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hl2sdk/game/server/entity_tools_server.h

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef ENTITY_TOOLS_SERVER_H
#define ENTITY_TOOLS_SERVER_H
#ifdef _WIN32
#pragma once
#endif
#include "toolframework/itoolentity.h"
void HandleFoundryEntitySpawnRecords();
extern IServerTools *g_pServerTools;
#endif // ENTITY_TOOLS_SERVER_H