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hl2sdk/materialsystem/stdshaders/sky_dx6.cpp

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2014-03-01 03:08:09 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Teeth renderer
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( Sky, UnlitGeneric )
DEFINE_FALLBACK_SHADER( Sky_dx6, UnlitGeneric )