
}
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
virtualgroup_t * pGroup = & pVModel - > m_group [ pVModel - > m_iklock [ i ] . group ] ;
const studiohdr_t * pStudioHdr = pGroup - > GetStudioHdr ( ) ;
Assert ( pStudioHdr ) ;
return * pStudioHdr - > pLocalIKAutoplayLock ( pVModel - > m_iklock [ i ] . index ) ;
}
int studiohdr_t : : CountAutoplaySequences ( ) const
{
int count = 0 ;
for ( int i = 0 ; i < GetNumSeq ( ) ; i + + )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( i ) ;
if ( seqdesc . flags & STUDIO_AUTOPLAY )
{
count + + ;
}
}
return count ;
}
int studiohdr_t : : CopyAutoplaySequences ( unsigned short * pOut , int outCount ) const
{
int outIndex = 0 ;
for ( int i = 0 ; i < GetNumSeq ( ) & & outIndex < outCount ; i + + )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( i ) ;
if ( seqdesc . flags & STUDIO_AUTOPLAY )
{
pOut [ outIndex ] = i ;
outIndex + + ;
}
}
return outIndex ;
}
//-----------------------------------------------------------------------------
// Purpose: maps local sequence bone to global bone
//-----------------------------------------------------------------------------
int studiohdr_t : : RemapSeqBone ( int iSequence , int iLocalBone ) const
{
// remap bone
virtualmodel_t * pVModel = GetVirtualModel ( ) ;
if ( pVModel )
{
const virtualgroup_t * pSeqGroup = pVModel - > pSeqGroup ( iSequence ) ;
return pSeqGroup - > masterBone [ iLocalBone ] ;
}
return iLocalBone ;
}
int studiohdr_t : : RemapAnimBone ( int iAnim , int iLocalBone ) const
{
// remap bone
virtualmodel_t * pVModel = GetVirtualModel ( ) ;
if ( pVModel )
{
const virtualgroup_t * pAnimGroup = pVModel - > pAnimGroup ( iAnim ) ;
return pAnimGroup - > masterBone [ iLocalBone ] ;
}
return iLocalBone ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CStudioHdr : : CStudioHdr ( void )
{
// set pointer to bogus value
m_nFrameUnlockCounter = 0 ;
m_pFrameUnlockCounter = & m_nFrameUnlockCounter ;
Init ( NULL ) ;
}
CStudioHdr : : CStudioHdr ( const studiohdr_t * pStudioHdr , IMDLCache * mdlcache )
{
// preset pointer to bogus value (it may be overwritten with legitimate data later)
m_nFrameUnlockCounter = 0 ;
m_pFrameUnlockCounter = & m_nFrameUnlockCounter ;
Init ( pStudioHdr , mdlcache ) ;
}
// extern IDataCache *g_pDataCache;
void CStudioHdr : : Init ( const studiohdr_t * pStudioHdr , IMDLCache * mdlcache )
{
m_pStudioHdr = pStudioHdr ;
m_pVModel = NULL ;
m_pStudioHdrCache . RemoveAll ( ) ;
if ( m_pStudioHdr = = NULL )
{
return ;
}
if ( mdlcache )
{
m_pFrameUnlockCounter = mdlcache - > GetFrameUnlockCounterPtr ( MDLCACHE_STUDIOHDR ) ;
m_nFrameUnlockCounter = * m_pFrameUnlockCounter - 1 ;
}
if ( m_pStudioHdr - > numincludemodels = = 0 )
{
# if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
# else
m_ActivityToSequence . Initialize ( this ) ;
# endif
}
else
{
ResetVModel ( m_pStudioHdr - > GetVirtualModel ( ) ) ;
# if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
# else
m_ActivityToSequence . Initialize ( this ) ;
# endif
}
m_boneFlags . EnsureCount ( numbones ( ) ) ;
m_boneParent . EnsureCount ( numbones ( ) ) ;
for ( int i = 0 ; i < numbones ( ) ; i + + )
{
m_boneFlags [ i ] = pBone ( i ) - > flags ;
m_boneParent [ i ] = pBone ( i ) - > parent ;
}
}
void CStudioHdr : : Term ( )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CStudioHdr : : SequencesAvailable ( ) const
{
if ( m_pStudioHdr - > numincludemodels = = 0 )
{
return true ;
}
if ( m_pVModel = = NULL )
{
// repoll m_pVModel
return ( ResetVModel ( m_pStudioHdr - > GetVirtualModel ( ) ) ! = NULL ) ;
}
else
return true ;
}
const virtualmodel_t * CStudioHdr : : ResetVModel ( const virtualmodel_t * pVModel ) const
{
if ( pVModel ! = NULL )
{
m_pVModel = ( virtualmodel_t * ) pVModel ;
Assert ( ! pVModel - > m_Lock . GetOwnerId ( ) ) ;
m_pStudioHdrCache . SetCount ( m_pVModel - > m_group . Count ( ) ) ;
int i ;
for ( i = 0 ; i < m_pStudioHdrCache . Count ( ) ; i + + )
{
m_pStudioHdrCache [ i ] = NULL ;
}
return const_cast < virtualmodel_t * > ( pVModel ) ;
}
else
{
m_pVModel = NULL ;
return NULL ;
}
}
const studiohdr_t * CStudioHdr : : GroupStudioHdr ( int i )
{
if ( ! this )
{
ExecuteNTimes ( 5 , Warning ( " Call to NULL CStudioHdr::GroupStudioHdr() \n " ) ) ;
}
if ( m_nFrameUnlockCounter ! = * m_pFrameUnlockCounter )
{
m_FrameUnlockCounterMutex . Lock ( ) ;
if ( * m_pFrameUnlockCounter ! = m_nFrameUnlockCounter ) // i.e., this thread got the mutex
{
memset ( m_pStudioHdrCache . Base ( ) , 0 , m_pStudioHdrCache . Count ( ) * sizeof ( studiohdr_t * ) ) ;
m_nFrameUnlockCounter = * m_pFrameUnlockCounter ;
}
m_FrameUnlockCounterMutex . Unlock ( ) ;
}
if ( ! m_pStudioHdrCache . IsValidIndex ( i ) )
{
const char * pszName = ( m_pStudioHdr ) ? m_pStudioHdr - > pszName ( ) : " <<null>> " ;
ExecuteNTimes ( 5 , Warning ( " Invalid index passed to CStudioHdr(%s)::GroupStudioHdr(): %d, but max is %d \n " , pszName , i , m_pStudioHdrCache . Count ( ) ) ) ;
DebuggerBreakIfDebugging ( ) ;
return m_pStudioHdr ; // return something known to probably exist, certainly things will be messed up, but hopefully not crash before the warning is noticed
}
const studiohdr_t * pStudioHdr = m_pStudioHdrCache [ i ] ;
if ( pStudioHdr = = NULL )
{
Assert ( ! m_pVModel - > m_Lock . GetOwnerId ( ) ) ;
virtualgroup_t * pGroup = & m_pVModel - > m_group [ i ] ;
pStudioHdr = pGroup - > GetStudioHdr ( ) ;
m_pStudioHdrCache [ i ] = pStudioHdr ;
}
Assert ( pStudioHdr ) ;
return pStudioHdr ;
}
const studiohdr_t * CStudioHdr : : pSeqStudioHdr ( int sequence )
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr ;
}
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_seq [ sequence ] . group ) ;
return pStudioHdr ;
}
const studiohdr_t * CStudioHdr : : pAnimStudioHdr ( int animation )
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr ;
}
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_anim [ animation ] . group ) ;
return pStudioHdr ;
}
mstudioanimdesc_t & CStudioHdr : : pAnimdesc ( int i )
{
if ( m_pVModel = = NULL )
{
return * m_pStudioHdr - > pLocalAnimdesc ( i ) ;
}
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_anim [ i ] . group ) ;
return * pStudioHdr - > pLocalAnimdesc ( m_pVModel - > m_anim [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetNumSeq ( void ) const
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr - > numlocalseq ;
}
return m_pVModel - > m_seq . Count ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
mstudioseqdesc_t & CStudioHdr : : pSeqdesc ( int i )
{
Assert ( ( i > = 0 & & i < GetNumSeq ( ) ) | | ( i = = 1 & & GetNumSeq ( ) < = 1 ) ) ;
if ( i < 0 | | i > = GetNumSeq ( ) )
{
2016-11-30 23:01:15 +08:00
if ( GetNumSeq ( ) < = 0 )
{
// Return a zero'd out struct reference if we've got nothing.
// C_BaseObject::StopAnimGeneratedSounds was crashing due to this function
// returning a reference to garbage. It should now see numevents is 0,
// and bail.
static mstudioseqdesc_t s_nil_seq ;
return s_nil_seq ;
}
2013-06-27 06:22:04 +08:00
// Avoid reading random memory.
i = 0 ;
}
if ( m_pVModel = = NULL )
{
return * m_pStudioHdr - > pLocalSeqdesc ( i ) ;
}
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_seq [ i ] . group ) ;
return * pStudioHdr - > pLocalSeqdesc ( m_pVModel - > m_seq [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : iRelativeAnim ( int baseseq , int relanim ) const
{
if ( m_pVModel = = NULL )
{
return relanim ;
}
virtualgroup_t * pGroup = & m_pVModel - > m_group [ m_pVModel - > m_seq [ baseseq ] . group ] ;
return pGroup - > masterAnim [ relanim ] ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : iRelativeSeq ( int baseseq , int relseq ) const
{
if ( m_pVModel = = NULL )
{
return relseq ;
}
Assert ( m_pVModel ) ;
virtualgroup_t * pGroup = & m_pVModel - > m_group [ m_pVModel - > m_seq [ baseseq ] . group ] ;
return pGroup - > masterSeq [ relseq ] ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetNumPoseParameters ( void ) const
{
if ( m_pVModel = = NULL )
{
if ( m_pStudioHdr )
return m_pStudioHdr - > numlocalposeparameters ;
else
return 0 ;
}
Assert ( m_pVModel ) ;
return m_pVModel - > m_pose . Count ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioposeparamdesc_t & CStudioHdr : : pPoseParameter ( int i )
{
if ( m_pVModel = = NULL )
{
return * m_pStudioHdr - > pLocalPoseParameter ( i ) ;
}
if ( m_pVModel - > m_pose [ i ] . group = = 0 )
return * m_pStudioHdr - > pLocalPoseParameter ( m_pVModel - > m_pose [ i ] . index ) ;
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_pose [ i ] . group ) ;
return * pStudioHdr - > pLocalPoseParameter ( m_pVModel - > m_pose [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetSharedPoseParameter ( int iSequence , int iLocalPose ) const
{
if ( m_pVModel = = NULL )
{
return iLocalPose ;
}
if ( iLocalPose = = - 1 )
return iLocalPose ;
Assert ( m_pVModel ) ;
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int group = m_pVModel - > m_seq [ iSequence ] . group ;
virtualgroup_t * pGroup = m_pVModel - > m_group . IsValidIndex ( group ) ? & m_pVModel - > m_group [ group ] : NULL ;
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return pGroup ? pGroup - > masterPose [ iLocalPose ] : iLocalPose ;
2013-06-27 06:22:04 +08:00
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : EntryNode ( int iSequence )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( iSequence ) ;
if ( m_pVModel = = NULL | | seqdesc . localentrynode = = 0 )
{
return seqdesc . localentrynode ;
}
Assert ( m_pVModel ) ;
virtualgroup_t * pGroup = & m_pVModel - > m_group [ m_pVModel - > m_seq [ iSequence ] . group ] ;
return pGroup - > masterNode [ seqdesc . localentrynode - 1 ] + 1 ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : ExitNode ( int iSequence )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( iSequence ) ;
if ( m_pVModel = = NULL | | seqdesc . localexitnode = = 0 )
{
return seqdesc . localexitnode ;
}
Assert ( m_pVModel ) ;
virtualgroup_t * pGroup = & m_pVModel - > m_group [ m_pVModel - > m_seq [ iSequence ] . group ] ;
return pGroup - > masterNode [ seqdesc . localexitnode - 1 ] + 1 ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetNumAttachments ( void ) const
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr - > numlocalattachments ;
}
Assert ( m_pVModel ) ;
return m_pVModel - > m_attachment . Count ( ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioattachment_t & CStudioHdr : : pAttachment ( int i )
{
if ( m_pVModel = = NULL )
{
return * m_pStudioHdr - > pLocalAttachment ( i ) ;
}
Assert ( m_pVModel ) ;
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_attachment [ i ] . group ) ;
return * pStudioHdr - > pLocalAttachment ( m_pVModel - > m_attachment [ i ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetAttachmentBone ( int i )
{
if ( m_pVModel = = 0 )
{
return m_pStudioHdr - > pLocalAttachment ( i ) - > localbone ;
}
virtualgroup_t * pGroup = & m_pVModel - > m_group [ m_pVModel - > m_attachment [ i ] . group ] ;
const mstudioattachment_t & attachment = pAttachment ( i ) ;
int iBone = pGroup - > masterBone [ attachment . localbone ] ;
if ( iBone = = - 1 )
return 0 ;
return iBone ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CStudioHdr : : SetAttachmentBone ( int iAttachment , int iBone )
{
mstudioattachment_t & attachment = ( mstudioattachment_t & ) m_pStudioHdr - > pAttachment ( iAttachment ) ;
// remap bone
if ( m_pVModel )
{
virtualgroup_t * pGroup = & m_pVModel - > m_group [ m_pVModel - > m_attachment [ iAttachment ] . group ] ;
iBone = pGroup - > boneMap [ iBone ] ;
}
attachment . localbone = iBone ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
char * CStudioHdr : : pszNodeName ( int iNode )
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr - > pszLocalNodeName ( iNode ) ;
}
if ( m_pVModel - > m_node . Count ( ) < = iNode - 1 )
return " Invalid node " ;
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_node [ iNode - 1 ] . group ) ;
return pStudioHdr - > pszLocalNodeName ( m_pVModel - > m_node [ iNode - 1 ] . index ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetTransition ( int iFrom , int iTo ) const
{
if ( m_pVModel = = NULL )
{
return * m_pStudioHdr - > pLocalTransition ( ( iFrom - 1 ) * m_pStudioHdr - > numlocalnodes + ( iTo - 1 ) ) ;
}
return iTo ;
/*
FIXME : not connected
virtualmodel_t * pVModel = ( virtualmodel_t * ) GetVirtualModel ( ) ;
Assert ( pVModel ) ;
return pVModel - > m_transition . Element ( iFrom ) . Element ( iTo ) ;
*/
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetActivityListVersion ( void )
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr - > activitylistversion ;
}
int version = m_pStudioHdr - > activitylistversion ;
int i ;
for ( i = 1 ; i < m_pVModel - > m_group . Count ( ) ; i + + )
{
const studiohdr_t * pStudioHdr = GroupStudioHdr ( i ) ;
Assert ( pStudioHdr ) ;
version = min ( version , pStudioHdr - > activitylistversion ) ;
}
return version ;
}
void CStudioHdr : : SetActivityListVersion ( int version )
{
m_pStudioHdr - > activitylistversion = version ;
if ( m_pVModel = = NULL )
{
return ;
}
int i ;
for ( i = 1 ; i < m_pVModel - > m_group . Count ( ) ; i + + )
{
const studiohdr_t * pStudioHdr = GroupStudioHdr ( i ) ;
Assert ( pStudioHdr ) ;
pStudioHdr - > SetActivityListVersion ( version ) ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetEventListVersion ( void )
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr - > eventsindexed ;
}
int version = m_pStudioHdr - > eventsindexed ;
int i ;
for ( i = 1 ; i < m_pVModel - > m_group . Count ( ) ; i + + )
{
const studiohdr_t * pStudioHdr = GroupStudioHdr ( i ) ;
Assert ( pStudioHdr ) ;
version = min ( version , pStudioHdr - > eventsindexed ) ;
}
return version ;
}
void CStudioHdr : : SetEventListVersion ( int version )
{
m_pStudioHdr - > eventsindexed = version ;
if ( m_pVModel = = NULL )
{
return ;
}
int i ;
for ( i = 1 ; i < m_pVModel - > m_group . Count ( ) ; i + + )
{
const studiohdr_t * pStudioHdr = GroupStudioHdr ( i ) ;
Assert ( pStudioHdr ) ;
pStudioHdr - > eventsindexed = version ;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr : : GetNumIKAutoplayLocks ( void ) const
{
if ( m_pVModel = = NULL )
{
return m_pStudioHdr - > numlocalikautoplaylocks ;
}
return m_pVModel - > m_iklock . Count ( ) ;
}
const mstudioiklock_t & CStudioHdr : : pIKAutoplayLock ( int i )
{
if ( m_pVModel = = NULL )
{
return * m_pStudioHdr - > pLocalIKAutoplayLock ( i ) ;
}
const studiohdr_t * pStudioHdr = GroupStudioHdr ( m_pVModel - > m_iklock [ i ] . group ) ;
Assert ( pStudioHdr ) ;
return * pStudioHdr - > pLocalIKAutoplayLock ( m_pVModel - > m_iklock [ i ] . index ) ;
}
#if 0
int CStudioHdr : : CountAutoplaySequences ( ) const
{
int count = 0 ;
for ( int i = 0 ; i < GetNumSeq ( ) ; i + + )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( i ) ;
if ( seqdesc . flags & STUDIO_AUTOPLAY )
{
count + + ;
}
}
return count ;
}
int CStudioHdr : : CopyAutoplaySequences ( unsigned short * pOut , int outCount ) const
{
int outIndex = 0 ;
for ( int i = 0 ; i < GetNumSeq ( ) & & outIndex < outCount ; i + + )
{
mstudioseqdesc_t & seqdesc = pSeqdesc ( i ) ;
if ( seqdesc . flags & STUDIO_AUTOPLAY )
{
pOut [ outIndex ] = i ;
outIndex + + ;
}
}
return outIndex ;
}
# endif
//-----------------------------------------------------------------------------
// Purpose: maps local sequence bone to global bone
//-----------------------------------------------------------------------------
int CStudioHdr : : RemapSeqBone ( int iSequence , int iLocalBone ) const
{
// remap bone
if ( m_pVModel )
{
const virtualgroup_t * pSeqGroup = m_pVModel - > pSeqGroup ( iSequence ) ;
return pSeqGroup - > masterBone [ iLocalBone ] ;
}
return iLocalBone ;
}
int CStudioHdr : : RemapAnimBone ( int iAnim , int iLocalBone ) const
{
// remap bone
if ( m_pVModel )
{
const virtualgroup_t * pAnimGroup = m_pVModel - > pAnimGroup ( iAnim ) ;
return pAnimGroup - > masterBone [ iLocalBone ] ;
}
return iLocalBone ;
}
// JasonM hack
//ConVar flex_maxrule( "flex_maxrule", "0" );
//-----------------------------------------------------------------------------
// Purpose: run the interpreted FAC's expressions, converting flex_controller
// values into FAC weights
//-----------------------------------------------------------------------------
void CStudioHdr : : RunFlexRules ( const float * src , float * dest )
{
int i , j ;
// FIXME: this shouldn't be needed, flex without rules should be stripped in studiomdl
for ( i = 0 ; i < numflexdesc ( ) ; i + + )
{
dest [ i ] = 0 ;
}
for ( i = 0 ; i < numflexrules ( ) ; i + + )
{
float stack [ 32 ] = { } ;
int k = 0 ;
mstudioflexrule_t * prule = pFlexRule ( i ) ;
mstudioflexop_t * pops = prule - > iFlexOp ( 0 ) ;
/*
// JasonM hack for flex perf testing...
int nFlexRulesToRun = 0 ; // 0 means run them all
const char * pszExpression = flex_maxrule . GetString ( ) ;
if ( pszExpression )
{
nFlexRulesToRun = atoi ( pszExpression ) ; // 0 will be returned if not a numeric string
}
// end JasonM hack
//*/
// debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), i + 1, 0, "%2d:%d\n", i, prule->flex );
for ( j = 0 ; j < prule - > numops ; j + + )
{
switch ( pops - > op )
{
case STUDIO_ADD : stack [ k - 2 ] = stack [ k - 2 ] + stack [ k - 1 ] ; k - - ; break ;
case STUDIO_SUB : stack [ k - 2 ] = stack [ k - 2 ] - stack [ k - 1 ] ; k - - ; break ;
case STUDIO_MUL : stack [ k - 2 ] = stack [ k - 2 ] * stack [ k - 1 ] ; k - - ; break ;
case STUDIO_DIV :
if ( stack [ k - 1 ] > 0.0001 )
{
stack [ k - 2 ] = stack [ k - 2 ] / stack [ k - 1 ] ;
}
else
{
stack [ k - 2 ] = 0 ;
}
k - - ;
break ;
case STUDIO_NEG : stack [ k - 1 ] = - stack [ k - 1 ] ; break ;
case STUDIO_MAX : stack [ k - 2 ] = max ( stack [ k - 2 ] , stack [ k - 1 ] ) ; k - - ; break ;
case STUDIO_MIN : stack [ k - 2 ] = min ( stack [ k - 2 ] , stack [ k - 1 ] ) ; k - - ; break ;
case STUDIO_CONST : stack [ k ] = pops - > d . value ; k + + ; break ;
case STUDIO_FETCH1 :
{
int m = pFlexcontroller ( ( LocalFlexController_t ) pops - > d . index ) - > localToGlobal ;
stack [ k ] = src [ m ] ;
k + + ;
break ;
}
case STUDIO_FETCH2 :
{
stack [ k ] = dest [ pops - > d . index ] ; k + + ; break ;
}
case STUDIO_COMBO :
{
int m = pops - > d . index ;
int km = k - m ;
for ( int i = km + 1 ; i < k ; + + i )
{
stack [ km ] * = stack [ i ] ;
}
k = k - m + 1 ;
}
break ;
case STUDIO_DOMINATE :
{
int m = pops - > d . index ;
int km = k - m ;
float dv = stack [ km ] ;
for ( int i = km + 1 ; i < k ; + + i )
{
dv * = stack [ i ] ;
}
stack [ km - 1 ] * = 1.0f - dv ;
k - = m ;
}
break ;
case STUDIO_2WAY_0 :
{
int m = pFlexcontroller ( ( LocalFlexController_t ) pops - > d . index ) - > localToGlobal ;
stack [ k ] = RemapValClamped ( src [ m ] , - 1.0f , 0.0f , 1.0f , 0.0f ) ;
k + + ;
}
break ;
case STUDIO_2WAY_1 :
{
int m = pFlexcontroller ( ( LocalFlexController_t ) pops - > d . index ) - > localToGlobal ;
stack [ k ] = RemapValClamped ( src [ m ] , 0.0f , 1.0f , 0.0f , 1.0f ) ;
k + + ;
}
break ;
case STUDIO_NWAY :
{
LocalFlexController_t valueControllerIndex = static_cast < LocalFlexController_t > ( ( int ) stack [ k - 1 ] ) ;
int m = pFlexcontroller ( valueControllerIndex ) - > localToGlobal ;
float flValue = src [ m ] ;
int v = pFlexcontroller ( ( LocalFlexController_t ) pops - > d . index ) - > localToGlobal ;
const Vector4D filterRamp ( stack [ k - 5 ] , stack [ k - 4 ] , stack [ k - 3 ] , stack [ k - 2 ] ) ;
// Apply multicontrol remapping
if ( flValue < = filterRamp . x | | flValue > = filterRamp . w )
{
flValue = 0.0f ;
}
else if ( flValue < filterRamp . y )
{
flValue = RemapValClamped ( flValue , filterRamp . x , filterRamp . y , 0.0f , 1.0f ) ;
}
else if ( flValue > filterRamp . z )
{
flValue = RemapValClamped ( flValue , filterRamp . z , filterRamp . w , 1.0f , 0.0f ) ;
}
else
{
flValue = 1.0f ;
}
stack [ k - 5 ] = flValue * src [ v ] ;
k - = 4 ;
}
break ;
case STUDIO_DME_LOWER_EYELID :
{
const mstudioflexcontroller_t * const pCloseLidV = pFlexcontroller ( ( LocalFlexController_t ) pops - > d . index ) ;
const float flCloseLidV = RemapValClamped ( src [ pCloseLidV - > localToGlobal ] , pCloseLidV - > min , pCloseLidV - > max , 0.0f , 1.0f ) ;
const mstudioflexcontroller_t * const pCloseLid = pFlexcontroller ( static_cast < LocalFlexController_t > ( ( int ) stack [ k - 1 ] ) ) ;
const float flCloseLid = RemapValClamped ( src [ pCloseLid - > localToGlobal ] , pCloseLid - > min , pCloseLid - > max , 0.0f , 1.0f ) ;
int nBlinkIndex = static_cast < int > ( stack [ k - 2 ] ) ;
float flBlink = 0.0f ;
if ( nBlinkIndex > = 0 )
{
const mstudioflexcontroller_t * const pBlink = pFlexcontroller ( static_cast < LocalFlexController_t > ( ( int ) stack [ k - 2 ] ) ) ;
flBlink = RemapValClamped ( src [ pBlink - > localToGlobal ] , pBlink - > min , pBlink - > max , 0.0f , 1.0f ) ;
}
int nEyeUpDownIndex = static_cast < int > ( stack [ k - 3 ] ) ;
float flEyeUpDown = 0.0f ;
if ( nEyeUpDownIndex > = 0 )
{
const mstudioflexcontroller_t * const pEyeUpDown = pFlexcontroller ( static_cast < LocalFlexController_t > ( ( int ) stack [ k - 3 ] ) ) ;
flEyeUpDown = RemapValClamped ( src [ pEyeUpDown - > localToGlobal ] , pEyeUpDown - > min , pEyeUpDown - > max , - 1.0f , 1.0f ) ;
}
if ( flEyeUpDown > 0.0 )
{
stack [ k - 3 ] = ( 1.0f - flEyeUpDown ) * ( 1.0f - flCloseLidV ) * flCloseLid ;
}
else
{
stack [ k - 3 ] = ( 1.0f - flCloseLidV ) * flCloseLid ;
}
k - = 2 ;
}
break ;
case STUDIO_DME_UPPER_EYELID :
{
const mstudioflexcontroller_t * const pCloseLidV = pFlexcontroller ( ( LocalFlexController_t ) pops - > d . index ) ;
const float flCloseLidV = RemapValClamped ( src [ pCloseLidV - > localToGlobal ] , pCloseLidV - > min , pCloseLidV - > max , 0.0f , 1.0f ) ;
const mstudioflexcontroller_t * const pCloseLid = pFlexcontroller ( static_cast < LocalFlexController_t > ( ( int ) stack [ k - 1 ] ) ) ;
const float flCloseLid = RemapValClamped ( src [ pCloseLid - > localToGlobal ] , pCloseLid - > min , pCloseLid - > max , 0.0f , 1.0f ) ;
int nBlinkIndex = static_cast < int > ( stack [ k - 2 ] ) ;
float flBlink = 0.0f ;
if ( nBlinkIndex > = 0 )
{
const mstudioflexcontroller_t * const pBlink = pFlexcontroller ( static_cast < LocalFlexController_t > ( ( int ) stack [ k - 2 ] ) ) ;
flBlink = RemapValClamped ( src [ pBlink - > localToGlobal ] , pBlink - > min , pBlink - > max , 0.0f , 1.0f ) ;
}
int nEyeUpDownIndex = static_cast < int > ( stack [ k - 3 ] ) ;
float flEyeUpDown = 0.0f ;
if ( nEyeUpDownIndex > = 0 )
{
const mstudioflexcontroller_t * const pEyeUpDown = pFlexcontroller ( static_cast < LocalFlexController_t > ( ( int ) stack [ k - 3 ] ) ) ;
flEyeUpDown = RemapValClamped ( src [ pEyeUpDown - > localToGlobal ] , pEyeUpDown - > min , pEyeUpDown - > max , - 1.0f , 1.0f ) ;
}
if ( flEyeUpDown < 0.0f )
{
stack [ k - 3 ] = ( 1.0f + flEyeUpDown ) * flCloseLidV * flCloseLid ;
}
else
{
stack [ k - 3 ] = flCloseLidV * flCloseLid ;
}
k - = 2 ;
}
break ;
}
pops + + ;
}
dest [ prule - > flex ] = stack [ 0 ] ;
/*
// JasonM hack
if ( nFlexRulesToRun = = 0 ) // 0 means run all rules correctly
{
dest [ prule - > flex ] = stack [ 0 ] ;
}
else // run only up to nFlexRulesToRun correctly...zero out the rest
{
if ( j < nFlexRulesToRun )
dest [ prule - > flex ] = stack [ 0 ] ;
else
dest [ prule - > flex ] = 0.0f ;
}
dest [ prule - > flex ] = 1.0f ;
//*/
// end JasonM hack
}
}
//-----------------------------------------------------------------------------
// CODE PERTAINING TO ACTIVITY->SEQUENCE MAPPING SUBCLASS
//-----------------------------------------------------------------------------
# define iabs(i) (( (i) >= 0 ) ? (i) : -(i) )
2016-11-30 23:01:15 +08:00
CUtlSymbolTable g_ActivityModifiersTable ;
2013-06-27 06:22:04 +08:00
extern void SetActivityForSequence ( CStudioHdr * pstudiohdr , int i ) ;
void CStudioHdr : : CActivityToSequenceMapping : : Initialize ( CStudioHdr * __restrict pstudiohdr )
{
// Algorithm: walk through every sequence in the model, determine to which activity
// it corresponds, and keep a count of sequences per activity. Once the total count
// is available, allocate an array large enough to contain them all, update the
// starting indices for every activity's section in the array, and go back through,
// populating the array with its data.
AssertMsg1 ( m_pSequenceTuples = = NULL , " Tried to double-initialize sequence mapping for %s " , pstudiohdr - > pszName ( ) ) ;
if ( m_pSequenceTuples ! = NULL )
return ; // don't double initialize.
SetValidationPair ( pstudiohdr ) ;
if ( ! pstudiohdr - > SequencesAvailable ( ) )
return ; // nothing to do.
# if STUDIO_SEQUENCE_ACTIVITY_LAZY_INITIALIZE
m_bIsInitialized = true ;
# endif
// Some studio headers have no activities at all. In those
// cases we can avoid a lot of this effort.
2016-11-30 23:01:15 +08:00
bool bFoundOne = false ;
2013-06-27 06:22:04 +08:00
// for each sequence in the header...
const int NumSeq = pstudiohdr - > GetNumSeq ( ) ;
for ( int i = 0 ; i < NumSeq ; + + i )
{
const mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( i ) ;
# if defined(SERVER_DLL) || defined(CLIENT_DLL) || defined(GAME_DLL)
if ( ! ( seqdesc . flags & STUDIO_ACTIVITY ) )
{
// AssertMsg2( false, "Sequence %d on studiohdr %s didn't have its activity initialized!", i, pstudiohdr->pszName() );
SetActivityForSequence ( pstudiohdr , i ) ;
}
# endif
// is there an activity associated with this sequence?
if ( seqdesc . activity > = 0 )
{
bFoundOne = true ;
// look up if we already have an entry. First we need to make a speculative one --
HashValueType entry ( seqdesc . activity , 0 , 1 , iabs ( seqdesc . actweight ) ) ;
UtlHashHandle_t handle = m_ActToSeqHash . Find ( entry ) ;
if ( m_ActToSeqHash . IsValidHandle ( handle ) )
{
// we already have an entry and must update it by incrementing count
HashValueType * __restrict toUpdate = & m_ActToSeqHash . Element ( handle ) ;
toUpdate - > count + = 1 ;
toUpdate - > totalWeight + = iabs ( seqdesc . actweight ) ;
2016-11-30 23:01:15 +08:00
if ( ! HushAsserts ( ) )
{
AssertMsg ( toUpdate - > totalWeight > 0 , " toUpdate->totalWeight: %d " , toUpdate - > totalWeight ) ;
}
2013-06-27 06:22:04 +08:00
}
else
{
// we do not have an entry yet; create one.
m_ActToSeqHash . Insert ( entry ) ;
}
}
}
// if we found nothing, don't bother with any other initialization!
if ( ! bFoundOne )
return ;
// Now, create starting indices for each activity. For an activity n,
// the starting index is of course the sum of counts [0..n-1].
2014-10-31 00:30:57 +08:00
int sequenceCount = 0 ;
2013-06-27 06:22:04 +08:00
int topActivity = 0 ; // this will store the highest seen activity number (used later to make an ad hoc map on the stack)
for ( UtlHashHandle_t handle = m_ActToSeqHash . GetFirstHandle ( ) ;
m_ActToSeqHash . IsValidHandle ( handle ) ;
handle = m_ActToSeqHash . GetNextHandle ( handle ) )
{
HashValueType & element = m_ActToSeqHash [ handle ] ;
element . startingIdx = sequenceCount ;
sequenceCount + = element . count ;
topActivity = max ( topActivity , element . activityIdx ) ;
}
// Allocate the actual array of sequence information. Note the use of restrict;
// this is an important optimization, but means that you must never refer to this
// array through m_pSequenceTuples in the scope of this function.
SequenceTuple * __restrict tupleList = new SequenceTuple [ sequenceCount ] ;
m_pSequenceTuples = tupleList ; // save it off -- NEVER USE m_pSequenceTuples in this function!
m_iSequenceTuplesCount = sequenceCount ;
// Now we're going to actually populate that list with the relevant data.
// First, create an array on the stack to store how many sequences we've written
// so far for each activity. (This is basically a very simple way of doing a map.)
// This stack may potentially grow very large; so if you have problems with it,
// go to a utlmap or similar structure.
unsigned int allocsize = ( topActivity + 1 ) * sizeof ( int ) ;
# define ALIGN_VALUE( val, alignment ) ( ( val + alignment - 1 ) & ~( alignment - 1 ) ) // need macro for constant expression
allocsize = ALIGN_VALUE ( allocsize , 16 ) ;
int * __restrict seqsPerAct = static_cast < int * > ( stackalloc ( allocsize ) ) ;
memset ( seqsPerAct , 0 , allocsize ) ;
// okay, walk through all the sequences again, and write the relevant data into
// our little table.
for ( int i = 0 ; i < NumSeq ; + + i )
{
const mstudioseqdesc_t & seqdesc = pstudiohdr - > pSeqdesc ( i ) ;
if ( seqdesc . activity > = 0 )
{
const HashValueType & element = m_ActToSeqHash [ m_ActToSeqHash . Find ( HashValueType ( seqdesc . activity , 0 , 0 , 0 ) ) ] ;
// If this assert trips, we've written more sequences per activity than we allocated
// (therefore there must have been a miscount in the first for loop above).
int tupleOffset = seqsPerAct [ seqdesc . activity ] ;
Assert ( tupleOffset < element . count ) ;
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if ( seqdesc . numactivitymodifiers > 0 )
{
// add entries for this model's activity modifiers
( tupleList + element . startingIdx + tupleOffset ) - > pActivityModifiers = new CUtlSymbol [ seqdesc . numactivitymodifiers ] ;
( tupleList + element . startingIdx + tupleOffset ) - > iNumActivityModifiers = seqdesc . numactivitymodifiers ;
for ( int k = 0 ; k < seqdesc . numactivitymodifiers ; k + + )
{
( tupleList + element . startingIdx + tupleOffset ) - > pActivityModifiers [ k ] = g_ActivityModifiersTable . AddString ( seqdesc . pActivityModifier ( k ) - > pszName ( ) ) ;
}
}
else
{
( tupleList + element . startingIdx + tupleOffset ) - > pActivityModifiers = NULL ;
( tupleList + element . startingIdx + tupleOffset ) - > iNumActivityModifiers = 0 ;
}
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// You might be tempted to collapse this pointer math into a single pointer --
// don't! the tuple list is marked __restrict above.
( tupleList + element . startingIdx + tupleOffset ) - > seqnum = i ; // store sequence number
( tupleList + element . startingIdx + tupleOffset ) - > weight = iabs ( seqdesc . actweight ) ;
// We can't have weights of 0
// Assert( (tupleList + element.startingIdx + tupleOffset)->weight > 0 );
if ( ( tupleList + element . startingIdx + tupleOffset ) - > weight = = 0 )
{
( tupleList + element . startingIdx + tupleOffset ) - > weight = 1 ;
}
seqsPerAct [ seqdesc . activity ] + = 1 ;
}
}
# ifdef DBGFLAG_ASSERT
// double check that we wrote exactly the right number of sequences.
unsigned int chkSequenceCount = 0 ;
for ( int j = 0 ; j < = topActivity ; + + j )
{
chkSequenceCount + = seqsPerAct [ j ] ;
}
Assert ( chkSequenceCount = = m_iSequenceTuplesCount ) ;
# endif
}
/// Force Initialize() to occur again, even if it has already occured.
void CStudioHdr : : CActivityToSequenceMapping : : Reinitialize ( CStudioHdr * pstudiohdr )
{
m_bIsInitialized = false ;
if ( m_pSequenceTuples )
{
delete m_pSequenceTuples ;
m_pSequenceTuples = NULL ;
}
m_ActToSeqHash . RemoveAll ( ) ;
Initialize ( pstudiohdr ) ;
}
// Look up relevant data for an activity's sequences. This isn't terribly efficient, due to the
// load-hit-store on the output parameters, so the most common case -- SelectWeightedSequence --
// is specially implemented.
const CStudioHdr : : CActivityToSequenceMapping : : SequenceTuple * CStudioHdr : : CActivityToSequenceMapping : : GetSequences ( int forActivity , int * __restrict outSequenceCount , int * __restrict outTotalWeight )
{
// Construct a dummy entry so we can do a hash lookup (the UtlHash does not divorce keys from values)
HashValueType entry ( forActivity , 0 , 0 , 0 ) ;
UtlHashHandle_t handle = m_ActToSeqHash . Find ( entry ) ;
if ( m_ActToSeqHash . IsValidHandle ( handle ) )
{
const HashValueType & element = m_ActToSeqHash [ handle ] ;
const SequenceTuple * retval = m_pSequenceTuples + element . startingIdx ;
* outSequenceCount = element . count ;
* outTotalWeight = element . totalWeight ;
return retval ;
}
else
{
// invalid handle; return NULL.
// this is actually a legit use case, so no need to assert.
return NULL ;
}
}
int CStudioHdr : : CActivityToSequenceMapping : : NumSequencesForActivity ( int forActivity )
{
// If this trips, you've called this function on something that doesn't
// have activities.
//Assert(m_pSequenceTuples != NULL);
if ( m_pSequenceTuples = = NULL )
return 0 ;
HashValueType entry ( forActivity , 0 , 0 , 0 ) ;
UtlHashHandle_t handle = m_ActToSeqHash . Find ( entry ) ;
if ( m_ActToSeqHash . IsValidHandle ( handle ) )
{
return m_ActToSeqHash [ handle ] . count ;
}
else
{
return 0 ;
}
}
// double-check that the data I point to hasn't changed
bool CStudioHdr : : CActivityToSequenceMapping : : ValidateAgainst ( const CStudioHdr * RESTRICT pstudiohdr ) RESTRICT
{
if ( m_bIsInitialized )
{
return m_expectedPStudioHdr = = pstudiohdr - > GetRenderHdr ( ) & &
m_expectedVModel = = pstudiohdr - > GetVirtualModel ( ) ;
}
else
{
return true ; // Allow an ordinary initialization to take place without printing a panicky assert.
}
}
void CStudioHdr : : CActivityToSequenceMapping : : SetValidationPair ( const CStudioHdr * RESTRICT pstudiohdr ) RESTRICT
{
m_expectedPStudioHdr = pstudiohdr - > GetRenderHdr ( ) ;
m_expectedVModel = pstudiohdr - > GetVirtualModel ( ) ;
}