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hl2sdk/game/client/timematerialproxy.cpp

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2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "functionproxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CTimeMaterialProxy : public CResultProxy
{
public:
virtual void OnBind( void *pC_BaseEntity );
};
void CTimeMaterialProxy::OnBind( void *pC_BaseEntity )
{
SetFloatResult( gpGlobals->curtime );
}
EXPOSE_INTERFACE( CTimeMaterialProxy, IMaterialProxy, "CurrentTime" IMATERIAL_PROXY_INTERFACE_VERSION );