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hl2sdk/game/client/interpolatedvar.h

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2013-06-27 06:22:04 +08:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef INTERPOLATEDVAR_H
#define INTERPOLATEDVAR_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utllinkedlist.h"
#include "rangecheckedvar.h"
#include "lerp_functions.h"
#include "animationlayer.h"
#include "convar.h"
#include "tier0/memdbgon.h"
#define COMPARE_HISTORY(a,b) \
( memcmp( m_VarHistory[a].GetValue(), m_VarHistory[b].GetValue(), sizeof(Type)*GetMaxCount() ) == 0 )
// Define this to have it measure whether or not the interpolated entity list
// is accurate.
//#define INTERPOLATEDVAR_PARANOID_MEASUREMENT
#define LATCH_ANIMATION_VAR (1<<0) // use AnimTime as sample basis
#define LATCH_SIMULATION_VAR (1<<1) // use SimulationTime as sample basis
#define EXCLUDE_AUTO_LATCH (1<<2)
#define EXCLUDE_AUTO_INTERPOLATE (1<<3)
#define INTERPOLATE_LINEAR_ONLY (1<<4) // don't do hermite interpolation
#define INTERPOLATE_OMIT_UPDATE_LAST_NETWORKED (1<<5)
#define EXTRA_INTERPOLATION_HISTORY_STORED 0.05f // It stores this much extra interpolation history,
// so you can always call Interpolate() this far
// in the past from your last call and be able to
// get an interpolated value.
// this global keeps the last known server packet tick (to avoid calling engine->GetLastTimestamp() all the time)
extern float g_flLastPacketTimestamp;
inline void Interpolation_SetLastPacketTimeStamp( float timestamp)
{
Assert( timestamp > 0 );
g_flLastPacketTimestamp = timestamp;
}
// Before calling Interpolate(), you can use this use this to setup the context if
// you want to enable extrapolation.
class CInterpolationContext
{
public:
CInterpolationContext()
{
m_bOldAllowExtrapolation = s_bAllowExtrapolation;
m_flOldLastTimeStamp = s_flLastTimeStamp;
// By default, disable extrapolation unless they call EnableExtrapolation.
s_bAllowExtrapolation = false;
// this is the context stack
m_pNext = s_pHead;
s_pHead = this;
}
~CInterpolationContext()
{
// restore values from prev stack element
s_bAllowExtrapolation = m_bOldAllowExtrapolation;
s_flLastTimeStamp = m_flOldLastTimeStamp;
Assert( s_pHead == this );
s_pHead = m_pNext;
}
static void EnableExtrapolation(bool state)
{
s_bAllowExtrapolation = state;
}
static bool IsThereAContext()
{
return s_pHead != NULL;
}
static bool IsExtrapolationAllowed()
{
return s_bAllowExtrapolation;
}
static void SetLastTimeStamp(float timestamp)
{
s_flLastTimeStamp = timestamp;
}
static float GetLastTimeStamp()
{
return s_flLastTimeStamp;
}
private:
CInterpolationContext *m_pNext;
bool m_bOldAllowExtrapolation;
float m_flOldLastTimeStamp;
static CInterpolationContext *s_pHead;
static bool s_bAllowExtrapolation;
static float s_flLastTimeStamp;
};
extern ConVar cl_extrapolate_amount;
template< class T >
inline T ExtrapolateInterpolatedVarType( const T &oldVal, const T &newVal, float divisor, float flExtrapolationAmount )
{
return newVal;
}
inline Vector ExtrapolateInterpolatedVarType( const Vector &oldVal, const Vector &newVal, float divisor, float flExtrapolationAmount )
{
return Lerp( 1.0f + flExtrapolationAmount * divisor, oldVal, newVal );
}
inline float ExtrapolateInterpolatedVarType( const float &oldVal, const float &newVal, float divisor, float flExtrapolationAmount )
{
return Lerp( 1.0f + flExtrapolationAmount * divisor, oldVal, newVal );
}
inline QAngle ExtrapolateInterpolatedVarType( const QAngle &oldVal, const QAngle &newVal, float divisor, float flExtrapolationAmount )
{
return Lerp<QAngle>( 1.0f + flExtrapolationAmount * divisor, oldVal, newVal );
}
// -------------------------------------------------------------------------------------------------------------- //
// IInterpolatedVar interface.
// -------------------------------------------------------------------------------------------------------------- //
abstract_class IInterpolatedVar
{
public:
virtual ~IInterpolatedVar() {}
virtual void Setup( void *pValue, int type ) = 0;
virtual void SetInterpolationAmount( float seconds ) = 0;
// Returns true if the new value is different from the prior most recent value.
virtual void NoteLastNetworkedValue() = 0;
virtual bool NoteChanged( float changetime, bool bUpdateLastNetworkedValue ) = 0;
virtual void Reset() = 0;
// Returns 1 if the value will always be the same if currentTime is always increasing.
virtual int Interpolate( float currentTime ) = 0;
virtual int GetType() const = 0;
virtual void RestoreToLastNetworked() = 0;
virtual void Copy( IInterpolatedVar *pSrc ) = 0;
virtual const char *GetDebugName() = 0;
virtual void SetDebugName( const char* pName ) = 0;
virtual void SetDebug( bool bDebug ) = 0;
};
template< typename Type, bool IS_ARRAY >
struct CInterpolatedVarEntryBase
{
CInterpolatedVarEntryBase()
{
value = NULL;
count = 0;
changetime = 0;
}
~CInterpolatedVarEntryBase()
{
delete[] value;
value = NULL;
}
// This will transfer the data from another varentry. This is used to avoid allocation
// pointers can be transferred (only one varentry has a copy), but not trivially copied
void FastTransferFrom( CInterpolatedVarEntryBase &src )
{
Assert(!value);
value = src.value;
count = src.count;
changetime = src.changetime;
src.value = 0;
src.count = 0;
}
CInterpolatedVarEntryBase& operator=( const CInterpolatedVarEntryBase& src )
{
delete[] value;
value = NULL;
count = 0;
if ( src.value )
{
count = src.count;
value = new Type[count];
for ( int i = 0; i < count; i++ )
{
value[i] = src.value[i];
}
}
return *this;
}
Type *GetValue() { return value; }
const Type *GetValue() const { return value; }
void Init(int maxCount)
{
if ( !maxCount )
{
DeleteEntry();
}
else
{
// resize
if ( maxCount != count )
{
DeleteEntry();
}
if ( !value )
{
count = maxCount;
value = new Type[maxCount];
}
}
Assert(count==maxCount);
}
Type *NewEntry( const Type *pValue, int maxCount, float time )
{
changetime = time;
Init(maxCount);
if ( value && maxCount)
{
memcpy( value, pValue, maxCount*sizeof(Type) );
}
return value;
}
void DeleteEntry()
{
delete[] value;
value = NULL;
count = 0;
}
float changetime;
int count;
Type * value;
private:
CInterpolatedVarEntryBase( const CInterpolatedVarEntryBase &src );
};
template<typename Type>
struct CInterpolatedVarEntryBase<Type, false>
{
CInterpolatedVarEntryBase() {}
~CInterpolatedVarEntryBase() {}
const Type *GetValue() const { return &value; }
Type *GetValue() { return &value; }
void Init(int maxCount)
{
Assert(maxCount==1);
}
Type *NewEntry( const Type *pValue, int maxCount, float time )
{
Assert(maxCount==1);
changetime = time;
memcpy( &value, pValue, maxCount*sizeof(Type) );
return &value;
}
void FastTransferFrom( CInterpolatedVarEntryBase &src )
{
*this = src;
}
void DeleteEntry() {}
float changetime;
Type value;
};
template<typename T>
class CSimpleRingBuffer
{
public:
CSimpleRingBuffer( int startSize = 4 )
{
m_pElements = 0;
m_maxElement = 0;
m_firstElement = 0;
m_count = 0;
m_growSize = 16;
EnsureCapacity(startSize);
}
~CSimpleRingBuffer()
{
delete[] m_pElements;
m_pElements = NULL;
}
inline int Count() const { return m_count; }
int Head() const { return (m_count>0) ? 0 : InvalidIndex(); }
bool IsIdxValid( int i ) const { return (i >= 0 && i < m_count) ? true : false; }
bool IsValidIndex(int i) const { return IsIdxValid(i); }
static int InvalidIndex() { return -1; }
T& operator[]( int i )
{
Assert( IsIdxValid(i) );
i += m_firstElement;
i = WrapRange(i);
return m_pElements[i];
}
const T& operator[]( int i ) const
{
Assert( IsIdxValid(i) );
i += m_firstElement;
i = WrapRange(i);
return m_pElements[i];
}
void EnsureCapacity( int capSize )
{
if ( capSize > m_maxElement )
{
int newMax = m_maxElement + ((capSize+m_growSize-1)/m_growSize) * m_growSize;
T *pNew = new T[newMax];
for ( int i = 0; i < m_maxElement; i++ )
{
// ------------
// If you wanted to make this a more generic container you'd probably want this code
// instead - since FastTransferFrom() is an optimization dependent on types stored
// here defining this operation.
//pNew[i] = m_pElements[WrapRange(i+m_firstElement)];
pNew[i].FastTransferFrom( m_pElements[WrapRange(i+m_firstElement)] );
// ------------
}
m_firstElement = 0;
m_maxElement = newMax;
delete[] m_pElements;
m_pElements = pNew;
}
}
int AddToHead()
{
EnsureCapacity( m_count + 1 );
int i = m_firstElement + m_maxElement - 1;
m_count++;
i = WrapRange(i);
m_firstElement = i;
return 0;
}
int AddToHead( const T &elem )
{
AddToHead();
m_pElements[m_firstElement] = elem;
return 0;
}
int AddToTail()
{
EnsureCapacity( m_count + 1 );
m_count++;
return WrapRange(m_firstElement+m_count-1);
}
void RemoveAll()
{
m_count = 0;
m_firstElement = 0;
}
void RemoveAtHead()
{
if ( m_count > 0 )
{
m_firstElement = WrapRange(m_firstElement+1);
m_count--;
}
}
void Truncate( int newLength )
{
if ( newLength < m_count )
{
Assert(newLength>=0);
m_count = newLength;
}
}
private:
inline int WrapRange( int i ) const
{
return ( i >= m_maxElement ) ? (i - m_maxElement) : i;
}
T *m_pElements;
unsigned short m_maxElement;
unsigned short m_firstElement;
unsigned short m_count;
unsigned short m_growSize;
};
// -------------------------------------------------------------------------------------------------------------- //
// CInterpolatedVarArrayBase - the main implementation of IInterpolatedVar.
// -------------------------------------------------------------------------------------------------------------- //
template< typename Type, bool IS_ARRAY>
class CInterpolatedVarArrayBase : public IInterpolatedVar
{
public:
friend class CInterpolatedVarPrivate;
CInterpolatedVarArrayBase( const char *pDebugName="no debug name" );
virtual ~CInterpolatedVarArrayBase();
// IInterpolatedVar overrides.
public:
virtual void Setup( void *pValue, int type );
virtual void SetInterpolationAmount( float seconds );
virtual void NoteLastNetworkedValue();
virtual bool NoteChanged( float changetime, bool bUpdateLastNetworkedValue );
virtual void Reset();
virtual int Interpolate( float currentTime );
virtual int GetType() const;
virtual void RestoreToLastNetworked();
virtual void Copy( IInterpolatedVar *pInSrc );
virtual const char *GetDebugName() { return m_pDebugName; }
public:
// Just like the IInterpolatedVar functions, but you can specify an interpolation amount.
bool NoteChanged( float changetime, float interpolation_amount, bool bUpdateLastNetworkedValue );
int Interpolate( float currentTime, float interpolation_amount );
void DebugInterpolate( Type *pOut, float currentTime );
void GetDerivative( Type *pOut, float currentTime );
void GetDerivative_SmoothVelocity( Type *pOut, float currentTime ); // See notes on ::Derivative_HermiteLinearVelocity for info.
void ClearHistory();
void AddToHead( float changeTime, const Type* values, bool bFlushNewer );
const Type& GetPrev( int iArrayIndex=0 ) const;
const Type& GetCurrent( int iArrayIndex=0 ) const;
// Returns the time difference betweem the most recent sample and its previous sample.
float GetInterval() const;
bool IsValidIndex( int i );
Type *GetHistoryValue( int index, float& changetime, int iArrayIndex=0 );
int GetHead() { return 0; }
int GetNext( int i )
{
int next = i + 1;
if ( !m_VarHistory.IsValidIndex(next) )
return m_VarHistory.InvalidIndex();
return next;
}
void SetHistoryValuesForItem( int item, Type& value );
void SetLooping( bool looping, int iArrayIndex=0 );
void SetMaxCount( int newmax );
int GetMaxCount() const;
// Get the time of the oldest entry.
float GetOldestEntry();
// set a debug name (if not provided by constructor)
void SetDebugName(const char *pName ) { m_pDebugName = pName; }
virtual void SetDebug( bool bDebug ) { m_bDebug = bDebug; }
bool GetInterpolationInfo( float currentTime, int *pNewer, int *pOlder, int *pOldest );
protected:
typedef CInterpolatedVarEntryBase<Type, IS_ARRAY> CInterpolatedVarEntry;
typedef CSimpleRingBuffer< CInterpolatedVarEntry > CVarHistory;
friend class CInterpolationInfo;
class CInterpolationInfo
{
public:
bool m_bHermite;
int oldest; // Only set if using hermite.
int older;
int newer;
float frac;
};
protected:
void RemoveOldEntries( float oldesttime );
void RemoveEntriesPreviousTo( float flTime );
bool GetInterpolationInfo(
CInterpolationInfo *pInfo,
float currentTime,
float interpolation_amount,
int *pNoMoreChanges );
void TimeFixup_Hermite(
CInterpolatedVarEntry &fixup,
CInterpolatedVarEntry*& prev,
CInterpolatedVarEntry*& start,
CInterpolatedVarEntry*& end );
// Force the time between prev and start to be dt (and extend prev out farther if necessary).
void TimeFixup2_Hermite(
CInterpolatedVarEntry &fixup,
CInterpolatedVarEntry*& prev,
CInterpolatedVarEntry*& start,
float dt
);
void _Extrapolate(
Type *pOut,
CInterpolatedVarEntry *pOld,
CInterpolatedVarEntry *pNew,
float flDestinationTime,
float flMaxExtrapolationAmount
);
void _Interpolate( Type *out, float frac, CInterpolatedVarEntry *start, CInterpolatedVarEntry *end );
void _Interpolate_Hermite( Type *out, float frac, CInterpolatedVarEntry *pOriginalPrev, CInterpolatedVarEntry *start, CInterpolatedVarEntry *end, bool looping = false );
void _Derivative_Hermite( Type *out, float frac, CInterpolatedVarEntry *pOriginalPrev, CInterpolatedVarEntry *start, CInterpolatedVarEntry *end );
void _Derivative_Hermite_SmoothVelocity( Type *out, float frac, CInterpolatedVarEntry *b, CInterpolatedVarEntry *c, CInterpolatedVarEntry *d );
void _Derivative_Linear( Type *out, CInterpolatedVarEntry *start, CInterpolatedVarEntry *end );
bool ValidOrder();
protected:
// The underlying data element
Type *m_pValue;
CVarHistory m_VarHistory;
// Store networked values so when we latch we can detect which values were changed via networking
Type * m_LastNetworkedValue;
float m_LastNetworkedTime;
byte m_fType;
byte m_nMaxCount;
byte * m_bLooping;
float m_InterpolationAmount;
const char * m_pDebugName;
bool m_bDebug : 1;
};
template< typename Type, bool IS_ARRAY >
inline CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarArrayBase( const char *pDebugName )
{
m_pDebugName = pDebugName;
m_pValue = NULL;
m_fType = LATCH_ANIMATION_VAR;
m_InterpolationAmount = 0.0f;
m_nMaxCount = 0;
m_LastNetworkedTime = 0;
m_LastNetworkedValue = NULL;
m_bLooping = NULL;
m_bDebug = false;
}
template< typename Type, bool IS_ARRAY >
inline CInterpolatedVarArrayBase<Type, IS_ARRAY>::~CInterpolatedVarArrayBase()
{
ClearHistory();
delete [] m_bLooping;
delete [] m_LastNetworkedValue;
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::Setup( void *pValue, int type )
{
m_pValue = ( Type * )pValue;
m_fType = type;
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::SetInterpolationAmount( float seconds )
{
m_InterpolationAmount = seconds;
}
template< typename Type, bool IS_ARRAY >
inline int CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetType() const
{
return m_fType;
}
template< typename Type, bool IS_ARRAY >
void CInterpolatedVarArrayBase<Type, IS_ARRAY>::NoteLastNetworkedValue()
{
memcpy( m_LastNetworkedValue, m_pValue, m_nMaxCount * sizeof( Type ) );
m_LastNetworkedTime = g_flLastPacketTimestamp;
}
template< typename Type, bool IS_ARRAY >
inline bool CInterpolatedVarArrayBase<Type, IS_ARRAY>::NoteChanged( float changetime, float interpolation_amount, bool bUpdateLastNetworkedValue )
{
Assert( m_pValue );
// This is a big optimization where it can potentially avoid expensive interpolation
// involving this variable if it didn't get an actual new value in here.
bool bRet = true;
if ( m_VarHistory.Count() )
{
if ( memcmp( m_pValue, m_VarHistory[0].GetValue(), sizeof( Type ) * m_nMaxCount ) == 0 )
{
bRet = false;
}
}
if ( m_bDebug )
{
char const *pDiffString = bRet ? "differs" : "identical";
Msg( "%s LatchChanged at %f changetime %f: %s\n", GetDebugName(), gpGlobals->curtime, changetime, pDiffString );
}
AddToHead( changetime, m_pValue, true );
if ( bUpdateLastNetworkedValue )
{
NoteLastNetworkedValue();
}
#if 0
// Since we don't clean out the old entries until Interpolate(), make sure that there
// aren't any super old entries hanging around.
RemoveOldEntries( gpGlobals->curtime - interpolation_amount - 2.0f );
#else
// JAY: It doesn't seem like the above code is correct. This is keeping more than two seconds of history
// for variables that aren't being interpolated for some reason. For example, the player model isn't drawn
// in first person, so the history is only truncated here and will accumulate ~40 entries instead of 2 or 3
// changing over to the method in Interpolate() means that we always have a 3-sample neighborhood around
// any data we're going to need. Unless gpGlobals->curtime is different when samples are added vs. when
// they are interpolated I can't see this having any ill effects.
RemoveEntriesPreviousTo( gpGlobals->curtime - interpolation_amount - EXTRA_INTERPOLATION_HISTORY_STORED );
#endif
return bRet;
}
template< typename Type, bool IS_ARRAY >
inline bool CInterpolatedVarArrayBase<Type, IS_ARRAY>::NoteChanged( float changetime, bool bUpdateLastNetworkedValue )
{
return NoteChanged( changetime, m_InterpolationAmount, bUpdateLastNetworkedValue );
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::RestoreToLastNetworked()
{
Assert( m_pValue );
memcpy( m_pValue, m_LastNetworkedValue, m_nMaxCount * sizeof( Type ) );
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::ClearHistory()
{
for ( int i = 0; i < m_VarHistory.Count(); i++ )
{
m_VarHistory[i].DeleteEntry();
}
m_VarHistory.RemoveAll();
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::AddToHead( float changeTime, const Type* values, bool bFlushNewer )
{
MEM_ALLOC_CREDIT_CLASS();
int newslot;
if ( bFlushNewer )
{
// Get rid of anything that has a timestamp after this sample. The server might have
// corrected our clock and moved us back, so our current changeTime is less than a
// changeTime we added samples during previously.
while ( m_VarHistory.Count() )
{
if ( (m_VarHistory[0].changetime+0.0001f) > changeTime )
{
m_VarHistory.RemoveAtHead();
}
else
{
break;
}
}
newslot = m_VarHistory.AddToHead();
}
else
{
newslot = m_VarHistory.AddToHead();
for ( int i = 1; i < m_VarHistory.Count(); i++ )
{
if ( m_VarHistory[i].changetime <= changeTime )
break;
m_VarHistory[newslot].FastTransferFrom( m_VarHistory[i] );
newslot = i;
}
}
CInterpolatedVarEntry *e = &m_VarHistory[ newslot ];
e->NewEntry( values, m_nMaxCount, changeTime );
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::Reset()
{
ClearHistory();
if ( m_pValue )
{
AddToHead( gpGlobals->curtime, m_pValue, false );
AddToHead( gpGlobals->curtime, m_pValue, false );
AddToHead( gpGlobals->curtime, m_pValue, false );
memcpy( m_LastNetworkedValue, m_pValue, m_nMaxCount * sizeof( Type ) );
}
}
template< typename Type, bool IS_ARRAY >
inline float CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetOldestEntry()
{
float lastVal = 0;
if ( m_VarHistory.Count() )
{
lastVal = m_VarHistory[m_VarHistory.Count()-1].changetime;
}
return lastVal;
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::RemoveOldEntries( float oldesttime )
{
int newCount = m_VarHistory.Count();
for ( int i = m_VarHistory.Count(); --i > 2; )
{
if ( m_VarHistory[i].changetime > oldesttime )
break;
newCount = i;
}
m_VarHistory.Truncate(newCount);
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::RemoveEntriesPreviousTo( float flTime )
{
for ( int i = 0; i < m_VarHistory.Count(); i++ )
{
if ( m_VarHistory[i].changetime < flTime )
{
// We need to preserve this sample (ie: the one right before this timestamp)
// and the sample right before it (for hermite blending), and we can get rid
// of everything else.
m_VarHistory.Truncate( i + 3 );
break;
}
}
}
template< typename Type, bool IS_ARRAY >
inline bool CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetInterpolationInfo(
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolationInfo *pInfo,
float currentTime,
float interpolation_amount,
int *pNoMoreChanges
)
{
Assert( m_pValue );
CVarHistory &varHistory = m_VarHistory;
float targettime = currentTime - interpolation_amount;
pInfo->m_bHermite = false;
pInfo->frac = 0;
pInfo->oldest = pInfo->older = pInfo->newer = varHistory.InvalidIndex();
for ( int i = 0; i < varHistory.Count(); i++ )
{
pInfo->older = i;
float older_change_time = m_VarHistory[ i ].changetime;
if ( older_change_time == 0.0f )
break;
if ( targettime < older_change_time )
{
pInfo->newer = pInfo->older;
continue;
}
if ( pInfo->newer == varHistory.InvalidIndex() )
{
// Have it linear interpolate between the newest 2 entries.
pInfo->newer = pInfo->older;
// Since the time given is PAST all of our entries, then as long
// as time continues to increase, we'll be returning the same value.
if ( pNoMoreChanges )
*pNoMoreChanges = 1;
return true;
}
float newer_change_time = varHistory[ pInfo->newer ].changetime;
float dt = newer_change_time - older_change_time;
if ( dt > 0.0001f )
{
pInfo->frac = ( targettime - older_change_time ) / ( newer_change_time - older_change_time );
pInfo->frac = MIN( pInfo->frac, 2.0f );
int oldestindex = i+1;
if ( !(m_fType & INTERPOLATE_LINEAR_ONLY) && varHistory.IsIdxValid(oldestindex) )
{
pInfo->oldest = oldestindex;
float oldest_change_time = varHistory[ oldestindex ].changetime;
float dt2 = older_change_time - oldest_change_time;
if ( dt2 > 0.0001f )
{
pInfo->m_bHermite = true;
}
}
// If pInfo->newer is the most recent entry we have, and all 2 or 3 other
// entries are identical, then we're always going to return the same value
// if currentTime increases.
if ( pNoMoreChanges && pInfo->newer == m_VarHistory.Head() )
{
if ( COMPARE_HISTORY( pInfo->newer, pInfo->older ) )
{
if ( !pInfo->m_bHermite || COMPARE_HISTORY( pInfo->newer, pInfo->oldest ) )
*pNoMoreChanges = 1;
}
}
}
return true;
}
// Didn't find any, return last entry???
if ( pInfo->newer != varHistory.InvalidIndex() )
{
pInfo->older = pInfo->newer;
return true;
}
// This is the single-element case
pInfo->newer = pInfo->older;
return (pInfo->older != varHistory.InvalidIndex());
}
template< typename Type, bool IS_ARRAY >
inline bool CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetInterpolationInfo( float currentTime, int *pNewer, int *pOlder, int *pOldest )
{
CInterpolationInfo info;
bool result = GetInterpolationInfo( &info, currentTime, m_InterpolationAmount, NULL );
if (pNewer)
*pNewer = (int)info.newer;
if (pOlder)
*pOlder = (int)info.older;
if (pOldest)
*pOldest = (int)info.oldest;
return result;
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::DebugInterpolate( Type *pOut, float currentTime )
{
float interpolation_amount = m_InterpolationAmount;
int noMoreChanges = 0;
CInterpolationInfo info;
GetInterpolationInfo( &info, currentTime, interpolation_amount, &noMoreChanges );
CVarHistory &history = m_VarHistory;
if ( info.m_bHermite )
{
// base cast, we have 3 valid sample point
_Interpolate_Hermite( pOut, info.frac, &history[info.oldest], &history[info.older], &history[info.newer] );
}
else if ( info.newer == info.older )
{
// This means the server clock got way behind the client clock. Extrapolate the value here based on its
// previous velocity (out to a certain amount).
int realOlder = info.newer+1;
if ( CInterpolationContext::IsExtrapolationAllowed() &&
IsValidIndex( realOlder ) &&
history[realOlder].changetime != 0.0 &&
interpolation_amount > 0.000001f &&
CInterpolationContext::GetLastTimeStamp() <= m_LastNetworkedTime )
{
// At this point, we know we're out of data and we have the ability to get a velocity to extrapolate with.
//
// However, we only want to extraploate if the server is choking. We don't want to extrapolate if
// the object legimately stopped moving and the server stopped sending updates for it.
//
// The way we know that the server is choking is if we haven't heard ANYTHING from it for a while.
// The server's update interval should be at least as often as our interpolation amount (otherwise,
// we wouldn't have the ability to interpolate).
//
// So right here, if we see that we haven't gotten any server updates since the last interpolation
// history update to this entity (and since we're in here, we know that we're out of interpolation data),
// then we can assume that the server is choking and decide to extrapolate.
//
// The End
// Use the velocity here (extrapolate up to 1/4 of a second).
_Extrapolate( pOut, &history[realOlder], &history[info.newer], currentTime - interpolation_amount, cl_extrapolate_amount.GetFloat() );
}
else
{
_Interpolate( pOut, info.frac, &history[info.older], &history[info.newer] );
}
}
else
{
_Interpolate( pOut, info.frac, &history[info.older], &history[info.newer] );
}
}
template< typename Type, bool IS_ARRAY >
inline int CInterpolatedVarArrayBase<Type, IS_ARRAY>::Interpolate( float currentTime, float interpolation_amount )
{
int noMoreChanges = 0;
CInterpolationInfo info;
if (!GetInterpolationInfo( &info, currentTime, interpolation_amount, &noMoreChanges ))
return noMoreChanges;
CVarHistory &history = m_VarHistory;
if ( m_bDebug )
{
// "value will hold" means we are either extrapolating, or the samples in GetInterpolationInfo are all the same... In either case there are no more "changes" until we latch a new
// value and we can remove this var from the interpolated var list (bit perf optimization)
Msg( "%s Interpolate at %f%s\n", GetDebugName(), currentTime, noMoreChanges ? " [value will hold]" : "" );
}
#ifdef INTERPOLATEDVAR_PARANOID_MEASUREMENT
Type *backupValues = (Type*)_alloca( m_nMaxCount * sizeof(Type) );
memcpy( backupValues, m_pValue, sizeof( Type ) * m_nMaxCount );
#endif
if ( info.m_bHermite )
{
// base cast, we have 3 valid sample point
_Interpolate_Hermite( m_pValue, info.frac, &history[info.oldest], &history[info.older], &history[info.newer] );
}
else if ( info.newer == info.older )
{
// This means the server clock got way behind the client clock. Extrapolate the value here based on its
// previous velocity (out to a certain amount).
int realOlder = info.newer+1;
if ( CInterpolationContext::IsExtrapolationAllowed() &&
IsValidIndex( realOlder ) &&
history[realOlder].changetime != 0.0 &&
interpolation_amount > 0.000001f &&
CInterpolationContext::GetLastTimeStamp() <= m_LastNetworkedTime )
{
// At this point, we know we're out of data and we have the ability to get a velocity to extrapolate with.
//
// However, we only want to extraploate if the server is choking. We don't want to extrapolate if
// the object legimately stopped moving and the server stopped sending updates for it.
//
// The way we know that the server is choking is if we haven't heard ANYTHING from it for a while.
// The server's update interval should be at least as often as our interpolation amount (otherwise,
// we wouldn't have the ability to interpolate).
//
// So right here, if we see that we haven't gotten any server updates since the last interpolation
// history update to this entity (and since we're in here, we know that we're out of interpolation data),
// then we can assume that the server is choking and decide to extrapolate.
//
// The End
// Use the velocity here (extrapolate up to 1/4 of a second).
_Extrapolate( m_pValue, &history[realOlder], &history[info.newer], currentTime - interpolation_amount, cl_extrapolate_amount.GetFloat() );
}
else
{
_Interpolate( m_pValue, info.frac, &history[info.older], &history[info.newer] );
}
}
else
{
_Interpolate( m_pValue, info.frac, &history[info.older], &history[info.newer] );
}
#ifdef INTERPOLATEDVAR_PARANOID_MEASUREMENT
if ( memcmp( backupValues, m_pValue, sizeof( Type ) * m_nMaxCount ) != 0 )
{
extern int g_nInterpolatedVarsChanged;
extern bool g_bRestoreInterpolatedVarValues;
++g_nInterpolatedVarsChanged;
// This undoes the work that we do in here so if someone is in the debugger, they
// can find out which variable changed.
if ( g_bRestoreInterpolatedVarValues )
{
memcpy( m_pValue, backupValues, sizeof( Type ) * m_nMaxCount );
return noMoreChanges;
}
}
#endif
// Clear out all entries before the oldest since we should never access them again.
// Usually, Interpolate() calls never go backwards in time, but C_BaseAnimating::BecomeRagdollOnClient for one
// goes slightly back in time
RemoveEntriesPreviousTo( currentTime - interpolation_amount - EXTRA_INTERPOLATION_HISTORY_STORED );
return noMoreChanges;
}
template< typename Type, bool IS_ARRAY >
void CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetDerivative( Type *pOut, float currentTime )
{
CInterpolationInfo info;
if (!GetInterpolationInfo( &info, currentTime, m_InterpolationAmount, NULL ))
return;
if ( info.m_bHermite )
{
_Derivative_Hermite( pOut, info.frac, &m_VarHistory[info.oldest], &m_VarHistory[info.older], &m_VarHistory[info.newer] );
}
else
{
_Derivative_Linear( pOut, &m_VarHistory[info.older], &m_VarHistory[info.newer] );
}
}
template< typename Type, bool IS_ARRAY >
void CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetDerivative_SmoothVelocity( Type *pOut, float currentTime )
{
CInterpolationInfo info;
if (!GetInterpolationInfo( &info, currentTime, m_InterpolationAmount, NULL ))
return;
CVarHistory &history = m_VarHistory;
bool bExtrapolate = false;
int realOlder = 0;
if ( info.m_bHermite )
{
_Derivative_Hermite_SmoothVelocity( pOut, info.frac, &history[info.oldest], &history[info.older], &history[info.newer] );
return;
}
else if ( info.newer == info.older && CInterpolationContext::IsExtrapolationAllowed() )
{
// This means the server clock got way behind the client clock. Extrapolate the value here based on its
// previous velocity (out to a certain amount).
realOlder = info.newer+1;
if ( IsValidIndex( realOlder ) && history[realOlder].changetime != 0.0 )
{
// At this point, we know we're out of data and we have the ability to get a velocity to extrapolate with.
//
// However, we only want to extraploate if the server is choking. We don't want to extrapolate if
// the object legimately stopped moving and the server stopped sending updates for it.
//
// The way we know that the server is choking is if we haven't heard ANYTHING from it for a while.
// The server's update interval should be at least as often as our interpolation amount (otherwise,
// we wouldn't have the ability to interpolate).
//
// So right here, if we see that we haven't gotten any server updates for a whole interpolation
// interval, then we know the server is choking.
//
// The End
if ( m_InterpolationAmount > 0.000001f &&
CInterpolationContext::GetLastTimeStamp() <= (currentTime - m_InterpolationAmount) )
{
bExtrapolate = true;
}
}
}
if ( bExtrapolate )
{
// Get the velocity from the last segment.
_Derivative_Linear( pOut, &history[realOlder], &history[info.newer] );
// Now ramp it to zero after cl_extrapolate_amount..
float flDestTime = currentTime - m_InterpolationAmount;
float diff = flDestTime - history[info.newer].changetime;
diff = clamp( diff, 0.f, cl_extrapolate_amount.GetFloat() * 2 );
if ( diff > cl_extrapolate_amount.GetFloat() )
{
float scale = 1 - (diff - cl_extrapolate_amount.GetFloat()) / cl_extrapolate_amount.GetFloat();
for ( int i=0; i < m_nMaxCount; i++ )
{
pOut[i] *= scale;
}
}
}
else
{
_Derivative_Linear( pOut, &history[info.older], &history[info.newer] );
}
}
template< typename Type, bool IS_ARRAY >
inline int CInterpolatedVarArrayBase<Type, IS_ARRAY>::Interpolate( float currentTime )
{
return Interpolate( currentTime, m_InterpolationAmount );
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::Copy( IInterpolatedVar *pInSrc )
{
CInterpolatedVarArrayBase<Type, IS_ARRAY> *pSrc = dynamic_cast< CInterpolatedVarArrayBase<Type, IS_ARRAY>* >( pInSrc );
if ( !pSrc || pSrc->m_nMaxCount != m_nMaxCount )
{
if ( pSrc )
{
AssertMsg3( false, "pSrc->m_nMaxCount (%i) != m_nMaxCount (%i) for %s.", pSrc->m_nMaxCount, m_nMaxCount, m_pDebugName);
}
else
{
AssertMsg( false, "pSrc was null in CInterpolatedVarArrayBase<Type, IS_ARRAY>::Copy.");
}
return;
}
Assert( (m_fType & ~EXCLUDE_AUTO_INTERPOLATE) == (pSrc->m_fType & ~EXCLUDE_AUTO_INTERPOLATE) );
Assert( m_pDebugName == pSrc->GetDebugName() );
for ( int i=0; i < m_nMaxCount; i++ )
{
m_LastNetworkedValue[i] = pSrc->m_LastNetworkedValue[i];
m_bLooping[i] = pSrc->m_bLooping[i];
}
m_LastNetworkedTime = pSrc->m_LastNetworkedTime;
// Copy the entries.
m_VarHistory.RemoveAll();
for ( int i = 0; i < pSrc->m_VarHistory.Count(); i++ )
{
int newslot = m_VarHistory.AddToTail();
CInterpolatedVarEntry *dest = &m_VarHistory[newslot];
CInterpolatedVarEntry *src = &pSrc->m_VarHistory[i];
dest->NewEntry( src->GetValue(), m_nMaxCount, src->changetime );
}
}
template< typename Type, bool IS_ARRAY >
inline const Type& CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetPrev( int iArrayIndex ) const
{
Assert( m_pValue );
Assert( iArrayIndex >= 0 && iArrayIndex < m_nMaxCount );
if ( m_VarHistory.Count() > 1 )
{
return m_VarHistory[1].GetValue()[iArrayIndex];
}
return m_pValue[ iArrayIndex ];
}
template< typename Type, bool IS_ARRAY >
inline const Type& CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetCurrent( int iArrayIndex ) const
{
Assert( m_pValue );
Assert( iArrayIndex >= 0 && iArrayIndex < m_nMaxCount );
if ( m_VarHistory.Count() > 0 )
{
return m_VarHistory[0].GetValue()[iArrayIndex];
}
return m_pValue[ iArrayIndex ];
}
template< typename Type, bool IS_ARRAY >
inline float CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetInterval() const
{
if ( m_VarHistory.Count() > 1 )
{
return m_VarHistory[0].changetime - m_VarHistory[1].changetime;
}
return 0.0f;
}
template< typename Type, bool IS_ARRAY >
inline bool CInterpolatedVarArrayBase<Type, IS_ARRAY>::IsValidIndex( int i )
{
return m_VarHistory.IsValidIndex( i );
}
template< typename Type, bool IS_ARRAY >
inline Type *CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetHistoryValue( int index, float& changetime, int iArrayIndex )
{
Assert( iArrayIndex >= 0 && iArrayIndex < m_nMaxCount );
if ( m_VarHistory.IsIdxValid(index) )
{
CInterpolatedVarEntry *entry = &m_VarHistory[ index ];
changetime = entry->changetime;
return &entry->GetValue()[ iArrayIndex ];
}
else
{
changetime = 0.0f;
return NULL;
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::SetHistoryValuesForItem( int item, Type& value )
{
Assert( item >= 0 && item < m_nMaxCount );
for ( int i = 0; i < m_VarHistory.Count(); i++ )
{
CInterpolatedVarEntry *entry = &m_VarHistory[ i ];
entry->GetValue()[ item ] = value;
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::SetLooping( bool looping, int iArrayIndex )
{
Assert( iArrayIndex >= 0 && iArrayIndex < m_nMaxCount );
m_bLooping[ iArrayIndex ] = looping;
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::SetMaxCount( int newmax )
{
bool changed = ( newmax != m_nMaxCount ) ? true : false;
// BUGBUG: Support 0 length properly?
newmax = MAX(1,newmax);
m_nMaxCount = newmax;
// Wipe everything any time this changes!!!
if ( changed )
{
delete [] m_bLooping;
delete [] m_LastNetworkedValue;
m_bLooping = new byte[m_nMaxCount];
m_LastNetworkedValue = new Type[m_nMaxCount];
memset( m_bLooping, 0, sizeof(byte) * m_nMaxCount);
memset( m_LastNetworkedValue, 0, sizeof(Type) * m_nMaxCount);
Reset();
}
}
template< typename Type, bool IS_ARRAY >
inline int CInterpolatedVarArrayBase<Type, IS_ARRAY>::GetMaxCount() const
{
return m_nMaxCount;
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::_Interpolate( Type *out, float frac, CInterpolatedVarEntry *start, CInterpolatedVarEntry *end )
{
Assert( start );
Assert( end );
if ( start == end )
{
// quick exit
for ( int i = 0; i < m_nMaxCount; i++ )
{
out[i] = end->GetValue()[i];
Lerp_Clamp( out[i] );
}
return;
}
Assert( frac >= 0.0f && frac <= 1.0f );
// Note that QAngle has a specialization that will do quaternion interpolation here...
for ( int i = 0; i < m_nMaxCount; i++ )
{
if ( m_bLooping[ i ] )
{
out[i] = LoopingLerp( frac, start->GetValue()[i], end->GetValue()[i] );
}
else
{
out[i] = Lerp( frac, start->GetValue()[i], end->GetValue()[i] );
}
Lerp_Clamp( out[i] );
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::_Extrapolate(
Type *pOut,
CInterpolatedVarEntry *pOld,
CInterpolatedVarEntry *pNew,
float flDestinationTime,
float flMaxExtrapolationAmount
)
{
if ( fabs( pOld->changetime - pNew->changetime ) < 0.001f || flDestinationTime <= pNew->changetime )
{
for ( int i=0; i < m_nMaxCount; i++ )
pOut[i] = pNew->GetValue()[i];
}
else
{
float flExtrapolationAmount = MIN( flDestinationTime - pNew->changetime, flMaxExtrapolationAmount );
float divisor = 1.0f / (pNew->changetime - pOld->changetime);
for ( int i=0; i < m_nMaxCount; i++ )
{
pOut[i] = ExtrapolateInterpolatedVarType( pOld->GetValue()[i], pNew->GetValue()[i], divisor, flExtrapolationAmount );
}
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::TimeFixup2_Hermite(
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarEntry &fixup,
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarEntry*& prev,
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarEntry*& start,
float dt1
)
{
float dt2 = start->changetime - prev->changetime;
// If times are not of the same interval renormalize the earlier sample to allow for uniform hermite spline interpolation
if ( fabs( dt1 - dt2 ) > 0.0001f &&
dt2 > 0.0001f )
{
// Renormalize
float frac = dt1 / dt2;
// Fixed interval into past
fixup.changetime = start->changetime - dt1;
for ( int i = 0; i < m_nMaxCount; i++ )
{
if ( m_bLooping[i] )
{
fixup.GetValue()[i] = LoopingLerp( 1-frac, prev->GetValue()[i], start->GetValue()[i] );
}
else
{
fixup.GetValue()[i] = Lerp( 1-frac, prev->GetValue()[i], start->GetValue()[i] );
}
}
// Point previous sample at fixed version
prev = &fixup;
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::TimeFixup_Hermite(
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarEntry &fixup,
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarEntry*& prev,
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarEntry*& start,
typename CInterpolatedVarArrayBase<Type, IS_ARRAY>::CInterpolatedVarEntry*& end )
{
TimeFixup2_Hermite( fixup, prev, start, end->changetime - start->changetime );
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::_Interpolate_Hermite(
Type *out,
float frac,
CInterpolatedVarEntry *prev,
CInterpolatedVarEntry *start,
CInterpolatedVarEntry *end,
bool looping )
{
Assert( start );
Assert( end );
// Disable range checks because we can produce weird values here and it's not an error.
// After interpolation, we will clamp the values.
CDisableRangeChecks disableRangeChecks;
CInterpolatedVarEntry fixup;
fixup.Init(m_nMaxCount);
TimeFixup_Hermite( fixup, prev, start, end );
for( int i = 0; i < m_nMaxCount; i++ )
{
// Note that QAngle has a specialization that will do quaternion interpolation here...
if ( m_bLooping[ i ] )
{
out[ i ] = LoopingLerp_Hermite( frac, prev->GetValue()[i], start->GetValue()[i], end->GetValue()[i] );
}
else
{
out[ i ] = Lerp_Hermite( frac, prev->GetValue()[i], start->GetValue()[i], end->GetValue()[i] );
}
// Clamp the output from interpolation. There are edge cases where something like m_flCycle
// can get set to a really high or low value when we set it to zero after a really small
// time interval (the hermite blender will think it's got a really high velocity and
// skyrocket it off into la-la land).
Lerp_Clamp( out[i] );
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::_Derivative_Hermite(
Type *out,
float frac,
CInterpolatedVarEntry *prev,
CInterpolatedVarEntry *start,
CInterpolatedVarEntry *end )
{
Assert( start );
Assert( end );
// Disable range checks because we can produce weird values here and it's not an error.
// After interpolation, we will clamp the values.
CDisableRangeChecks disableRangeChecks;
CInterpolatedVarEntry fixup;
fixup.value = (Type*)_alloca( sizeof(Type) * m_nMaxCount );
TimeFixup_Hermite( fixup, prev, start, end );
float divisor = 1.0f / (end->changetime - start->changetime);
for( int i = 0; i < m_nMaxCount; i++ )
{
Assert( !m_bLooping[ i ] );
out[i] = Derivative_Hermite( frac, prev->GetValue()[i], start->GetValue()[i], end->GetValue()[i] );
out[i] *= divisor;
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::_Derivative_Hermite_SmoothVelocity(
Type *out,
float frac,
CInterpolatedVarEntry *b,
CInterpolatedVarEntry *c,
CInterpolatedVarEntry *d )
{
CInterpolatedVarEntry fixup;
fixup.Init(m_nMaxCount);
TimeFixup_Hermite( fixup, b, c, d );
for ( int i=0; i < m_nMaxCount; i++ )
{
Type prevVel = (c->GetValue()[i] - b->GetValue()[i]) / (c->changetime - b->changetime);
Type curVel = (d->GetValue()[i] - c->GetValue()[i]) / (d->changetime - c->changetime);
out[i] = Lerp( frac, prevVel, curVel );
}
}
template< typename Type, bool IS_ARRAY >
inline void CInterpolatedVarArrayBase<Type, IS_ARRAY>::_Derivative_Linear(
Type *out,
CInterpolatedVarEntry *start,
CInterpolatedVarEntry *end )
{
if ( start == end || fabs( start->changetime - end->changetime ) < 0.0001f )
{
for( int i = 0; i < m_nMaxCount; i++ )
{
out[ i ] = start->GetValue()[i] * 0;
}
}
else
{
float divisor = 1.0f / (end->changetime - start->changetime);
for( int i = 0; i < m_nMaxCount; i++ )
{
out[ i ] = (end->GetValue()[i] - start->GetValue()[i]) * divisor;
}
}
}
template< typename Type, bool IS_ARRAY >
inline bool CInterpolatedVarArrayBase<Type, IS_ARRAY>::ValidOrder()
{
float newestchangetime = 0.0f;
bool first = true;
for ( int i = 0; i < m_VarHistory.Count(); i++ )
{
CInterpolatedVarEntry *entry = &m_VarHistory[ i ];
if ( first )
{
first = false;
newestchangetime = entry->changetime;
continue;
}
// They should get older as wel walk backwards
if ( entry->changetime > newestchangetime )
{
Assert( 0 );
return false;
}
newestchangetime = entry->changetime;
}
return true;
}
template< typename Type, int COUNT >
class CInterpolatedVarArray : public CInterpolatedVarArrayBase<Type, true >
{
public:
CInterpolatedVarArray( const char *pDebugName = "no debug name" )
: CInterpolatedVarArrayBase<Type, true>( pDebugName )
{
this->SetMaxCount( COUNT );
}
};
// -------------------------------------------------------------------------------------------------------------- //
// CInterpolatedVar.
// -------------------------------------------------------------------------------------------------------------- //
template< typename Type >
class CInterpolatedVar : public CInterpolatedVarArrayBase< Type, false >
{
public:
CInterpolatedVar( const char *pDebugName = NULL )
: CInterpolatedVarArrayBase< Type, false >(pDebugName)
{
this->SetMaxCount( 1 );
}
};
#include "tier0/memdbgoff.h"
#endif // INTERPOLATEDVAR_H