1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-04 00:23:25 +08:00
hl2sdk/cl_dll/ProxyHealth.cpp

51 lines
1.3 KiB
C++
Raw Permalink Normal View History

//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "FunctionProxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Returns the player health (from 0 to 1)
//-----------------------------------------------------------------------------
class CProxyHealth : public CResultProxy
{
public:
bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
void OnBind( void *pC_BaseEntity );
private:
CFloatInput m_Factor;
};
bool CProxyHealth::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
if (!m_Factor.Init( pMaterial, pKeyValues, "scale", 1 ))
return false;
return true;
}
void CProxyHealth::OnBind( void *pC_BaseEntity )
{
if (!pC_BaseEntity)
return;
C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity );
Assert( m_pResult );
SetFloatResult( pEntity->HealthFraction() * m_Factor.GetFloat() );
}
EXPOSE_INTERFACE( CProxyHealth, IMaterialProxy, "Health" IMATERIAL_PROXY_INTERFACE_VERSION );