2008-09-15 15:50:57 +08:00
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*********
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* About *
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Initial set of changes from reversed engineered l4d binaries
* Bumped IVEngineServer to version 022
* Bumped ICvar to version 007
* Added/Removed various functions to/from the following interfaces: IVEngineServer, ICvar, IServerGameDLL, IServerGameEnts, IServerGameClients, IFileSystem, IEngineSound, IEngineTrace, IClient, IConvar, and INetworkStringTableContainer
* Added unknown extra int ptr param to IGameEventManager2::CreateEvent
* Added GetDebugEventID to IGameEventListener2
* Added two new members of CGlobalVars: serverCount and baseEdict
* Added new functions to ConCommandBase and ConVar classes in tier1
* Recompiled tier1 static library for Windows
* Updated notes.txt to reflect the nature of this SDK
2008-11-09 16:40:03 +08:00
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This version of the Source SDK is meant only for compiling server plugins for
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2009-10-29 10:16:05 +08:00
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the engine that runs Valve's Left 4 Dead 2 game. An official SDK is not yet
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Initial set of changes from reversed engineered l4d binaries
* Bumped IVEngineServer to version 022
* Bumped ICvar to version 007
* Added/Removed various functions to/from the following interfaces: IVEngineServer, ICvar, IServerGameDLL, IServerGameEnts, IServerGameClients, IFileSystem, IEngineSound, IEngineTrace, IClient, IConvar, and INetworkStringTableContainer
* Added unknown extra int ptr param to IGameEventManager2::CreateEvent
* Added GetDebugEventID to IGameEventListener2
* Added two new members of CGlobalVars: serverCount and baseEdict
* Added new functions to ConCommandBase and ConVar classes in tier1
* Recompiled tier1 static library for Windows
* Updated notes.txt to reflect the nature of this SDK
2008-11-09 16:40:03 +08:00
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available.
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2008-09-15 15:50:57 +08:00
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|
|
|
Initial set of changes from reversed engineered l4d binaries
* Bumped IVEngineServer to version 022
* Bumped ICvar to version 007
* Added/Removed various functions to/from the following interfaces: IVEngineServer, ICvar, IServerGameDLL, IServerGameEnts, IServerGameClients, IFileSystem, IEngineSound, IEngineTrace, IClient, IConvar, and INetworkStringTableContainer
* Added unknown extra int ptr param to IGameEventManager2::CreateEvent
* Added GetDebugEventID to IGameEventListener2
* Added two new members of CGlobalVars: serverCount and baseEdict
* Added new functions to ConCommandBase and ConVar classes in tier1
* Recompiled tier1 static library for Windows
* Updated notes.txt to reflect the nature of this SDK
2008-11-09 16:40:03 +08:00
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This is a modified version of the Orange Box SDK. Changes to it were reverse
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2009-10-29 10:16:05 +08:00
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engineered from the Left 4 Dead 2 engine and game binaries.
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