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hl2sdk/materialsystem/stdshaders/lightmappedgeneric_lightingonly_overbright2_ps11.fxc

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2014-03-01 03:08:09 +08:00
sampler TextureSampler : register( s1 );
struct PS_INPUT
{
float4 vColor0 : COLOR0;
float2 vTexCoord1 : TEXCOORD1;
};
float4 main( PS_INPUT i ) : COLOR
{
return tex2D( TextureSampler, i.vTexCoord1 );
}