1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
hl2sdk/game/server/EnvMessage.h

49 lines
1.0 KiB
C
Raw Permalink Normal View History

2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENVMESSAGE_H
#define ENVMESSAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
#include "entityoutput.h"
#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
#define SF_MESSAGE_ALL 0x0002 // Send to all clients
class CMessage : public CPointEntity
{
public:
DECLARE_CLASS( CMessage, CPointEntity );
void Spawn( void );
void Precache( void );
inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; }
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
private:
void InputShowMessage( inputdata_t &inputdata );
string_t m_iszMessage; // Message to display.
float m_MessageVolume;
int m_MessageAttenuation;
float m_Radius;
DECLARE_DATADESC();
string_t m_sNoise;
COutputEvent m_OnShowMessage;
};
#endif // ENVMESSAGE_H