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hl2sdk/materialsystem/stdshaders/unlitgeneric_vs11.vsh

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2014-03-01 03:08:09 +08:00
vs.1.1
# STATIC: "DETAIL" "0..1"
# STATIC: "ENVMAP" "0..1"
# STATIC: "ENVMAPCAMERASPACE" "0..0"
# STATIC: "ENVMAPSPHERE" "0..1"
# STATIC: "VERTEXCOLOR" "0..1"
# STATIC: "SEPARATEDETAILUVS" "0..1"
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "SKINNING" "0..1"
# can't have envmapshere or envmapcameraspace without envmap
# SKIP: !$ENVMAP && ( $ENVMAPSPHERE || $ENVMAPCAMERASPACE )
# can't have both envmapsphere and envmapcameraspace
# SKIP: $ENVMAPSPHERE && $ENVMAPCAMERASPACE
# SKIP: !$DETAIL && $SEPARATEDETAILUVS
#include "UnlitGeneric_inc.vsh"
&UnlitGeneric( $DETAIL, $ENVMAP, $ENVMAPCAMERASPACE, $ENVMAPSPHERE, $VERTEXCOLOR, $SEPARATEDETAILUVS );