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hl2sdk/materialsystem/stdshaders/waterrefract_ps14.psh

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2014-03-01 03:08:09 +08:00
ps.1.4
; non-fresnel version
; t0:
; texture: dudv map
; texcoords: coords for normal map
; t1:
; texcoords: uvw for first dp3
; t2:
; texture: renderable texture that we are going to perturb
; texcoords: uvw for second dp3
;tex t0 ; sample dudv map
;texm3x2pad t1, t0 ;
;texm3x2tex t2, t0 ; sample renderabletexture
;mul r0, t2, c1
texld r0, t0 ; sample dudv map
phase
texld r0, t2_dw.xyw