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32 lines
535 B
C
32 lines
535 B
C
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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#ifndef GAMECONTROLS_MISCUTILS_H
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#define GAMECONTROLS_MISCUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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abstract_class IGameUIMiscUtils
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{
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public:
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virtual bool PointTriangleHitTest( Vector2D tringleVert0, Vector2D tringleVert1, Vector2D tringleVert2, Vector2D point ) = 0;
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};
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enum SublayerTypes_t
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{
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SUBLAYER_STATIC,
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SUBLAYER_DYNAMIC,
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SUBLAYER_FONT,
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SUBLAYER_MAX,
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};
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#endif // GAMECONTROLS_MISCUTILS_H
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