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hl2sdk/game/server/ai_link.cpp

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2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "ai_link.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ASSERT_INVARIANT( ( bits_LINK_STALE_SUGGESTED | bits_LINK_OFF ) <= 255 && ( AI_MOVE_TYPE_BITS <= 255 ) );
//-----------------------------------------------------------------------------
// Purpose: Given the source node ID, returns the destination ID
// Input :
// Output :
//-----------------------------------------------------------------------------
int CAI_Link::DestNodeID(int srcID)
{
if (srcID == m_iSrcID)
{
return m_iDestID;
}
else
{
return m_iSrcID;
}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input :
// Output :
//-----------------------------------------------------------------------------
CAI_Link::CAI_Link(void)
{
m_iSrcID = -1;
m_iDestID = -1;
m_LinkInfo = 0;
m_timeStaleExpires = 0;
m_pDynamicLink = NULL;
for (int hull=0;hull<NUM_HULLS;hull++)
{
m_iAcceptedMoveTypes[hull] = 0;
}
};